He has lots of friend (singular).
He's friends with Ridley!??
He has lots of friend (singular).
Why is the Drill trophy categorized as being from Smash Bros.? It's literally the Drill Arm from Kid Icarus: Uprising.
What do you have against Zero?
What did Zero ever do to you? Why you gotta be a hater?
Problem with Simon is he isn't iconic...I mean in terms of design, there's really no "set" Simon Belmont qualities besides having a whip. His appearance changes all the time.
Even though Sonic and Pac-Man went through re-designs, they have very set, iconic elements---color, shape---that Simon lacks.
yeah but zero has a swordHaha, sorry. Look, I actually really like Zero and think he and X make one of the most badass power duos of all time.
But as much as I like Zero, X is my favorite character of all time from pretty much anything ever, and X has been ignored and treated like shit by Capcom, Inafune, and Mega Man fans over the years, keeping the spotlight firmly on Zero - even in X's own series! I'm pretty sure X being relegated to a damn costume for Zero in MvC 3 was when us X fans hit rock-bottom.It's too bad, too, because X and Zero together make for a really interesting dynamic that's totally lost when you completely ignore one in favor of the other, even if you like Zero more.
Besides that, Mega Man is pretty much right behind X as one of my favorite characters, and even he - Capcom's friggin' mascot! - was ignored in favor of Zero for the whole MvC 3 debacle! So it's just been really refreshing as a fan to see Mega Man get the love and attention he deserves in an even bigger game than MvC 3 where Zero is nowhere to be found for once.
Stuff like Mega Man's Final Smash shows me that Sakurai really understands the series; he could have gone the easy, fanboy-pleasing route and had Zero as part of Mega Man's FS, but he chose to stick to series lore and have Mega Man be joined by only other versions of Mega Man. (And here comes Beelzebufo...) I have to admit, the fanboy in me squealed a little bit when even Shooting Star Mega Man (usually the most ignored one because so few people paid attention to Star Force) got a cameo in Mega Man's FS over Zero!
I realize a lot of the above doesn't mean jack shit to non-Mega Man fans, but you wanted an explanation, and there it is! I do like Zero, but I like X and Mega Man more and I'm probably going to keep being just a little bitter until X gets the fighting game chance us fans know he deserves.![]()
Speaking of the drill, is that not the most overpowered item in the game? If someone gets a solid hit with it on you is there any way to escape it? I'm not sure I ever have, you can't air dodge out of it since it repeatedly puts you in hitstun, and you can't vector out of it because you don't have much time between all the hits before it gets you to the blastzone.
At least with the beetle you can mash out of it (if your percent is low enough and you aren't hit by it near the top of the screen). The drill, I just don't know.
Nah, that's the Gust Bellows.
It's just so easy. That and the S-Flag are the only items I've ever turned off.
yeah but zero has a sword
That caught me off guard too. Maybe they're trying to hide how like half the new items are from Kid Icarus? It is just straight up the Drill Arm though.Why is the Drill trophy categorized as being from Smash Bros.? It's literally the Drill Arm from Kid Icarus: Uprising.
The entire Megaman sound set is incredible.Didn't notice this until now, but when Samus does her dodge roll and turns into the Morph Ball it makes the Morph Ball sound effect from the original Metroid. I love all of the new sound references in the characters' movesets. The proper PK Starstorm sound at the beginning of Ness's Final Smash. Mario's fireballs having the original impact sound effect, as well as his cape making the SMW cape sound when it strikes an enemy. The Kid Icarus Uprising dodge sound used when Pit and Dark Pit dodge or roll. Kirby's inhaling sound effect coming from the original Kirby's Dreamland... And now Samus with the original Morph Ball transforming sound effect. I love stuff like this.
Didn't notice this until now, but when Samus does her dodge roll and turns into the Morph Ball it makes the Morph Ball sound effect from the original Metroid. I love all of the new sound references in the characters' movesets. The proper PK Starstorm sound at the beginning of Ness's Final Smash. Mario's fireballs having the original impact sound effect, as well as his cape making the SMW cape sound when it strikes an enemy. The Kid Icarus Uprising dodge sound used when Pit and Dark Pit dodge or roll. Kirby's inhaling sound effect coming from the original Kirby's Dreamland... And now Samus with the original Morph Ball transforming sound effect. I love stuff like this.
Didn't notice this until now, but when Samus does her dodge roll and turns into the Morph Ball it makes the Morph Ball sound effect from the original Metroid. I love all of the new sound references in the characters' movesets. The proper PK Starstorm sound at the beginning of Ness's Final Smash. Mario's fireballs having the original impact sound effect, as well as his cape making the SMW cape sound when it strikes an enemy. The Kid Icarus Uprising dodge sound used when Pit and Dark Pit dodge or roll. Kirby's inhaling sound effect coming from the original Kirby's Dreamland... And now Samus with the original Morph Ball transforming sound effect. I love stuff like this.
Haha. Sadly, that's really what it boils down to for a lot of people.I've seen a lot of non-fans call Zero "Mega Man with a sword." It's rather frustrating!
And hey, Mega Man has a sword too in his forward air! Is Zero's sword on fire? I don't think so!
Which makes it all the more frustrating and bewildering that they dropped the ball on using the original Duck Hunt dog's laughing sound effect in favor of that boring, somewhat creepy "ch-ch-ch-ch" sound. The original laugh would have been perfect in this game.
Didn't notice this until now, but when Samus does her dodge roll and turns into the Morph Ball it makes the Morph Ball sound effect from the original Metroid. I love all of the new sound references in the characters' movesets. The proper PK Starstorm sound at the beginning of Ness's Final Smash. Mario's fireballs having the original impact sound effect, as well as his cape making the SMW cape sound when it strikes an enemy. The Kid Icarus Uprising dodge sound used when Pit and Dark Pit dodge or roll. Kirby's inhaling sound effect coming from the original Kirby's Dreamland... And now Samus with the original Morph Ball transforming sound effect. I love stuff like this.
That caught me off guard too. Maybe they're trying to hide how like half the new items are from Kid Icarus? It is just straight up the Drill Arm though.
Didn't notice this until now, but when Samus does her dodge roll and turns into the Morph Ball it makes the Morph Ball sound effect from the original Metroid. I love all of the new sound references in the characters' movesets. The proper PK Starstorm sound at the beginning of Ness's Final Smash. Mario's fireballs having the original impact sound effect, as well as his cape making the SMW cape sound when it strikes an enemy. The Kid Icarus Uprising dodge sound used when Pit and Dark Pit dodge or roll. Kirby's inhaling sound effect coming from the original Kirby's Dreamland... And now Samus with the original Morph Ball transforming sound effect. I love stuff like this.
yet DK and Bowser are still stuck with their horrible monster noises
reused voice samples for a lot of the cast are also kinda a bummer but I didn't have a problem with those in the first place so w/e
Crawls are extensions of the crouching animations, and I think the Morph Ball crawl in Project M is jarring. Making it a dodge is the right call.Though in regards to the morph ball, I still think it's ridiculous that we're 4 games in and it still can't be used as a crawl.
my favorite sound effect in this game is when you knock fox into the sky and you hear his death cry.
I fucking die every time.
And yet, someone OK'd the Donkey Kong, Diddy Kong, Dedede, and Bowser sound sets. What tragedies.
Yeah, I mentioned it before but I was kind of disappointed we didn't get new Falcon samples. Then I heard Fox and changed my mind, Falcon sounds awesome already.
Also agree on Bowser and DK. Wish they would get proper voices.
Well, Magma Blade does technically use the Z-Saber...
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I can understand that it might be a hassle to get a hold on Ryo Horikawa for new Falcon voice samples but for, say, the Mario cast, who they must have in the booth pretty frequently, it seems silly that they couldn't get new recordings.
Though in regards to the morph ball, I still think it's ridiculous that we're 4 games in and it still can't be used as a crawl.
oh, also, while 4kids Dedede and Meta Knight voices are the dream
While the Kongs and Bowser currently retain their voicesets only by way of tradition, and could hypothetically change like Bowser's posture in a future game, I don't think Sakurai would stop voicing Dedede by choice.
Ness was entirely re recorded and dedede had his pitch lowered or a filter or something stuck on him.Pikachu definitely sounds like he has new voice samples, and it's really cute too. Especially like the sound he makes when he does the Down Taunt.
Kirby does as well, but I guess it's because they needed his VA to do the new Copy Powers, so they went ahead and did new voice samples.
They're the only ones who got new voice samples who didn't get a new voice-actor, as far as I can tell, at least in the English version.
Ness gets new samples too, cuz he has the same VA as Kirby. And I guess they also needed a "PK Freeze" sample, anyways.
Ness gets new samples too, cuz he has the same VA as Kirby. And I guess they also needed a "PK Freeze" sample, anyways.
Pikachu is the same, I think, but Lucario and Charizard were rerecorded.
I prefer Brawl Lucario personally, but Mr. Schemmel makes for an alright replacement.
Pikachu definitely sounds like he has new voice samples, and it's really cute too. Especially like the sound he makes when he does the Down Taunt.
Kirby does as well, but I guess it's because they needed his VA to do the new Copy Powers, so they went ahead and did new voice samples.
They're the only ones who got new voice samples who didn't get a new voice-actor, as far as I can tell, at least in the English version.
Glad to see I'm not the only one bothered with this. That's what defines Duck Hunt Dog!
Same boat, here. Again, I'm hoping there's a patch that puts it in. I know he's not 8-Bit anymore, so maybe they wanted him to sound more realistic, but even when he's 8-Bit during his FS, it still sounds like paper flipping or something, not The Laugh.
Where did they find a Mallow trophy, by the way?
You know, I don't think DK is characterized well in Smash. I hate playing as him. I hate the way he looks. I hate the way he sounds.
But I love DK in the DKCR and DKCTF. He's so lovable in those. Wtf????
Anything 4Kids does is usually garbage, but I always did like Dedede's voice and would prefer it in Smash as well.
I'd especially prefer it to whatever the hell is going on with his voice in this game. His Brawl voice wasn't terrible, but here he sounds like a fucking hell demon.
I understand where you're coming from. I grew up with the X series, with the original MMX being the very first Mega Man game I ever played. Zero was and still is my favorite character, and I appreciated that Zero got to shine, but I agree. It was X's series and the story should have been focused on him. The way it turned out, X was just kind of there for the majority of it.Haha, sorry. Look, I actually really like Zero and think he and X make one of the most badass power duos of all time.
But as much as I like Zero, X is my favorite character of all time from pretty much anything ever, and X has been ignored and treated like shit by Capcom, Inafune, and Mega Man fans over the years, keeping the spotlight firmly on Zero - even in X's own series! I'm pretty sure X being relegated to a damn costume for Zero in MvC 3 was when us X fans hit rock-bottom.It's too bad, too, because X and Zero together make for a really interesting dynamic that's totally lost when you completely ignore one in favor of the other, even if you like Zero more.
yeah! first time i played against dedede, i thought my sound was screwing up.And his hit sounds are pathetic this time around. No weight to any of the hammer hits, they sound like slaps
Crawls are extensions of the crouching animations, and I think the Morph Ball crawl in Project M is jarring. Making it a dodge is the right call.
Apparently from the latest Famitsu: the reason Ganon stays the way he is, is because during Melees development, Sakurai's father died, and so he designed Ganondorf as if it was his father in Smash. Slow, having a hard time walking, but something to fear. Because of this, he's really close to the character and he probably won't change him
Basically Ganondorf is Sakurai's father in Smash Bros and he's very attached to the character
http://www.reddit.com/r/smashbros/comments/2j5izc/ganondorf_sakurais_father/
Apparently from the latest Famitsu: the reason Ganon stays the way he is, is because during Melees development, Sakurai's father died, and so he designed Ganondorf as if it was his father in Smash. Slow, having a hard time walking, but something to fear. Because of this, he's really close to the character and he probably won't change him
Basically Ganondorf is Sakurai's father in Smash Bros and he's very attached to the character
http://www.reddit.com/r/smashbros/comments/2j5izc/ganondorf_sakurais_father/
Not sure if it's even true?
Apparently from the latest Famitsu: the reason Ganon stays the way he is, is because during Melees development, Sakurai's father died, and so he designed Ganondorf as if it was his father in Smash. Slow, having a hard time walking, but something to fear. Because of this, he's really close to the character and he probably won't change him
Basically Ganondorf is Sakurai's father in Smash Bros and he's very attached to the character
http://www.reddit.com/r/smashbros/comments/2j5izc/ganondorf_sakurais_father/
Not sure if it's even true?