Watch Da Birdie
I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Oreo confirmed!
Man, y'all are so negative. This is like Brawl all over again.
Man, y'all are so negative. This is like Brawl all over again.
That's something that DI already achieved, but in a way that was much more balanced between the attacker and defender.
I've been saying since I got the demo. Top tier character.
This. This boy right here.
We're going to wreck people.
the answer is always away because even if you're knocked off stage (and it's much likelier that you won't, you'll get just far enough away to deny a follow-up) you can recover incredibly easilyThat made zero intuitive sense. And it only did that a little, because 90% of the time there was a "correct DI" in most situations. This is simpler, yet I think creates a more interesting choice for the attacker and defender. As I highlighted in my previous post, the question now becomes: towards or away from the attack?
That made zero intuitive sense. And it only did that a little, because 90% of the time there was a "correct DI" in most situations. This is simpler, yet I think creates a more interesting choice for the attacker and defender. As I highlighted in my previous post, the question now becomes: towards oure away from the attack?
That made zero intuitive sense. And it only did that a little, because 90% of the time there was a "correct DI" in most situations. This is simpler, yet I think creates a more interesting choice for the attacker and defender. As I highlighted in my previous post, the question now becomes: towards oure away from the attack?
Yes, that's the issue.Man, y'all are so negative. This is like Brawl all over again.
Man, y'all are so negative. This is like Brawl all over again.
I've been saying since I got the demo. Top tier character.
Yes, that's the issue.
The new DI system is simpler, yes, but it's definitely a bad change. If you're at low percent, you'll almost always just want to DI away to escape any potential followups (ruining the combo game that was already barely there), and if you're getting hit at higher percents, you'll always just want to hold towards the stage.
What? No way.. If trueHe said that sheik and rob combos that worked well into the 80s didn't work at 40.
He also said most of the combos we've been seeing won't work when this is used properly.
So instead of DI-ing in a different direction the old way to escape combos you'll DI to escape combos? It really depends on the magnitude of the new DI.
This. This boy right here.
We're going to wreck people.
Goldchu is amazing too! Redchu is a loser.
The FD variations of the stages are perfectly legal to me. *shrugs*
The new mechanic doesn't bother me.
The new mechanic doesn't bother me.
Best Villager.
Maybe we can wait until we see this new thing in action before we declare the game ruined.
I got one! Yeah, BY2K! Yeeeeaaah!
I got one! Yeah, BY2K! Yeeeeaaah!
Technically yes, you are right. The variety of skins and music is awesome, though. It would have been great if each stage had a FD and Battlefield variation, though.That's 1 stage (2 if you count FD w/ wall sides, vs nothing underneath) with different skins. Then you have battlefield and yoshi. 3 tournament legal stages.
She is the second best~FTFY
Hey, I am with too! I am okay with the new "DI".I got one! Yeah, BY2K! Yeeeeaaah!
Yeah! Daisy shirt for life.
Best Villager.
Yes, that's the issue.
The new DI system is simpler, yes, but it's definitely a bad change. If you're at low percent, you'll almost always just want to DI away to escape any potential followups (ruining the combo game that was already barely there), and if you're getting hit at higher percents, you'll always just want to hold towards the stage.
Best Villager.
Heh. Chillager. Too bad that guy's got nothing on Starey Eyes McGee:
Someone explain the new DI thing to me, what's happening?
Huh?
I hate to be that guy, but where did all this DI talk come from? Was there a new discovery regarding it and how exactly does DI work in Smash 4?
That's 1 stage (2 if you count FD w/ wall sides, vs nothing underneath) with different skins. Then you have battlefield and yoshi. 3 tournament legal stages.
You guys just aren't convincing, sorry. I'll believes it when I sees it. Some of the biggest pre-release fears I remember (quick shielddropping, high endlag) turned out to be overblown.
I don't even know what DI means so sounds like a non-issue.
And the answer is always the same, "Away at lower percents, Towards at higher".
It extends the game more than it needs to, people already live to high percents in this game, now we know we're able to decrease knocback and we're able to negate a load of combos meaning we'll reach those percents even slower.
I think people are going way overboard with the negativity.
As Strongbad said, we have no idea how much influence this "vectoring" will have on hitstun distance-if it's only like 5% or so, it shouldn't be a big deal, especially since
DI as we know it is apparently gone (thus making the hitstun angle more predictable for an attacker).