When / what system?
ps3, and now.
When / what system?
PS - Part of me really wants to go to the Akuma forums on SRK to see the reaction - am I a bad person?
Just going to doublecheck this. I patched my game to 1.07 (ver 2012) and redownloaded the AE upgrade. That means I'm good to go, right?
I'm thinking of taking good old Zangief online this weekend, anything I should know about Gief since pre-AE Super SF4? More/less SPD range, new properties on any moves?
Hold on a second... Doesn't that mean that if I sweep a guy, he's actually in range for LP SPD when he gets up? Same deal for a fast Lariat anti-air on a jump in?Gief's light punch SPD range is massive. You can take about 2 steps forward from the start of the round, and you'll be in range.
Hold on a second... Doesn't that mean that if I sweep a guy, he's actually in range for LP SPD when he gets up? Same deal for a fast Lariat anti-air on a jump in?
EDIT: This is such a newbie Gief question, but... what's the purpose of the Green Hand move, anyway? I think it crushes projectiles if you hit them with the green part, but that's not easy to aim for me.
Hold on a second... Doesn't that mean that if I sweep a guy, he's actually in range for LP SPD when he gets up? Same deal for a fast Lariat anti-air on a jump in?
EDIT: This is such a newbie Gief question, but... what's the purpose of the Green Hand move, anyway? I think it crushes projectiles if you hit them with the green part, but that's not easy to aim for me.
Odd, yesterday I hit with Rose's slide in the corner, and the pushback was abnormally large. Like I hit him and bounced a quarter screen back. I had orbs activated, and they didn't hit because of it, that's how far back I "bounced". Never seen that happen before.
Sounds like the slide traded with something. Do you remember who you were fighting against?
I had no life left, so that couldn't have been it. It hurt too, cause that would've led to a juicy comeback orb combo into KO. It was against a Ryu. I wish it was recorded, I don't know why we don't have that option for every match (download not upload).
‏@AlexValleSF4 This is why WNF has so many killers. I've trained them to not jump, mash, tech, or hang themselves. Now many of them place top 8 nationally.
@kineda @AlexValleSF4 That's the opposite of @JohnChoiBoy. He trains NorCal to jump and mash more. Many of us place at the bottom 8 nationally.
Someday, I'll stop getting hit by ChunLi's second jumping fierce.
Someday.
Someday, I'll stop getting hit by ChunLi's second jumping fierce.
Someday.
I really need to work on my frame traps with ryu. Also I need to learn the damn e. ryu matchup, also honda.
fireball x infinity (only slightly exaggerating). versus a competent ryu, the only way honda can get in is either VERY slowly by neutral jump fierce and moving slightly forward, or guessing correctly on a jump in. but ryu's anti airs are so fucking good it won't matter. as soon as honda can get in comfortably, you've already built enough meter to dp fadc ultra. and once ryu gets a knockdown you can do safe jumps and crossup tatsu bullshit and/or pressure.
i swear this matchup is closer to 6-4 ryu, because he has tons of options on how to approach this fight. i'd rather fight a sim or guile, because i can at least get rewarded for playing stupidly and guess so much with just straight shenanigans. ryu is just too damn solid in this matchup.
i would say honda's 7-3 matchups are:
chun
sim
guile
fei
sagat
seth
6-4 probably:
ryu
akuma
ken
gouken
but i think more than anything, since honda isn't a popular character the matchup basics aren't as widely known.
I'll be up in a minute. http://www.justin.tv/kadey1up
ggs Venfayth. I fared a bit better against your Juri for the brief couple of games lol
Haha GGS. I get too serious when I play her :[
I just want to fuck around.
I think I made your Ryu friend mad.
I hardly ever play different characters lol. I just stick with what I know. My friend left because we had a really long set before hand and he wanted a break.
That's what I'm doing. My goal is qcb+ub so I can use it for wakeup pressure. If the opponent does a wakeup Shoryuken, I'd like it to hit when I have the stick in db or b position. Then I can Lariat him for doing that and set it up again. At least that's the plan, and we all know what happens to plans in the face of the enemy...You might find 360 motions easier if you just do a half circle motion (either forward or back) and then end in upforward/upback and tap the button quickly before you jump. Same motion as Fei's Chicken Wing. That still counts as a 360 so you can use that to do walk up Spinning Piledrivers without having to buffer the motion into a jump, dash or normal move.
That's what I'm doing. My goal is qcb+ub so I can use it for wakeup pressure. If the opponent does a wakeup Shoryuken, I'd like it to hit when I have the stick in db or b position. Then I can Lariat him for doing that and set it up again. At least that's the plan, and we all know what happens to plans in the face of the enemy...
I'm just really, really rusty. I think I need to do a few spot-repairs to my fightstick, too. The balltop has come loose. Well, it's an easy fix.
How I did a grounded 720 still puzzles me, though. I can do the grounded 360 because I cancel Gief's jump with the SPD. But how did I make the game ignore the u in the first 360? Wait... The first 360. It suddenly hits me what I did, probably.
Is this possible in the game? f, 360 (f, d, b, u), qcb, ub, PPP = Grounded Ultra I covered by a forward dash.
I don't have to input ALL of it during the dash, just the first u.