Super Smash Bros. for 3DS & Wii U Thread 9: F5 F5 F5 F5 F5 F5

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I think I've jumped with the X button exclusively since the Melee days. Really screwed me up with the BestBuy SSB4 demo because I kept attacking when I wanted to jump; the X button is the furthest right button on the GCN controller and the A button is the furthest right button on the Pro Controller.
 
I think I've jumped with the X button exclusively since the Melee days. Really screwed me up with the BestBuy SSB4 demo because I kept attacking when I wanted to jump; the X button is the furthest right button on the GCN controller and the A button is the furthest right button on the Pro Controller.

That's the exact same problem I had! I hope you can customize the button layout, or I'll stick solely on a GC controller. I used Y to jump on GC controller btw.
 
The only train level in the series so far.

Semi-related, as much as I love the Spirit Tracks overworld theme I'm not feeling the the SSB arrangement at all. Maybe I just need to hear it without all the sound effects.
I dig it, but admittedly it took a second for it to grow on me.
 
I can't believe how many people use up to jump. Like maybe that makes sense on a Wiimote but geez. Being able to up-tilt reliably is awesome. Why give up any control of your character?
 
I was just really hoping for this version to finally show up somewhere. The version they have playing on the stage isn't bad, I just don't like how it deviates from the original, particularly the instrumentation.
 
It sounds nice to me.

...I should probably play Spirit Tracks one of these days.
I honestly thought the game was only okay as far as Zelda games go; never much liked the touchscreen gameplay. But the setting, boss designs, and characters make it worth playing. Byrne would be an amazing assist trophy.

I was just really hoping for this version to finally show up somewhere.
That is a really nice mix of it. I think the one they have is maybe a bit better for a fighting atmosphere, but I'd take either.
 
My preference is x/y jumping, hence why the Pro Controller felt weird to me during the demo, but I'll occasionally jump with the analog stick
 
I honestly thought the game was only okay as far as Zelda games go; never much liked the touchscreen gameplay. But the setting, boss designs, and characters make it worth playing. Byrne would be an amazing assist trophy.

It's really held back by being a sequel to Phantom Hourglass. It nailed a lot of stuff with its setting and dungeons but the overworld traversal was kinda iffy (mostly in that the train moved to slow and never changes in any dramatic way once you get it) and the touchscreen combat was still kinda meh, though workable.

But as far as the story and setting goes it's actually pretty nice. The characters don't all fall into the typical tropes (at least right away...) and it's a nice change of pace to have Zelda as a partner character. It's just too bad it still had to use PH's engine because it's not a pretty game at all.
 
It's really held back by being a sequel to Phantom Hourglass. It nailed a lot of stuff with its setting and dungeons but the overworld traversal was kinda iffy (mostly in that the train moved to slow and never changes in any dramatic way once you get it) and the touchscreen combat was still kinda meh, though workable.

But as far as the story and setting goes it's actually pretty nice. The characters don't all fall into the typical tropes (at least right away...) and it's a nice change of pace to have Zelda as a partner character. It's just too bad it still had to use PH's engine because it's not a pretty game at all.
Exactly how I feel. I loved the story and really liked the relationship with Zelda. I'm thrilled her new Down B is a callback to one of her more interesting roles in the series.

The arrangement is so good! I wouldn't mind if Smash Bros. traded fewer song choices for more fully orchestrated songs.
 
I think I prefer the N64 layout to the GCN layout, stick aside. Left index for grabs and right index for shielding seems more comfortable to me.
 
The only train level in the series so far.

Then what THEE hell

Aβydoς;119339561 said:
So many trains.
I want Sauria.

'Cause dinosaurs.

was this poster talking about

I barely use Up Strong Attack at all because of jumping. Which is why I turned it off.

I've almost exclusively used the stick for jumping in this series and smash attacks have never been a problem. The up tilt moves are the impossible ones.
 
Out of curiosity, in what situations do you prefer the tap jump method?

I'm too set in my ways to disable tap jump. I don't really use it, I'm just used to it being there.

To be honest, it's mostly the above, but I've also found that I do get a bit of mileage when playing space animals in Melee/PM with tap jump on. Shine grabbing (jumping out of a down B and grabbing on the prejump frames) and ledge stalls with ledge drop - shine - jump - up B are all done with tap jumping.
 
Amsa playing Fox... That'll be interesting.
I'm no hardkore smasher and I'm not a Pokemon fan, so to me, Jigglypuff seems like some completely random character. I know who Pikachu and Mewtwo are, and I understand that Lucario and Geninja are there to promote new(er) games, but Jigglypuff seems like it fits the same category as Pichu. Extraneous Pokemon filler that could just as easily be a pokeball summon.
Jigglypuff is a Smash veteran since the first game. All the original 12 should be staple characters.

Plus, she was top tier in Melee.
 
Jigglypuff was in 64 because Sakurai couldn't figure out a Dedede movset, but wanted another floating character. Now she's just mostly riding tradition and precedent.
 
To be honest, it's mostly the above, but I've also found that I do get a bit of mileage when playing space animals in Melee/PM with tap jump on. Shine grabbing (jumping out of a down B and grabbing on the prejump frames) and ledge stalls with ledge drop - shine - jump - up B are all done with tap jumping.
I'm only just now starting to be aware of more advanced techniques, so this kind of stuff never applied to me. I wonder as I delve more into it if I'll have any control changes.

Jigglypuff was in 64 because Sakurai couldn't figure out a Dedede movset, but wanted another floating character. Now she's just mostly riding tradition and precedent.
I'm not sure if this was intended, but as every game has sort of a joke character (not in the sense that they're bad, but more that they're silly and unexpected), I feel she sort of fits that role for 64. Though I'm sure the anime also ups her importance factor.
 
I'm not sure if this was intended, but as every game has sort of a joke character (not in the sense that they're bad, but more that they're silly and unexpected), I feel she sort of fits that role for 64. Though I'm sure the anime also ups her importance factor.

I always thought it was Luigi, I mean, not like Luigi is a joke, but his animations were almost the same as mario, and his dash attack looked way too silly, still nothings compare to Pichu hhurhur
 
I always thought it was Luigi, I mean, not like Luigi is a joke, but his animations were almost the same as mario, and his dash attack looked way too silly, still nothings compare to Pichu hhurhur
I think 64s joke character could fit either of those two. Melee's is Pichu, Brawl's is Ganondorf.
 
Bla bla original 12 and new fairy typing. I'd say she's atlease 99% safe.

Jigglypuff being fairy didn't really seem to do much for it in the end, it only learns two three (forgot Misty Terrain...) new Fairy moves (and one of them is worthless). But it would be nice to see Dazzling Gleam worked in somehow.
 
Jigglypuff stays more on the merits of being with the series since the beginning rather than on the merits of her own character. At least in the face of cutting Mewtwo. (and potentially Squirtle and Ivysaur)
 
Is it me or do most players have fox as either a backup or go to?

(Melee/PM) Fox is just one of those characters in fighting games with enough of a combination of universal tools and one or two truly silly/stupid/"why is this a thing" moves that you should assume that everyone has a "pocketed" version of the character to bust out when a match up gets too hairy.

What's more, the character has almost 14 years worth of meta game behind himself that is freely accessible. This makes it so the barrier to entry is considerably lowered for someone who just wants something to get started with.
 
I always thought it was Luigi, I mean, not like Luigi is a joke, but his animations were almost the same as mario, and his dash attack looked way too silly, still nothings compare to Pichu hhurhur
Haha, you could kind of make case for all of the secret characters in 64 assuming that role. I wouldn't say Luigi was unexpected, but Jigglypuff, Ness, and Captain Falcon were all pretty strange picks. I know most of my friends with only a mainstream knowledge of Nintendo had no idea who they were. But that's the beauty of Smash.
 
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Am I the only one who thinks it's weird how Fils-a-Mech's eye lasers rip open the girl's pants before she explodes?

EDIT: Why did this have to be the page topper? >_>
 
Ganondorf wasn't an intentional joke character. He just sucked.
You sure? He has things that are bad about him mechanically that no other character has, and Sakurai continually makes jokes about him on his dojo page. He's a "useless old man" joke character.
 
Jigglypuff being fairy didn't really seem to do much for it in the end, it only learns two three (forgot Misty Terrain...) new Fairy moves (and one of them is worthless). But it would be nice to see Dazzling Gleam worked in somehow.

Maybe sakurai will give some of her standard attacks/smashes magical effects for more power/range. Hmmm......thinking for a second, I'm curious as to what sakurai would use for b move variations with a rest variation that restores health and flaming rest being plausible options.
 
Maybe sakurai will give some of her standard attacks/smashes magical effects for more power/range. Hmmm......thinking for a second, I'm curious as to what sakurai would use for b move variations with a rest variation that restores health and flaming rest being plausible options.
Maybe a weaker version of rest that puts flowers on people's heads for no reason? I don't know why anyone would ever pick it, but that could work as an alternate.
 
You sure? He has things that are bad about him mechanically that no other character has,
If you're talking about the landing lag glitch, several other characters have it. Ganondorf just has it far worse because he's already so slow.

and Sakurai continually makes jokes about him on his dojo page. He's a "useless old man" joke character.
I don't get that impression at all.

"His techniques are rendered with his stoutness in mind—they’re bitter and tough."'

He was an unsuccessful attempt at a slow powerful character.
 
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