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Super Smash Bros for Wii U/3DS Developer Roundtable [over]

georly

Member
With brawl the players could set up everything, with freedom. But we learned that some folks team up or play differently, making it difficult for all to enjoy. There is a reporting system. As far as technical connection issues, we're still working on it. They use async communication in Mario Kart and other games to improve this, but that doesn't work well for fighting games. So there is cascading failure, especially for four players. That is why they ask people to have the best communication system available (eg a LAN adapter)
 

jokkir

Member
"As far as technical connection issues, we're still working on it. They use async communication in Mario Kart and other games to improve this, but that doesn't work well for fighting games. So there is cascading failure, especially for four players. That is why they ask people to have the best communication system available (eg a LAN adapter)"

There you go
 

EulaCapra

Member
We had a slot for a new Pokemon reserved, but did not way for X and Y. We decided to use Greninja well before X/Y came out, based on early reference drawings.
I hope that doesn't translate into "We had a reserved slot for a Pokemon because we cut Jigglypuff."

And dayum, Greninja chosen before Pokemon marketing dictates who's the next big cash grab?

I think that may explain why the Greninja leak was worded the way it was.
Hmm... very interesting. Still holding out for at least Dixie Kong as a later addition.
 
I hope that doesn't translate into "We had a reserved slot for a Pokemon because we cut Jigglypuff."

Considering Puff is my main, it would be devastating for me as a Smash player. I mean I could always go back to Pikachu, but where's the fun in trolling my friends with Pikachu?
 

Ghost23

Member
And why does party game automatically mean not competitive?

Compared to, say, Marvel vs Capcom, Super Smash Bros has always been more of a party game. He might have meant to say it in the light that Smash Bros is meant to be more "fun for the whole family" than "super competitive galore".

My last post didn't make much sense. haha I know smash is a party game I play it with all my friends as a party game. I've just always been confused why Sakurai didn't like the wavedashing and stuff from Melee because it didn't take away from the fact that the game was still fun for everyone. Of course Sakurai can do whatever he wants since he created it though, and it'll be a great game with friends no matter how "hardcore" it is.

Edit: Also, he wouldn't take out Captain Falcon, Falco, Ness, and Jigglypuff right?! :(
 
Going off the later parts of the response I think he just meant too much choice in how you physically connect online? I dunno, he seems to have properly understood the question in later blurb when he goes on about async communication.

I hope at least he didn't mean too much choice in a literal sense, online mode sense, ugh.
 
"As far as technical connection issues, we're still working on it. They use async communication in Mario Kart and other games to improve this, but that doesn't work well for fighting games. So there is cascading failure, especially for four players. That is why they ask people to have the best communication system available (eg a LAN adapter)"

There you go

Didn't PSASBR use asynchronous netcode? I played the beta and it was flawless.
 
Audino to replace Jigglypuff. What if?

Tremendous amounts of exp for Amiibo's everywhere
G4Kb0mu.gif
 

Kaljinyu

Member
Boy, Sakurai really meant it when he said he was gonna try and keep things under wraps. In Smash fashion, give us one more reveal trailer?

And sure you can pick ZSS winning if all ZSS- I'm gonna leave it alone, it's over...
 

Neiteio

Member
I think that may explain why the Greninja leak was worded the way it was.
I think you're right. The second Sal leak probably listed Greninja as "Pokémon from X and Y" because, as Sakurai just told us, they picked Greninja well before X and Y, based on his earliest references drawings -- and possibly before he even had a name. If the leaker was exposed to the roster in its formative stages, it's possible Greninja really was just known as "Pokémon from X and Y" at the time.
 

FSLink

Banned
If you happen to, would you be so gracious as to discuss U.S. internet infrastructure issues with him? It's the only thing that can really stop this game from being incredible.

Maybe mention GGPO. :-X

This please. It's really painful that a lot of Japanese developers develop their games in their own "bubble", aka only considering the Japanese internet infrastructure.
 

Omzz

Member
Neal Ronaghan: Not sure if we will get a final reveal or not. holding out hope. this still has 10 minutes left

we're right there with ya
 

co1onel

Member
Didn't PSASBR use asynchronous netcode? I played the beta and it was flawless.

Yeah, PSASBR was great until all of a sudden your enemy teleported to the other side of the map. The asynchronous netcode made it so the game never slowed down, but it was a mess for playing competitively when people were showing up in the wrong place and teleporting all the time.
 

Toxi

Banned
I think you're right. The second Sal leak probably listed Greninja as "Pokémon from X and Y" because, as Sakurai just told us, they picked Greninja well before X and Y, based on his earliest references drawings -- and possibly before he even had a name. If the leaker was exposed to the roster in its formative stages, it's possible Greninja really was just known as "Pokémon from X and Y" at the time.
That would explain a lot.

Wonder what a Roy leak before Melee's release would have been. "That one hero guy from the upcoming Fire Emblem."
 
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