Poltergust
Member
Is there a good mobile wallpaper for this game? I want to update the one I currently have (which doesn't even contain 50% of the roster lol).
I found those pictures very interesting as you see that the playable characters is listed in order from right to left. Jigglypuff wasn't there in original 12 again so I presume that she was pretty low on priority list once again.
Yeah, I can see one AT being cut and Tharja being cut.
I guess Ice Climbers might be assist trophy in Wii U version where they would summon ice peak out of blue.
The spot between Marth and Sheik is obviously for Ice Climbers.
Strange enough is that Dark Pit isn't with Lucina and Dr. Mario so I wonder if he's originally to be planned to be original character instead of being clone.
Eh, I'd trade Duck Hunt as a 3DS exclusive character for Ice Climbers as a Wii U exclusive character. But I guess I'm in the minority.
I would too. I miss my climbers. Oh wells. I love duck hunt though.
Eh, I'd trade Duck Hunt as a 3DS exclusive character for Ice Climbers as a Wii U exclusive character. But I guess I'm in the minority.
Wut? That's really weird perspective you having there. I'm pretty sure there are many people that want Duck Hunt being on Wii U system, including myself.
Anyone talked about this yet
I would be less salty about the idea of Wii U exclusive characters if Duck HuntEh, I'd trade Duck Hunt as a 3DS exclusive character for Ice Climbers as a Wii U exclusive character. But I guess I'm in the minority.
Stale moves in Melee were only damage. In Brawl they were damage and knockback, which is the same as in Smash 4.Stale move stuff only affected damage in Melee and Brawl, right? I have no idea why they decided to change it to knockback in Smash 4. It's... really obnoxious. Characters live awfully long as-is and stale moves just make them live for approximately forever.
It won't happen, but I would be ecstatic if stale moves in their entirety were removed (or made optional) through a patch.
Eh, I'd trade Duck Hunt as a 3DS exclusive character for Ice Climbers as a Wii U exclusive character. But I guess I'm in the minority.
I can't read french but is blue first week sales? Because if so, holy shit.
You definitely held your own against Zero. One question, though: why were you using the back throw so often at low percents? As I understand it, Ness's back throw has low base knockback but high knockback scaling, so it's really only useful once your opponent is at higher percentages. At lower percentages, the f-throw, with its higher base knowckback, or the d-throw, with its combo potential, is a better option - or so I've always thought.
I'm curious because Ness is my secondary, but I only picked him up rather recently, so you certainly have more experience with him than me.
No, that's worst case scenario haha. Nobody wants cool characters stuck on 3DS.I would be less salty about the idea of Wii U exclusive characters if Duck Huntwere 3DS exclusive, but ideally I want all characters in both versions.and Bowser Jr
Ness's roll seems nowhere near as good as say Palutena's roll. I would avoid using it much.
Moves go into a nine-slot queue when you land a clean hit with them (shields don't count. Hitting stage hazards like Arena Ferox/Castle Seige's statues does. More recently used moves push older moves down and eventually out of the queue. Hitting items or other objects like DDD's Waddle Doos does.) If you land Mario's down throw, up tilt, up tilt, up air, up B combo at the beginning of the match, the queue will look like this.
1. up B
2. up air
3. up air
4. up tilt
5. up tilt
6. down throw
7.
8.
9.
The more times a move is in the queue, the less damage and knockback the move will do. Being higher in the queue (used more recently) will also contribute to staling, so in that example if you use a couple nairs and fairs to push the two up tilts down to 7 and 8, it will be a little fresher. Continuously hitting jabs like Falco's and Little Mac's only count as one slot but I think jabs that do a set number will count for each hit (like Mario's and Link's will count for three if you do the full jab combo). Pummels count individually. At the extreme, if you use 9 moves in a row the move's damage will be reduced by half.
The most important bottom line implication is you want to avoid using your kill moves until you think you can kill with them, otherwise their knockback will be stale.
Other one? *click on ignore button*
Worst case scenario for you. I don't want cool characters stuck on Wii U.No, that's worst case scenario haha. Nobody wants cool characters stuck on 3DS.
Eh, I'd trade Duck Hunt as a 3DS exclusive character for Ice Climbers as a Wii U exclusive character. But I guess I'm in the minority.
I agree with this. Wait... you misspelled Dark Pit, right?
Worst case scenario for you. I don't want cool characters stuck on Wii U.
I don't care if characters are stuck in one place or the other, but the worst case scenario possible is for there to be no complete version, with exclusives on both. If there are any exclusives, I'd prefer them to be on Wii U for actual controls, but 3DS would be ok too I guess.Worst case scenario for you. I don't want cool characters stuck on Wii U.
There is definitely damage scaling. And yes, the queue is cleared upon your death. Freshness bonus is back too.Actually, there is no damage scaling in this game, only knockback scaling. I'm not sure if this game also has the feature in which if the move is completely fresh (i.e., has never entered the queue), then it will do 105% of the knockback, or if you die then the queue gets reset.
in-depth explanation on stale moves
64/Melee: damage only (in 64 the queue is 3 hits only too, as opposed to 9 in Melee/Brawl)
Brawl/Smash 4: damage and knockback
the most annoying thing isn't even the knockback reduction, it's the freshness bonus that was introduced in Brawl (1.05x bonus on completely fresh moves)
There is definitely damage scaling. And yes, the queue is cleared upon your death. Freshness bonus is back too.
Oh cool I'll try to watch while at workHey guys! Thought you might want to know that Andre and I are going to be streaming Smash 3DS from 1-6pm PST on GameXplain's YouTube channel. Hope to see you there!
Sah gonna Sah
Man has it been casually discussed how much the title theme for this game smashes Brawl's into a wall? Just sitting at the demo character select screen bobbing my head.
Well, that's why I said I'm in the minority. I really couldn't care less about Duck Hunt.
This is so backwards, haha.Actually, there is no damage scaling in this game, only knockback scaling. I'm not sure if this game also has the feature in which if the move is completely fresh (i.e., has never entered the queue), then it will do 105% of the knockback, or if you die then the queue gets reset.
Undoubtedly going to be the best selling entry in the franchise.
I know Ninka/Vaanrose didnt leak those four characters, but that 4chan blurb is taken from the massive Ninka/Vaanrose thread on Smashboards. It says the 4chan post went up before the Ninka/Vaanrose stuff went public is that a lie?
Aww, that's a shame. The dair in 64 is so fun, I wish they didn't try so hard to murder quick spikes in this game. They all seem to have a bunch of start up, that I've seen.
I thought it was after ninka's leak went up, right? I will double check in few minutes.
That makes it sound like the 4chan post came first. I'm confused.This went along with our data and theories, yet we never made any of what we learned public.
Its not incomprehensible Latin though.It's okay. Would be better if didn't follow Brawl's model of spamming it as many times as possible. To its credit, it's varies across the soundtrack better than Brawl's theme.
It'd be great if it was like that, but backwards. Scale the damage, leave the knockback. Why would they not... ;___;Actually, there is no damage scaling in this game, only knockback scaling. I'm not sure if this game also has the feature in which if the move is completely fresh (i.e., has never entered the queue), then it will do 105% of the knockback, or if you die then the queue gets reset.
If we combine the WiiU sales too I don't see how it won't outsell Brawl.Not necessarily, it's becoming common for Nintendo games to have amazing launches and then not have legs of previous entries. Pokemon XY is a pretty good example.
Not necessarily, it's becoming common for Nintendo games to have amazing launches and then not have legs of previous entries. Pokemon XY is a pretty good example.
Its not incomprehensible Latin though.
Undoubtedly going to be the best selling entry in the franchise.
Eh, I'd trade Duck Hunt as a 3DS exclusive character for Ice Climbers as a Wii U exclusive character. But I guess I'm in the minority.
15 more days.
Come on...
Let's be honest, most people here begging IC's are probably those who play them once in a blue moon then call them quits.
I rarely ever saw IC players in Brawl.
If we combine the WiiU sales too I don't see how it won't outsell Brawl.
Not necessarily, it's becoming common for Nintendo games to have amazing launches and then not have legs of previous entries. Pokemon XY is a pretty good example.
Stale move stuff only affected damage in Melee and Brawl, right? I have no idea why they decided to change it to knockback in Smash 4. It's... really obnoxious. Characters live awfully long as-is and stale moves just make them live for approximately forever.
It won't happen, but I would be ecstatic if stale moves in their entirety were removed (or made optional) through a patch.
You don't watch a lot of Brawl thenI rarely ever saw IC players in Brawl.