Never realized Wario was buff.
We'll have to see people using vectoring to get a good idea of how much it affects it.
Zero is facing a good Sheik: http://www.twitch.tv/zero
He should really try a character that isn't as light as Jigglypuff.According to his tests, Jigglypuff can survive for 5% longer when using this mechanic against Bowser's charged fsmash. So it isn't as powerful as the 100 -> 80 example might suggest.
DLC hype is real!-snip-
I need a decryption key.Hey has this been pointed out? Potentially interesting, so heres texture rips.
I need a decryption key.
Guess I've been having fun wrong these last 15 years. :/
2spooky4meMy friend sent me a imgur link of all the character renders, and this badass as in it as well.
According to his tests, Jigglypuff can survive for 5% longer when using this mechanic against Bowser's charged fsmash. So it isn't as powerful as the 100 -> 80 example might suggest.
My friend sent me a imgur link of all the character renders, and this badass as in it as well.
StreetSmash maybe?Wot.
img-00000(us_en).tex (279A0ED6-0.bin)_0
Wot.
img-00000(us_en).tex (279A0ED6-0.bin)_0
He also mentioned later on that a sheik DThrow -> Uair combo that was working into the 80% mark, didn't even work at 40 when he used vectoring properly.
It could be a pretty big and negative change for the game.
He also mentioned later on that a sheik DThrow -> Uair combo that was working into the 80% mark, didn't even work at 40 when he used vectoring properly.
It could be a pretty big and negative change for the game.
Wot.
img-00000(us_en).tex (279A0ED6-0.bin)_0
Wot.
img-00000(us_en).tex (279A0ED6-0.bin)_0
wait is the game being data mined now?
I just saw this too, my friend sent to me. I'm so confused why that is in the rom. ._.
Oh, I'd like to see this as well!I really wanna see ZSS in shorts render.
Mind sharing the link to the image gallery?My friend sent me a imgur link of all the character renders, and this badass as in it as well.
These renders, sooo goood!!!
These are stock icons and roster icons:
http://imgur.com/a/caFq2
http://imgur.com/a/TNQ6t
http://imgur.com/a/qBHE8
http://imgur.com/a/7kfDm
Edit: I added another one that I missed
So in theory these icons would page over to a new Character Select Screen or a new Stage Select Screen where the DLC characters and stages would go? In that case, they could add a lot more DLC characters than just four...Hey has this been pointed out? Potentially interesting, so heres texture rips. https://mega.co.nz/#!I8tAQTxA!nPwyw_7tWJi96dzzCeOlsK_fTYdTLgXzPLRe4tqWsf0
Extract and search for chr_10_page you'll find these.
Their file names are "chr_10_page_1.tex (AFE29875-55.bin)_0" and "chr_10_page_2.tex (AFE29875-56.bin)_0" They are grouped and the same size as character select icons.
Checked out stages and the same thing exists too.
stage_10_page_1.tex (0DFEFCCA-39.bin)_0 & stage_10_page_2.tex (0DFEFCCA-40.bin)_0
Looks like something that could be used for DLC, doesn't confirm anything for sure as they could be left overs from when the CSS or such was bigger but yeah think this would fit so well with that current gap in the stage select screen.
Just heard about this vector in thing. Needless to say this sounds awful. It's going to make all of the game's problems even worse.
So in theory these icons would page over to a new Character Select Screen or a new Stage Select Screen where the DLC characters and stages would go? In that case, they could add a lot more DLC characters than just four...
So basically vectoring works how I thought DI worked before researching the subject. Push the stick in the direction you want to go. Simple. Though diagonals doing double duty is strange. If you've dabbled in simple game creation, like making a top down shooter with 4 direction keys, you'll run into a problem where diagonal directions go much faster than up/down/left/right because of the combined value. I'm question what purpose it's inclusion has for vectoring in smash, especially considering the blast zone is a box which means the furthest boundries are in the corners. If you have even more vector influence diagonally it makes it even harder to kill at the corners.
Thanks!Enjoy everyone!
Character Alts 1
Character Alts 2
Character Artwork (All of them)
Extra player icons?
In case anyone miss this earlier.
Just finished recording our epic, five-hour Smash 3DS stream on GameXplain's Twitch channel! We had a lot of fun, hope to do it again soon. Not sure if any of you watched, but if so, I hope you had a good time!
Apparently all my focusing on and practicing with Mega Man has paid off; I even surprised myself with how vicious I've become with him when I played those matches against Andre at the end of the stream. Mega Man really isn't shitty, he just has a really high learning curve and is all about his air and pressure games.
Okay, off to go practice with him some more! He's so fun to play!
Hey has this been pointed out? Potentially interesting, so heres texture rips. https://mega.co.nz/#!I8tAQTxA!nPwyw_7tWJi96dzzCeOlsK_fTYdTLgXzPLRe4tqWsf0
Extract and search for chr_10_page you'll find these.
Their file names are "chr_10_page_1.tex (AFE29875-55.bin)_0" and "chr_10_page_2.tex (AFE29875-56.bin)_0" They are grouped and the same size as character select icons.
Checked out stages and the same thing exists too.
stage_10_page_1.tex (0DFEFCCA-39.bin)_0 & stage_10_page_2.tex (0DFEFCCA-40.bin)_0
Looks like something that could be used for DLC, doesn't confirm anything for sure as they could be left overs from when the CSS or such was bigger but yeah think this would fit so well with that current gap in the stage select screen.
Thanks for this. Seems to be missing some renders, though, like Zero Suit's workout alt and Shulk's swimsuit alt.Enjoy everyone!
Character Alts 1
Character Alts 2
Character Artwork (All of them)
Extra player icons?
In case anyone miss this earlier.
man i hate that beetle bug item, damn you skyward sword
but seriously, instant K.O for whoever gets hit with it
Thanks for this. Seems to be missing some renders, though, like Zero Suit's workout alt and Shulk's swimsuit alt.
I agree.The new DI is way more intuitive, imo
The new DI is way more intuitive, imo