NCR Redslayer
NeoGAF's Vegeta
I have the 2ds and its fine.How is everyone holding their DS when playing? I've played the demo for probably bout 4-5 hours and i get pain in my left ring finger, maybe i'm just not holding it right?
I have the 2ds and its fine.How is everyone holding their DS when playing? I've played the demo for probably bout 4-5 hours and i get pain in my left ring finger, maybe i'm just not holding it right?
I think that staff belong to Viridi but I can't really veiw it very well on phone.
Skyward Sword Impa dream is still alive.If you want to see her trophy better
Skyward Sword Impa dream is still alive.
Also I can't be the only one who quotes the Little Mac trailer when playing as him.
Yeah, it's a fun mode. I especially liked in Brawl, building a custom stage where people couldn't go flying, and adjusting the knock back and gravity then playing stamina mode. Brawl was so good about letting you combine custom match options.It's a staple at this point. And it's so much fun as it turn the game into a traditional fighting game where there is no knockback and sending your opponents off-screen. You just focus on draining your opponent's HP. It's fun and a different take on Smash.
The goddamn mode is IN the game, but good ol' dev team didn't bother to include it or any other "special" rules in the game. Okay.
Yeah, it's a fun mode. I especially liked in Brawl, building a custom stage where people couldn't go flying, and adjusting the knock back and gravity then playing stamina mode. Brawl was so good about letting you combine custom match options.
Isn't there also music in the game that, for no reason, is not accessible on any stage? Seems like I heard that.
Yeah, it's a fun mode. I especially liked in Brawl, building a custom stage where people couldn't go flying, and adjusting the knock back and gravity then playing stamina mode. Brawl was so good about letting you combine custom match options.
Isn't there also music in the game that, for no reason, is not accessible on any stage? Seems like I heard that.
The same as I hold the 3DS in any other game that uses the stick and buttons. Thumbs diagonally up on the stick and buttons, fingers on the back of the system, cradling bottom of the system in place with the middle segment of my pinkies.How is everyone holding their DS when playing? I've played the demo for probably bout 4-5 hours and i get pain in my left ring finger, maybe i'm just not holding it right?
Impa deconfirmed
Again, trophies don't rule out someone for DLC.Culdcept? Now there's a series I'm not familiar with.
also haha bye impa
Thanks a lot!If you want to see her trophy better
That's not even the same Impa that people want...
Also can we stop saying that a character having a trophy means they can't be DLC?
Culdcept? Now there's a series I'm not familiar with.
It's obvious at this point they somewhat rushed this game and the Wii U version is REALLY where it is at.
This. It means nothing.
Thanks a lot!
NO D-pad comtrols.
Is there any confirmation that there will be DLC including characters or any form of DLC at all?
It's actually this guy!
which is weird because only the most recent Culdcept game was published by Nintendo, so I didn't think it would appear in Smash Bros. I don't think they own the IP or anything...
No.Is there any confirmation that there will be DLC including characters or any form of DLC at all?
Same as on the sideways Wiimote in Brawl.How would that even *work?*
You just said that more risks equals more fun, and yet in the paragraph above you said that bigger blast zones make Link's dash attack less risky.
The way I see it, having huge-ass blast zones limits variety. In Melee, there were basically four ways you could KO an opponent: killing them off the top, killing them off the side (either to the blast line or until they're too far away to recover; basically the same either way), meteor smashing them, or gimping/edge-guarding them, and there's a lot of strategy involved in deciding which option is the best at any time. In Smash 4, because of giant blast zones and OP recoveries, killing of the side is basically an non-existent option now until around 170%, and because of wacky ledge mechanics, on-stage edgeguarding doesn't really exist either. It's either kill off the top or go offstage. I can respect encouraging offstage play, but then you have to take into account the still OP recoveries and air dodges, and what you finally end up with is something really not very different from how Brawl. Or at least, so it would seem thus far.
I've said it so many times now. I don't know where it started, but it needs to end. My guess is the younger crowd saw/heard "trophies dis-confirm characters" and thought we meant regular trophies. But we meant ASSIST TROPHIES. They are not the same thing.
Again, trophies don't rule out someone for DLC.
It's a super fun game that I'd probably call a mix of Fortune Street and Magic the Gathering, but yeah outside of its super dedicated fanbase it's not very popular. It doesn't help that only the PS2 and 360 entries in the series have come overseas, while the rest, including the recent 3DS game published by Nintendo, remain in Japan. It's one of the very few Nintendo-published 3DS titles that hasn't been localized, which is a shame. It's a game I'd totally recommend to any Japanese 3DS owners, though.
*throws up*
Nintendo pls no.
Thanks a lot!
Still hope for SS Impa! Impa hype.
Speaking of hype...
I'm not even hyped up for the game anymore lol. At this point, the flaws outweigh the good stuff.
NO D-pad comtrols.
NO more special rules.
The awful 3DS stage selection.
No Smash Run online.
I absolutely appreciate what Sakurai created and his efforts, but more and more it's becoming so obvious this version is as half-assed as it gets when it comes to "polish," they polished the weirdest things but forgot some crucial features.
It's obvious at this point they somewhat rushed this game and the Wii U version is REALLY where it is at.
D-pad controls are the worst! I don't blame him for cutting them on 3DS. Only reason they were an option on Wii U was because Wii remote was a control option, and pretty much had to be, since a lot of households only had wii remotes. When you plugged in GC controller or classic controller it FORCED you to use the stick. No one complains when a first person shooter doesn't allow you to use D-Pad - it's because it's not what the designer intended.
Special rules being absent is weird, but honestly, the only reason I ever played it was to unlock all characters as quickly as possible on my girlfriend's Wii that didn't have anyone unlocked. Never once played stamina mode/coin mode after that, so I can understand why they'd cut those, too. Not very popular, and probably not worth the dev time to include them. They can always be added later with a patch, if the demand is high enough, I guess.
Stage selection is also a matter of opinion, but I'm not disappointed in it, personally. Even the lack of new metroid/dk stages doesn't upsetme. I can understand how others would be disappointed, though.
Online smash run is definitely the biggest issue, though. I wish it were online, because right now i'm just playing by myself :/ It's solo 90% of the time anyway, so I can KINDA understand why, but yeah, it's a bit disappointing.
That said, I still think the Wii U version is the TRUE version, whereas smash 3DS is just a handheld spin-off. If you think of it as a spin-off, it's freaking FANTASTIC what they included. Content-wise, it's really on-par with melee. Tons of modes, features, challenges. For everything melee had that this doesn't have, it has something else instead.
I just really hope the 3DS version didn't cannibalize the Wii U version, and that the Wii U version feels like everything 3DS had (minus smash run/bomb) and more. We'll know soon, I suppose.
That is weird.It's actually this guy!
which is weird because only the most recent Culdcept game was published by Nintendo, so I didn't think it would appear in Smash Bros. I don't think they own the IP or anything...
My only complaint is that the game isn't out in NA yet.
My only complaint is that the game isn't out in NA yet.
That said, I still think the Wii U version is the TRUE version, whereas smash 3DS is just a handheld spin-off. If you think of it as a spin-off, it's freaking FANTASTIC what they included. Content-wise, it's really on-par with melee. Tons of modes, features, challenges. For everything melee had that this doesn't have, it has something else instead.
Is there any confirmation that there will be DLC including characters or any form of DLC at all?
Can Team Four Star make Wii Z Abridged?
Rock the Dragon.
I love when people describe games as gimmicky. Funniest thing.
I agree with this. The Wii U version will be the definitive release. Especially in the competitive scene.
It was smart business to release the 3DS version, first.
I like the huge blast zones. It's not like they only favor the opponent. Everyone survives longer, which makes the matches more exciting.
My only complaint is that the game isn't out in NA yet.
I am not seeing it.