Super Smash Bros. for 3DS and Wii U Thread 5: Yarning for Yoshi

Who said that this picture is 200th? I would like to point out that today is 190th picture according to people who counted by daily images.


A collection of game & engine changing comments

«Now consecutive standard attacks will always transition into a finishing move. This is Fox's finishing kick after his standard combo attack.» 26.Feb.2014

«There are many changes being made to attack and defense options for grabbing edges. In this picture, Link is actually trumping Mario's grab. Some other changes include: -Air time and accumulated damage will determine your period of invincibility while hanging on an edge. -Grab controls will no longer be affected by whether you have above or below 100% damage.» 22.Jan.2014

«A red-black effect now appears when you're hit by a strong blow. It'll only appear when you have high damage, so when you see this you're in trouble--and you're probably about to get KO'd!» 29.Nov.2013

«The impact-launch effect has been powered up. The assigned color makes it clear which player will get points in the event of a KO.» 26.Jul.2013

A collection of characters' buffs/nerfs

«Donkey Kong Country: Tropical Freeze is out now in Europe and North America! ...And to celebrate, Diddy Kong joins the battle!! We've increased Diddy Kong's flexibility this time. This picture shows how far his punches stretch during his strong side attack.» 21.Feb.2014

«The twin rocketbarrels are back, now with the ability to launch along more horizontal trajectories. They can also come off when opponents hit them mid-boost.»

«The heroic Aura Pokémon, Lucario, joins the battle!! We've increased the influence of Aura this time, so a damaged Lucario is truly a force to be reckoned with. Lucario joined the battle for the first time in Super Smash Bros. Brawl, which was released six years ago. The production staff of Brawl worked really hard to expand the character roster--without their efforts, Lucario probably never would have joined the battle.» 31.Jan.2014

«There weren't a lot of people who used the Shield Breaker to break people's shields, so we've now made it much more powerful. This pic is from immediately after a shield break.» 10.Dec.2013

«Link's downward strike was designed to change to a Meteor Smash when the tip of the sword is aligned just right at the start. However, it will be removed if it's deemed too powerful overall after some multiplayer play tests.» 06.Nov.2013

«The speed and power of Samus's Charge Shot has been drastically improved. However, that could potentially put her in danger on occasion.» 23.Sep.2013

«Mario Bros., your days are numbered! Donkey Kong in the current build is super strong...but we'll be looking at the battle records when balancing out the characters, so nobody knows how he will turn out in the end.» 02.Sep.2013
 
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Pic of the day. Now consecutive standard attacks will always transition into a finishing move. This is Fox's finishing kick after his standard combo attack.
Every one is beating up Samus lately :/
 
Who said that this picture is 200th? I would like to point out that today is 190th picture according to people who counted by daily images.


A collection of game & engine changing comments









A collection of characters' buffs/nerfs

Nice! Where was it said that many players probably didn't consider Bowser a powerful character? And that something was being done to remedy that? Was it some interview? I know it wasn't a pic of the day.
 
Has anyone pointed out yet that we've actually seen this new A-combo change before? You can see it clearly in Little Mac's trailer, 1:20. He hits Fox with rapid punches and, after a handful of attacks, finishes with an uppercut. Most people (myself included) assumed this was him comboing into a tilt or a smash - but with this update explaining, it's obvious this is the kind of "finishing move" Sakurai is talking about.

I think it's an interesting change. Obviously it's put into place to avoid things like jab locks and just wailing on opponents repeatedly with the same move for damage, instead placing emphasis on combos and the like. I wonder if that means the Fan will see significant changes or be cut entirely? After all, its basic purpose was to mash A to wail on opponents in the very way this change removes.
 
Leave it to SmashGAF to be disappointed by the announcement of what might be the biggest change to the gameplay so far...

I wouldn't say its the biggest change so far, the ledge stealing/priority seemed way more significant. That said its hard to say how both of these changes will affect the game until it is out.
 
Leave it to SmashGAF to be disappointed by the announcement of what might be the biggest change to the gameplay so far...
Today's? I think the edge stuff had bigger implications, probably.

In either case, we don't really know how new mechanics work, just that they changed.
 
I wouldn't say its the biggest change so far, the ledge stealing/priority seemed way more significant. That said its hard to say how both of these changes will affect the game until it is out.
It's the biggest mechanic change that doesn't completely suck, then.

Gosh I hate the ledge change nonsense. Probably the biggest strike against SSB4 so far for me.
 
Well, I'm glad the infinites are getting changed up. They were either completely useless (Falcon, Fox, Kirby) or completely broken (Falco, Sheik).
 
It's the biggest mechanic change that doesn't completely suck, then.

Gosh I hate the ledge change nonsense. Probably the biggest strike against SSB4 so far for me.
I thought it was going to be great at first. Then I thought it was going to be awful. Now I realize that we have no idea how it actually works. He says something to the effect of 'oh yeah ledge invincibility changes with factors x and y...' but doesn't say in which directions it's proportional to what.

Edit:
Have we ever actually had reveals because of anniversaries? Maybe we have, I honestly don't remember any.
 
What's so bad about it?
The way I see it, best case scenario it effectively removes edgehogging against tether characters. Worst case scenario is effectively removed edgehogging from the game entirely. I made a long post on the matter a while back, here, if you care to see my reasoning.

I thought it was going to be great at first. Then I thought it was going to be awful. Now I realize that we have no idea how it actually works. He says something to the effect of 'oh yeah ledge invincibility changes with factors x and y...' but doesn't say in which directions it's proportional to what.
Although this is true as well. I've already jumped to a lot of conclusions based on what little Sakurai has said about the edge changes, and maybe everything I've said on the matter will turn out to be completely wrong! I kinda hope so, considering all of my conclusions have been pretty pessimistic.
 
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Clearly Furry!Pac-Man at the bottom there needs to be a costume.

Wow, you guys need to find something to do. Just went through 7 pages of random nonsense to get to the actual pic. I already saw it on the site, just wanted to read thoughts about it.
No kidding. On the other hand, that makes browsing through the pages really quick.

Interestingly, there is no watermark-less version:
daily.jpg
That's been happening now-and-then. There actually hasn't been a clean image all week; last one was the Diddy announcement.

So uhm, Pokémon anniversary tomorrow.
Let's hope TPP beats the Elite 4 by the-hahahaha as if that'd ever happen
 
The way I see it, best case scenario it effectively removes edgehogging against tether characters. Worst case scenario is effectively removed edgehogging from the game entirely. I made a long post on the matter a while back, here, if you care to see my reasoning.

Ah I see. I doubt it would remove edgehogging entirely, but its hard to pinpoint what Sakurai meant exactly. Didn't he also mention something about how long the character was on the air would affect the edge-triumphs??
 
Although this is true as well. I've already jumped to a lot of conclusions based on what little Sakurai has said about the edge changes, and maybe everything I've said on the matter will turn out to be completely wrong! I kinda hope so, considering all of my conclusions have been pretty pessimistic.
I can relate to this. After Brawl, I don't have much faith in the decision maker(s) that's designing these games (in terms of core mechanics anyway). And the edge aspect is an easy one to mess up.
 
So the PoTd ended up being about infinite combos being changed. Personally I didn't care much for Kirby's punch spam or Fox's kick so I'm okay with this.
 
Do you honestly think that we will get other character reveal tomorrow? I meant we already have two characters this months and I can't really see them revealing three characters in row.
Not really, but Pokémon is one of their bigger franchises so I don't see why they wouldn't celebrate it. He might just show some PokéBall Pokémon though.
 
Maybe we'll finally get a Pokemon stage? I'd be interested to see what we're getting from that franchise. It has so many wonderful iconic places to choose from... and the last couple of Smash Bros. have mostly just made up random locations.
 
Cool change. Doesn't seem to prevent you from continually mashing an attack, it's just that when it ends there's a finisher. Project M has something like this for Bowser's fire breath (he does a bite attack when closing his mouth).
 
Has anyone pointed out yet that we've actually seen this new A-combo change before? You can see it clearly in Little Mac's trailer, 1:20. He hits Fox with rapid punches and, after a handful of attacks, finishes with an uppercut. Most people (myself included) assumed this was him comboing into a tilt or a smash - but with this update explaining, it's obvious this is the kind of "finishing move" Sakurai is talking about.

I think it's an interesting change. Obviously it's put into place to avoid things like jab locks and just wailing on opponents repeatedly with the same move for damage, instead placing emphasis on combos and the like. I wonder if that means the Fan will see significant changes or be cut entirely? After all, its basic purpose was to mash A to wail on opponents in the very way this change removes.

I think we have to take into consideration characters like pikachu and Mr G&W where they just have one A button which they can spam continuously, unless given a specific example by sakurai we dont know if those moves are changed and if this even effects the fan
 
Falco and Sheik's jabs aren't broken by any stretch

Yup, none of them are. Even in corners they aren't broken. Anyone stuck in them must not know that you can press directions to move away.


I think that this game, the team is focusing on keeping momentum in the matches. So no sitting around in an attack loop, no planking (stalling by bouncing on and off the ledge to keep invincibility, etc.

We're going back to offensive smash instead of defense and Metaknight.
 
Do you honestly think that we will get other character reveal tomorrow? I meant we already have two characters this months and I can't really see them revealing three characters in row.

We won't get a single character revealed tomorrow.
We'll get three, Squirtle, Charizard and Ivysaur


I'd love to see Mewtwo though.
 
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