Lost Fragment
Obsessed with 4chan
Er yeah good luck trying to FADC the first hit of a DP on reaction to the block.
Er yeah good luck trying to FADC the first hit of a DP on reaction to the block.
Is it supposed to be hard? If you do wakeup dp, you're gonna attempt to fadc it no matter what. You're not reacting to anything. If it hits, you continue the combo and if it doesn't, you're gonna be safe.
Akuma players would do wakeup HP DP. If the first hit was blocked, they would cancel on the second hit and be safe. If it hit, they saved meter and let it rock for all 3 hits. Now they can't confirm it, since you can no longer FADC the second hit. Akuma's are going to be forced to spend the meter every time if they don't want to go all in on a guess. #toptierproblems
Once upon a time Akuma's demonflip hammerfist hit overhead. how stupid is that.
That still hits overhead I'm pretty sure
That still hits overhead I'm pretty sure
Once upon a time Akuma's demonflip hammerfist hit overhead. how stupid is that.
not that stupid actually. Makes his mix up better. Give that back to him and then nerf his jump back fireball.
not that stupid actually. Makes his mix up better. Give that back to him and then nerf his jump back fireball.
not that stupid actually. Makes his mix up better. Give that back to him and then nerf his jump back fireball.
Changes to Akuma are bullshit. He's been nerfed every single game/update.
Probably not surprising to anyone but me but Cammy is pretty fun to play. Been having a blast with her online, but need to put some actual practice in for locals.
And dat JP voice is the best. SPILAL ALLOW!!
I'm guessing Akuma players will resort to light dp now? I don't think focus cancelling the first hit of fierce dp can lead to anything whereas light dp you can.
There are only two characters with more invincibility than he has on his DP, and they can't hit confirm theirs.
@everyone
I just hate seeing nerfs.
I'm solidly of the belief in buffs only. If Akuma isstupidfun, make everyonestupidfun.
You can certainly concentrate on buffing lower tiers instead of nerfing the upper tiers, which seems to be what they're doing based on the (supposed) changes, but "Buffs only! No nerfs ever!" is a really naive, black-and-white way of thinking and probably a good way to change the game for the worse.
In theory I agree; he's fairly balanced already but he does have a couple of things that keep him a bit too safe. I've been saying since they announced the update that they would take the SFxT route and (rightly) nerf the jump back fireball recovery to stop the scrubby keepaway (it won't much difference at higher levels). Oh and I'm pretty sure the fireball nerf is only on his jump back version, not the neutral or forward.But AE 2012 is already very well balanced, Akuma is strong but not unbeatable, right now. Balrog can beat akuma, Gen won evo, ect.
Considering the great balance they already have, to me it makes sense to leave top characters alone (or only slight buffs/fixes) and then buff low characters a lot.
Buffing the low characters a lot would make the current top characters not as dominant since there would be new characters able to compete for those positions.
Seth can confirm his DP on block though since a blocked DP will give him 2 grounded blocks before he flies up. Remember when Poongko won Shadowloo Showdown and finished 3rd at EVO back in 2011? Everybody was doing the DP until blocked, then FADC after the 2nd blocked hit into SPD mix up.
Akuma should keep his sweep cancel Ultra, IMO.
Really wish I knew how to fight Blanka, I feel like every time I get matched up against a half decent Blanka player I'm guaranteed to lose.
All my best Ibuki tricks are nothing against his weirdness.
ggs karsius. your yun got better started doing fake divekicks and that corner pressure.
Akuma still has an air fireball, now he just has to be smarter about chucking them. The matchup won't be as great as you fear.Akuma should still be good. But I think a few of his matchups MIGHT become harder:
Zangief/Hawk - could see this being 5.5-4.5 max now
At that point the trials become less about practicality and more about proof of concept.I don't understand how anyone can do any trials past 17-18 for any character. I've tried forever and it just doesn't work for me with any character...
I don't understand how anyone can do any trials past 17-18 for any character. I've tried forever and it just doesn't work for me with any character...
ggs
I don't even practice Yun anymore, I think the extra creativity may have been from the other characters I've been practicing instead.
I just need to learn how to get the hell out of Ibuki's lockdown/frametrap. The one time I tried to reversal, Yun's upkicks stright up whiffed, while you were still applying your pressure, which led to another hard knockdown into vortex :/
Akuma should still be good. But I think a few of his matchups MIGHT become harder:
Honda - harder to zone
I don't understand how anyone can do any trials past 17-18 for any character. I've tried forever and it just doesn't work for me with any character...
Really wish I knew how to fight Blanka, I feel like every time I get matched up against a half decent Blanka player I'm guaranteed to lose.
All my best Ibuki tricks are nothing against his weirdness.
If anyone is on later I want to train my Juri in some 1v1s
Preferably against a good Bison or Honda
vega/Bison have some relatively easy ones.
vega/Bison have some relatively easy ones.
Ya GGs. Even though I'm pretty sure the matchup vs Honda was in my favor for both Yun and Seth, that patience and damage output made it rather challenging (in addition to good anti-airs). I always seem to expect Mike Ross levels of jumping whenever I face Hondas.. I don't know the Honda vs Seth matchup too well but it basically feels like a blow up when Seth can stuff most of Honda's wake-options P).GGs last night direct_quote!
Man some nutty links were connecting with Honda last night
close Fierce > cr. jab xx hands xx super (i dont find that link reliable online at all)
cr. Fierce > far standing fierce (seriously, how the hell did that link)
sorry as well about lag, my gf is always streaming stuff, though the connection was fine with me for the most part.
man, i hate seth! fucking double dash to spd to start the round lol so ballsy
i think you were hitting the divekick sweetspot with yun on honda. it took me a while to adjust to mp headbutt as an anti air, since jab headbutt is so ingrained as the go-to anti air for me.
i really can't stand the honda matchup with seth so i switched to bipson because he has better footsie tools, but i dont even know if that matchup is better.
hit me up anytime for games and i'll respond (unless im occupied in a marvel set).
also, shoutouts on the cameo appearance from Imm0rt4l