...How did I not see that. Hahahahaha.
I've been working on breeding an Aerodactyl, too, so I've seen it a lot recently. :X
Maybe you were blinded by fear?
https://www.youtube.com/watch?v=rFL8yQux1xg
...How did I not see that. Hahahahaha.
I've been working on breeding an Aerodactyl, too, so I've seen it a lot recently. :X
Also, correct me if I'm wrong, but you unlock the second challenge board by completing the first, right? What happens if I complete a challenge in the second board before I unlock the second board?
Yeah, it's timed 2 minutes like For Fun modes. Literally terrible.
:/ WhyYeah, it's timed 2 minutes like For Fun modes. Literally terrible.
For Fun is two minutes? D:
Should have been at least three.
1v1 FG is an option, right? Being five minutes with stocks is great.
yup, For Fun is pretty gimped lol
"For Fun" my butt. Is it actually just 2 minutes?Yeah, it's timed 2 minutes like For Fun modes. Literally terrible.
For Fun is two minutes? D:
Should have been at least three.
1v1 FG is an option, right? Being five minutes with stocks is great.
If it works like board 2 of kid icarus, all challenges you've already done when board 2 unlocks will be marked as completed then and there.
Too short of a time. The demo is too short and this as a final time kinda blows.
I'll likely spend most time in 1v1 FG anyways.
Every online mode in the entire online except 1v1 in For Glory is 2 minutes. For Glory 1v1 is 5 minutes and 2 stocks.
I don't understand why 2 minutes is the "default" rule set for random matches. It's especially baffling for any of the other For Glory modes to be 2 minutes only and no stocks when For Glory was billed as the "competitive" and "ranked" mode of the game. I can understand FFA in For Glory being timed and no stocks, I guess, but teams is really baffling. It almost seems pointless to play teams in comparison, especially because you probably can't join up with a friend for that mode. :/
Teams is practically the same as FFA when it's timed like that...
God fucking damn it lol
In my case, I only enjoy timed no stock mode if it was longer, at least 5 minutes. My biggest problem with the demo isn't the lack of stocks, but the fact that I'm unable to adjust the time for a match.So 2min no stock is a problem, but 5min 2-stock is acceptable? The 2min matches online have felt like a good amount of time to me, thus far.
Every online mode in the entire online except 1v1 in For Glory is 2 minutes. For Glory 1v1 is 5 minutes and 2 stocks.
I don't understand why 2 minutes is the "default" rule set for random matches. It's especially baffling for any of the other For Glory modes to be 2 minutes only and no stocks when For Glory was billed as the "competitive" and "ranked" mode of the game. I can understand FFA in For Glory being timed and no stocks, I guess, but teams is really baffling. It almost seems pointless to play teams in comparison, especially because you probably can't join up with a friend for that mode. :/
Teams is practically the same as FFA when it's timed like that...
I'm hosting Joeseph.
I have to say, I'm loving Smash 3DS to death, but I'm really concerned about the online play. Every single match I've played has ranged from having a lot of input lag to a ton of input lag. It can get pretty severe and I'm not exaggerating when I say it often reminds me of Brawl. Obviously crappy online play won't ruin the game (Brawl's online play was the worst and the rest of the game was still amazing), but it would be pretty disappointing in 2014, even from Nintendo (Mario Kart 7, Mario Kart 8, and Kid Icarus: Uprising have mostly fine online play).
I would say I think it's due to me being in SoCal and playing people in Japan, but Smash 3DS doesn't have an option to play domestic or worldwide opponents like so many other online Nintendo games, so even if domestic connections prove to be better, the only way you can choose to play them is to play with domestic friends.
Either way, I'm going to test some domestic online matches with friends tonight... hopefully they go a little better than my international matches have gone.
Some 3DS matches going on on this stream.
http://www.twitch.tv/clashtournaments
I think they've been showing tournament matches for Melee and Project M most of the day but they're playing Smash Bros. for 3DS right now for some reason.
So 2min no stock is a problem, but 5min 2-stock is acceptable? The 2min matches online have felt like a good amount of time to me, thus far.
Wii U will have GAF custom games/lobbies right
I mean...its 2014...
...right?
Wii U will have GAF custom games/lobbies right
I mean...its 2014...
...right?
I have played roughly 4-5 hours in Japan, against mostly Japanese opponents. I'd say 4/5 of the matches I play have minor to substantial lag. In my experience so far, games without ANY lag are uncommon.I would say I think it's due to me being in SoCal and playing people in Japan, but Smash 3DS doesn't have an option to play domestic or worldwide opponents like so many other online Nintendo games, so even if domestic connections prove to be better, the only way you can choose to play them is to play with domestic friends.
Either way, I'm going to test some domestic online matches with friends tonight... hopefully they go a little better than my international matches have gone.
2 stock 5 minutes is fine because you're likely to be playing for longer than 2 minutes because of the back and forth you have with your opponent. FFA with 2 minutes is comparatively much shorter because there's no intimate interaction going on between the players, it's just chaos and most of the time it'll be over before you can even probably get a fourth KO. It's over before you even realize it and I imagine people would be much happier with something like 3 minutes, at least.
2 stocks 5 minutes is only acceptable because we didn't even think we'd get stocks whatsoever for random matchmaking. I would definitely push for more stocks, personally, because it's random matchmaking. But 2 stocks 5 minutes compared to 2 minutes? It's way better. You're guaranteed a longer match most of the time if both players are of equal or similar skill. From my time watching twitch streamers play in For Glory, average match length exceeds 2 minutes.
It's just not an attractive match length for people who want to play online for a long time. I imagine after the first month, most people are going to be done with For Fun because of how short the matches are and they will either move over to 1v1 For Glory or friends matches. Being limited to 2 minutes is not good. It's better to have more options and it's completely baffling there aren't anymore options for the rule set besides 1v1 For Glory.
Any chance of it being due to the connection you're playing on?I have to say, I'm loving Smash 3DS to death, but I'm really concerned about the online play. Every single match I've played has ranged from having a lot of input lag to a ton of input lag. It can get pretty severe and I'm not exaggerating when I say it often reminds me of Brawl. Obviously crappy online play won't ruin the game (Brawl's online play was the worst and the rest of the game was still amazing), but it would be pretty disappointing in 2014, even from Nintendo (Mario Kart 7, Mario Kart 8, and Kid Icarus: Uprising have mostly fine online play).
I would say I think it's due to me being in SoCal and playing people in Japan, but Smash 3DS doesn't have an option to play domestic or worldwide opponents like so many other online Nintendo games, so even if domestic connections prove to be better, the only way you can choose to play them is to play with domestic friends.
Either way, I'm going to test some domestic online matches with friends tonight... hopefully they go a little better than my international matches have gone.
so like, I just got the demo and the controls took a little bit to get used to but the game looks pretty phenomenal, the assist trophies at 30 frames per second were pretty noticeable but it didn't bother me at all, I couldn't successfully use Megaman or the Villager since they're new characters they have very different gameplay styles compared to the old crew but I totally wrecked bitches with Pikachu! can't wait for the full game! day one for sure!
2 stocks is fine.
God fucking damn it lol
That Air Balloon is so embarrassing in hindsight. So is my play in general in that match.
I imagine the reasoning is that it's not fun if someone loses their stocks and has to sit out whilst the other people play, so the infinite respawns keep them playing. Or some dumb reason like that.
2v2 in for glory is complete shit as a time mode and not stocks, I have no idea why they thought that as in any way a good idea.
Some 3DS matches going on on this stream.
http://www.twitch.tv/clashtournaments
I think they've been showing tournament matches for Melee and Project M most of the day but they're playing Smash Bros. for 3DS right now for some reason.
Wii U will have GAF custom games/lobbies right
I mean...its 2014...
...right?
I was watching someone a day or two ago in a tournament, and they still lost a match in the grand finals due to suiciding...ironically going straight down, ironically while using 3-stock match format, ironically on their last stock. The 3-stock format didn't save them from the self-destruct at all, or make them play safer, apparently.I honestly think it's too short to make changes in your play mid game.
2 stocks might be ok for random matches as a DC leads to a ban, but 2 stocks leads to you being on your last stock 50% of the time leading to less possiblle risky play. I lose far too many games purely for taking a gambit and trying to get someone off stage and it completely screws me over as you can then never even risk leaving the stage again or you lose if you mess it up somehow.
3 stocks should certainly be the tournament format. All this talk of 2 stocks is somewhat annoying me. It's just simply not long enough for a Smash game.
I was watching someone a day or two ago in a tournament, and they still lost a match in the grand finals due to suiciding...ironically going straight down, ironically while using 3-stock match format, ironically on their last stock. The 3-stock format didn't save them from the self-destruct at all, or make them play safer, apparently.
They angrily pointed at their 3DS/3DS XL afterwards so I don't know if a button malfunctioned or what.
Sounds like a 'I moved the control stick down-right so it picked up down instead of right'.They angrily pointed at their 3DS/3DS XL afterwards so I don't know if a button malfunctioned or what.
I made a huge post on smashboards about why I don't like 2 stocks and why 3 stocks is better, it's probably best if I don't get into it again because my feelings are quite set in stone with this.
See normally I'd agree with you, but after playing about 50 games with Joe as Lucina and about 10 as Marth I can say from experience that I've found it much better playing as Marth vs him than Lucina. He's a very good player at keepaway and comboing out of PK fires and one of the only reliable ways I found of getting into him was fairs. The fact the tipper of Marth's fair isn't too hard to space in that situation means I was hitting with it nearly every time I was doing it.
Maybe it was a fluke and maybe Joe was tired, but the one game I finally won (not counting out first laggy 2 with makai) I won with Marth
Marth vs Ness said:
Lucina vs Ness said:
You can only do that in the "Friends" option. One person would have to have everyone added to let them join the room.
Someone with the game would be able to give you a better explanation.