Up next is Fox, who I've already got all the customs and screenshots for, so expect that up sooner than usual.
I'm still surprised Falco hasn't been cut.
I'm still surprised Falco hasn't been cut.
As Snake has proven, there's no guarantee that any of them will return in the next game. That's the risk that's taken with third party characters. Of the 3, I'd say Sonic is the safest, but even he's not immune.Megaman needs to be a staple.
Actually with this type of game, Pac, Sonic, and Mega should be permanent.
I'm still surprised Falco hasn't been cut.
So guys, which newcomer is most likely to get the axe next smash?
For some reason, I think Lucina, despite being a 1:1 clone, is not going anywhere. FE: Awakening is insanely popular and she is literally the Rosalina of MK8online; she's everywhere.
Megaman needs to be a staple.
Actually with this type of game, Pac, Sonic, and Mega should be permanent.
Awesome stuff
Weird. All this Wario Ware colours are new.Some Warios:
Lucina is definitely not going to be in the next Smash. I love the character and her inclusion, but she is about as flavour-of-the-week as it gets.
Lucina is definitely not going to be in the next Smash. I love the character and her inclusion, but she is about as flavour-of-the-week as it gets.
Quick, someone find me a higher quality version of the Mute City Remix.
It's easily my favorite version yet, somehow topping both Brawl and Melee's.
This is not complete. It doesn't include Magicant or the F-Zero stage themes, for example.Full OST Soundtrack ripped from the 3DS version
https://www.youtube.com/watch?v=YaxTntsKOtw&list=UUVLn-xLMJHky1dHi2eKqZQg
They should all be trophies and make way for Bomberman to make his way in.R.I.P Bomberman
At they very least they could have kept his orange/purple one from Brawl. It's my favorite alt color in the whole game.Weird. All this Wario Ware colours are new.
I'm using this, it lets you upload from the SD card to imgur via the 3DS' internet browser.
Can anyone confirm if its possible to play this on Final Destination? Or is this a Master Hand track only?
Lucas died so Dark Pit could live.
Why does everything think Trophy = No DLC? Also, can you force the game to pick a certain song or are you stuck with whatever the game decides?
Why? Falco is probably the second most popular character in the series behind the main man himself.
Master Hand only, which is a shame because the actual FD track is terrible.
Really? I bet dark pit stays because sakurai bias, unless someone else takes the helm that is.So guys, which newcomer is most likely to get the axe next smash?
For some reason, I think Lucina, despite being a 1:1 clone, is not going anywhere. FE: Awakening is insanely popular and she is literally the Rosalina of MK8online; she's everywhere.
I think Dark Pit is most likely to leave.
Here's a quick recording I made. I don't really think it's possible to get any recordings that sound all that great from the 3DS Line Out, but eh, at least this is better than that.
If someone wants to take this and slap a Smash Bros themed wallpaper on it and upload to YouTube feel free to I guess.
I'm betting on either Pac-Man or Megaman.
One of them is going to go.
another question about the control
can i change the layout for A B X Y ?
for example , i want A for jump not X
and X for attacking
Falco is more important to the Star Fox series than Wolf is.I would have kept Wolf over Falco, tbh.
They certainly don't fuck around in Sudden Death anymore; played at least 4 matches in the demo last night that ended with them just walking up and up-airing me in the face.Level 9 CPUs seem WAY smarter than in any other Smash before.
BuenoSide Special 1 (Electroshock Arm)
Dark pit dashes forward about half the distance of the base platform of Battlefield, Electroshock Arm dragging behind him. For about 80% of the move's duration, the Electroshock Arm has sparks all around it, and if you come into contact with someone during this time, Dark Pit will swing it upwards, doing 10-11% damage and good diagonal knockback.
The startup and dash portion of the move has super armour on it and if you come into contact with a projectile during the dash, the move will activate and reflect the projectile.
The endlag on the move is less when it connects either with a person, a projectile or a shield, if you miss the move, the endlag is considerably greater, especially if you use the move in the air (for example if you do it off the edge of Battlefield, you don't actually regain control until you're outside the screen's view).
The move is very unsafe on shield due to no shieldstun, if you hit a shield it will activate but the hitbox is only active for the first few frames, meaning people can punish you whilst the move looks like it's still active.
If you use it to recover you have to make sure that you're either going to make it towards the stage or that you're going to hit someone, because if you miss, you're in a bad position, but if it hits you'll actually get some extra upwards momentum.
Side Special 2 (Electroshock Uppercut)
This seems like a heavier variant that rewards proper spacing, Dark Pit doesn't dash at all with this move, instead doing a slight back step, the same as the previous move applies in that, if an opponent is in front of you during the time where the Electroshock arm is sparking, the move will activate, doing 13-14% damage and greater knockback.
Same rules apply about endlag when hitting and missing, whether in the air or on the ground, this variation will also completely stall all momentum once used in the air, so you can use it to bait people somewhat, but the amount of time you're going to be vulnerable afterwards means it's not advisable, you're probably going to be punished for it.
The Super Armour on startup and the projectile reflecting properties are all still there.
Side Special 3 (Electroshock Dash)
This move gives the opponent more of an opportunity to react by having more startup frames, but the distance travelled is increased to over half the length of Battlefield if it misses and almost the full length if it hits.
It has the same super armour and projectile reflecting properties as the default Electroshock Arm and it does the same damage and knockback, so it seems like the only differences with this variation is that it's a better recovery but easier to avoid.
Endlag both on hit and miss, both grounded and airborne seems exactly the same.
Up Special 2 (Explosive Flight)
Pressing the input will cause Dark Pit to crouch for half a second longer than the default and you can only go in three directions (up-left, up and up-right), though you can curve your trajectory somewhat. When you do launch yourself, you'll do 9-10% damage and decent knockback to anyone standing next to you, you can also do the damage and knockback to people you collide with during the first second or so of flight.
The knockback is decent but nothing to write home about (Kills Samus off the side of Battlefield at ~130%), but it could be used for edgeguarding someone that's trying to recover high as it covers quite a bit of vertical distance with a decent hitbox.
Yes, that song is awesome (and it's about damn time it got uploaded). I kinda like the new FD but this still shits on it from a great height.Have we talked about this awesome track?
Looking back, I'm surprised there weren't more calls for Bomberman to be included. He's pretty much enjoyed most all of his success on Nintendo platforms and is a pretty iconic character.
I played against Megaman a bunch a couple of days ago, and never noticed them even try to use the hard knuckle. Last night I was off the stage and Megaman jumped off and missed me with a hard knuckle, but it was scary to see him try to do it.I had one throw a fairy bottle off of the stage when he was under 100% and I was over 100%. I almost applauded it.
I'm honestly still AMAZED he didn't get cut in this one. Like.. Amazed.Ike can't stay much longer. His inclusion in this game is nothing short of a miracle, truth be told. He's from a low selling duology of games that are several years old at this point and now that FE is turning a new page with new faces, someone will surely either inherit his moves down the line or he'll just be lost to the ages. I'm completely fine with this, as long as we continue to get good FE representation.
On an item note, can someone please confirm that the aluminum homerun bat still has the classic "ping" sound even outside of homerun mode? I haven't found any video of it yet, and I didn't get any homerun bats in a bunch of demo games today.
Falco is more important to the Star Fox series than Wolf is.
On an item note, can someone please confirm that the aluminum homerun bat still has the classic "ping" sound even outside of homerun mode? I haven't found any video of it yet, and I didn't get any homerun bats in a bunch of demo games today.
Thanks, I did hear the daybreak ping so I was hoping the homerun bat still had the sound. I thought I got the bat once but heard a normal smash sound so that's kind of why I was asking. I'll keep spamming item games until I see it again.Pretty sure they do, I've gotten it a few times. The Daybreak also uses it for the final hit whenever you land it.
I'm honestly still AMAZED he didn't get cut in this one. Like.. Amazed.