C.Olimar788
Member
At least they're not walkoffs. Well, not all the time, anyway.Really Sakurai? Don't you think you went a little overboard with traveling stages?
At least they're not walkoffs. Well, not all the time, anyway.Really Sakurai? Don't you think you went a little overboard with traveling stages?
The only returning stage I'm not a fan of is Kongo Jungle 64
like why
Sakurai, as always, trying to cater to the unheard voices that don't post on the Internet. You sure know what the quiet ones want, Sakurai.No, no one liked 75m. I couldn't tell you what Sakurai - or whoever the stage designer for Smash 4 is - was thinking with these games. The 3DS version has more than a few awful stages, and now the Wii U version is looking to be similarly as bad.
Look forward to the return of Fan Favorite stages like Hanenbow, Rumble Falls, and New Pork City.
The only chance for Metroid being properly repped is Sakurai stepping down or a good Metroid game becoming popular in Japan. And, well, neither of those seem likely for quite a while.
I look forward to Metroid finally getting the recognition is deserves in, say, Smash 7.
They're better then the stages with bosses on them.Really Sakurai? Don't you think you went a little overboard with traveling stages?
At least they're not walkoffs. Well, not all the time, anyway.
And the best bit is that the one stage that DOES work better as a traveling stage (Gaur Plains) isn't.
The only returning stage I'm not a fan of is Kongo Jungle 64
like why
So great to see the original 8 in one screen, I still can't belive that we got 8 player smash
The tip of his mouth is not as pointy?
Thank god, that seems to be one of the best stages, if that were a traveling stage too... ugh.
They're better then the stages with bosses on them.
That's the returning stage I'm more hyped about. We need more 64 stuff.
Why don't you like the traveling stages? Most of the time I've found that they play exactly the same as a stationary stages, except when you need to jump on a platform as it's rising off the ground.I disagree, I prefer the stationary stages (no traveling, no scrolling), no matter what weird shit happens in them*.
The exception are Hanenbow, 75m and New Pork City. Those are just awful, I'd take any moving stage over those.
Funny you should mention liking Icicle Mountain, as I still firmly believe it is a decent stage and does a good job of being a climbing stage without being so obtrusive as to ruining battles on it. It's certainly better than the mess that was Rumble Falls.Sakurai, as always, trying to cater to the unheard voices that don't post on the Internet. You sure know what the quiet ones want, Sakurai.
But some people do like 75m. I don't, and I don't entirely agree with those people. But I know it has its fans. In fact I'm pretty sure every stage has people that like it. I've heard people say that they've heard of people who liked Icicle Mountain. Hard to imagine that kind of depravity, but I'm sure it's out there.
I see what you mean, but I absolutely loathe walkoffs. They eliminate a huge part of the game - recovering - with their very existence, and make so many deaths feel cheap and unfair, both to the person who dies and to the person who pulls off the KO. It's especially frustrating because walkoff stages could often be easily fixed just by, well, cutting off the walkoffs and making them edges!I've got no problem with walkoffs. I hate traveling stages because most of the times almost each "part" of them would've been ok as a standalone stage, yet you can't stay on them for more than a bunch of seconds.
I get that. Wtf, as in, why would they use a different model for the icon?
That's a good point though. Often times in transforming stages, one particular mode will be a lot better than most of the rest. Makes you wish it could always stay a certain way.I hate traveling stages because most of the times almost each "part" of them would've been ok as a standalone stage, yet you can't stay on them for more than a bunch of seconds.
traveling stages are amazing stop da hate
Why don't you like the traveling stages? Most of the time I've found that they play exactly the same as a stationary stages, except when you need to jump on a platform as it's rising off the ground.
Me said:I hate traveling stages because most of the times almost each "part" of them would've been ok as a standalone stage, yet you can't stay on them for more than a bunch of seconds.
Mushroomy stages are garbage though. Everything else is pretty great.
those are actually my favorites <3333
I like Rumble Falls a lot as well.
are you fucking seriousAlso if you guys were excited the Pokemon League wouldn't have hazards, Nintendo has a screenshot of Rayquaza in his Brawl boss pose in their press stuff.
So yea... probably a Rayquaza boss on that stage as a port from Brawl...
Are you Sakurai? I see no other possible explanation.
The leaker I know WhatsApped me this morning.
"The Ridley boss showed in last night's Direct was pretty much the model I saw. Same goes for the Mewtwo reveal. Anyway, sorry, I assumed Ridley would be playable because of the quality of the model. Dixie and Chorus Men could be anything, I guess."
Well, there ya go.
But, anyway, Mewtwo, woohoo!
I guess that's fair, but why do you have a problem with those but don't mind the boss stages, which present the same problem? Anytime Yellow Devil appears on the stage it becomes less about fighting and more about dodging a obstacle flying around the stage.I want to be able to choose where to play and I want to focus on the fighting, not about having to constantly run around to not die. I can't quite explain it well, they just give me this feeling of being in a rush, while I loved having 15 minutes matches and 30 stock battles on Hyrule Castle back in the day.
Are you Sakurai? I see no other possible explanation.
I think I'm just salty about IM because I've played it's game more. You're right, RF is worse.Funny you should mention liking Icicle Mountain, as I still firmly believe it is a decent stage and does a good job of being a climbing stage without being so obtrusive as to ruining battles on it. It's certainly better than the mess that was Rumble Falls.
Is it about the psychological effect of a traveling stage, or is it about the obnoxious transformations? I'm with you on the latter, but the former never bothered me. Do you think of Smashville and Lylat Cruise as traveling stages even if they don't change much?I want to be able to choose where to play and I want to focus on the fighting, not about having to constantly run around to not die. I can't quite explain it well, they just give me this feeling of being in a rush, while I loved having 15 minutes matches and 30 stock battles on Hyrule Castle back in the day.
Yup.
I guess that's fair, but why do you have a problem with those but don't mind the boss stages, which present the same problem? Anytime Yellow Devil appears on the stage it becomes less about fighting and more about dodging a obstacle flying around the stage.
It sounds like your reason for hating traveling stages is the same reason I hate boss stages.
are you fucking serious
damn it
I'd take Ivysaur over any of the veterans you mention there...
Is it about the psychological effect of a traveling stage, or is it about the obnoxious transformations? I'm with you on the latter, but the former never bothered me. Do you think of Smashville and Lylat Cruise as traveling stages even if they don't change much?
I think that's why we have so many annoying stages now. They think there's no need for calm stages with subtle effects on the battle when we have FD mode. I mean, what more could we possibly want? KappaThere must be a possibility to deactivate boss appearances. For Sakurai it's probably just unticking a box. But I guess that's Omega mode is for.
Also if you guys were excited the Pokemon League wouldn't have hazards, Nintendo has a screenshot of Rayquaza in his Brawl boss pose in their press stuff.
So yea... probably a Rayquaza boss on that stage as a port from Brawl...
Might as well be 'pokemon stadium 3: with a vengeance'
It's just pokemon stadium with a new skin and more hazards.
As disappointing as it is, it seems like this is their mentality. They should have either made more regular stages without the various obstacles or had Omega mode have an option to keep the platforms on the stage.I think that's why we have so many annoying stages now. They think there's no need for calm stages with subtle effects on the battle when we have FD mode. I mean, what more could we possibly want? Kappa
Omega mode would be ok if some of the stages were transformed into Battlefield and had a little variations, say, in size.
All of them becoming FD of the same size is lame.
So that brings us to 5 bosses now?
Yellow Devil
Ridley
Metal Face
Rayquaza
Pikmin enemy (name escapes me)
Any other stage bosses we know about?
Not sure if Nabbit counts or not