tonyh24613
Member
I found a way to earn, like 400 coins in 30 secs, by playing
.
Street Pass Smash
lol
Golden Style from Tomodachi Life and Dungeon Man from Earthbound.
So Darumeshi and Rusty are both in the game?
The bottom one is from Earthbound. Its called the (Brick Road) Dungeon Man.I need some help Identifying these.
Also found the American version of Rusty
Would they really need to be credited for that? Plus, I think it'd be weird for them to go to the trouble of getting Camelot's permission for something and not get their permission to include Golden Sun content. It'd be like asking Gamefreak to have a Jill Drozer trophy and not including any references to Pokemon.
There are trophy models directly from Mario Golf and Mario Tennis, so it makes sense that they'd be credited, as their assets are being used.
There are trophy models directly from Mario Golf and Mario Tennis, so it makes sense that they'd be credited, as their assets are being used.
Impressive stuff. Sorry for an impatient question but are the source files are 22050Hz then; Kid Icarus had similar quality for anyone worried by that number (would have been nice to have the 32KHz instead for smash, well there is always the Wii U version).
Golden Sun isn't that important, you know...Yeah, I know that, but still. It feels like it'd be kind of dumb to get Camelot's permission to use those things and not get their permission for Golden Sun stuff. Even if that stuff appeared only on the Wii U version, which it very well could.
A thing to consider is there might be abilities or powers to make more moves appear (btw according to tips slower characters can equip more, that explains why Zelda can use more than Zero suit Samus; wear heavier clothing SamusI just got a pop up that I assume was telling me that I'd just played 150 rounds of smash run, out of interest I decided to check how many custom moves I'd unlocked in total, and that number was 145 (out of a possible 408 - not counting specials that are automatically unlocked at the start of the game (Palutena, Mii).
That means that I technically get less than 1 new custom special per smash run on average.
Now, a Smash Run game takes 5 minutes, with a 1 or 2 minute mini-game afterwards (let's call it 1 and a half minutes), add on top of that about 30 seconds of loading screens and character selecting and you have about 8 minutes to get yourself 0.97 special moves. This means, to get a "guaranteed" new custom move, you need to spend 8 minutes and 15 seconds of game time
Now if we extend this in the opposite direction to find out how long it should take to get every custom move, it gives us 56 hours. 56 hours of Smash Run to get all Custom Moves.
I thought this number might have been way off but I multiplied 8 minutes and 15 seconds by the number of custom moves I had and got 19 hours and 55 minutes, checked my total play time for Smash Bros. and it's at 49 hours and 38 minutes, so that number might not be too far off after all.
Someone let me know if my Math was wrong but it seems to all check out, and it's insane.
Fake edit: Oh wait, damn, it's 7 minutes not 8, but that just means it's 1 minute less per custom move which means it takes it down to ~50 hours of Smash Run to unlock all customs.
A thing to consider is there might be abilities or powers to make more moves appear (btw according to tips slower characters can equip more, that explains why Zelda can use more than Zero suit Samus; wear heavier clothing Samus).
The other obvious thing is apparently you get slightly more moves for the character you are currently playing as.
A smash run (and I think the game in general) you only take away the last 10 things you picked up. So avoid gold and only pick up moves if possible.
Also it is like trophies, you will get dupes so early on you will unlock more new moves than later on. This will make the last few moves hell to get.
I think more data is needed for an exact time.
Probably; I don't mind playing a little so it's not like I want to rush and makes thing "industrial". Sure I wanted Ganondorf quickly and test all the stages at leats once.The demo has more maps than Battlefield. Watch the how to play video, I've seen non battlefield stages in the demo afterward. But probably no BGM is why they are not playable.
Does Stamina flower match at 1HP still work? That would be quicker.
Does Stamina flower match at 1HP still work? That would be quicker.
Sounds like the Japanese version(Wii U) is coming before the rest of the world based on his comments from the POTD today.
or the other way around
Meh. S/he doesn't post extended tracks :| I will wait for BrawlBRSTMs3 to upload the 30min extended versions of the tracks.Oh GilvaSunner's started uploading the soundtrack!
Brawl was unplayable for everyone ;(how's online?
brawl was unplayable for me. too much lag
I'd love it if Nintendo bought Rare and their licenses back. Imagine Smash w/
Banjo & Kazooie
Gruntilda
Joanna Dark (Snake? Who needs him!)
Conker
Kameo
how's online?
brawl was unplayable for me. too much lag
how's online?
brawl was unplayable for me. too much lag
Playing
![]()
In the demo, I'm surprised I can beat Level 9 CPU so easily.
Wuh-what about a Killer Instinct character?
I think it's because the computers don't really bother to avoid the tree lolYeah, I struggle a bit with Mega but Villager just tears through the CPU.
Sakurai biasyo why does only Bowser get a new victory theme
yo why does only Bowser get a new victory theme
I think it's because the computers don't really bother to avoid the tree lol
What do you do with MM?I can beat level 9 CPU with MM in the demo and I'm absolutely terrible at smash. He's just so much fun to play.
I can beat level 9 CPU with MM in the demo and I'm absolutely terrible at smash. He's just so much fun to play.
Yeah, I struggle a bit with Mega but Villager just tears through the CPU.
I can beat level 9 CPU with MM in the demo and I'm absolutely terrible at smash. He's just so much fun to play.
Man if you're terrible but can still beat a level 9 I must be like Mr. Bean playing smash
Because Sakurai is biased for his ow...
wait
Seriously though, Ganondorf should have got his own.
They should have redone the existing ones again. I was reading the Victory Themes article on Smashapedia and although the themes have generally been the same for all 3 previous games, they always re-recorded them. (Melee's are still the best, of course.) And now Smash 4 just re-uses the Brawl ones? Ehhhhhhh.
Each character getting a specific theme would be great, mind. Luigi, Toon Link, Ganondorf and Greninja seem like obvious contenders.
So seeing as the blast zones were a big subject (that seems to be already cooling down, which is good), just wanna give a few thoughts on them.
I think the blast zones being larger in this game actually works better for the game as a whole. There are a lot of reasons why I think so. Encouraging off stage battles, working better with the new ledge mechanics, ect...
But I think the biggest reason is that it just simply lets players take more risks. Players live longer, which naturally gives them more flexibility. For instance, Link's new dash attack is awesome, and is a kill move. But it also has a solid amount of startup and endlag. But the move is still awesome, why? Well because fuck it throw it out. Depending on your spacing and percentage, there's a high chance that Link's gonna live anyway if he gets punished. Unless the punisher can purse and gimp him, which is pretty much necessary from keeping him from recovering, then he's probably going to make it back. Which will lead to attackers having to act on the situation more fiercely, which in turn will most likely lead to more off stage battles.
Overall I think this is the biggest benefit of the larger blast zones. With the combined fact that there's just simply more kill moves in this game, I think the ability to take more risk will equal more exciting and varied gameplay.
TL;DR I like the big blast zones for now and see their purpose. More risks equals more fun.
Because Sakurai is biased for his ow...
wait
Seriously though, Ganondorf should have got his own.
Is it possible that they just reused the Brawl ones on the 3DS version because of the poor sound quality of the 3DS? I guess we'll find out when the Wii U version comes out.
What do you do with MM?
He still makes almost no sense to me. But instead of trying to figure him out, I've just been playing Mario and Villager mostly.
Chû Totoro;130258205 said:How do you change the CPU level?
I don't have the game near me so maybe I just need to open my eyes lol but beating the CPU is clearly too easy with both Link and Mario for me (didn't played a lot with The Villager since I wanted to focus on characters I may use with full version of the game).
Thanks
I guess I'm mostly terrible against human players. I almost always lose.Man if you're terrible but can still beat a level 9 I must be like Mr. Bean playing smash
What do you do with MM?
He still makes almost no sense to me. But instead of trying to figure him out, I've just been playing Mario and Villager mostly.