Just wanted to expand on a change for my character Viper:
• If hit during start up of Burn Kick, C. Viper is considered grounded and is open to full combo.
This is purely to curb mashing in blockstrings. Previously Viper had her EX Seismo become throwable because it was being mashed during blockstrings. In exchange Viper players were given a throw invincible FPTK. The problem is that instead of using the FPTK, Viper players (and boy do I abuse this) preferred to just mash a burnkick while blocking. It was extremely rare to be punished for it because Viper is airborne if she is hit and otherwise its safe or a knockdown and meterless. This change will still beat all walkup throw attempts but Vipers will be less willing to do it. EX Seismo and EX Burn Kick might be more preferrable now but both are highly punishable. Otherwise we need the standard two meters for a safe FPTK FADC.
What didn't change was SJC Burn Kick. If you hit Viper out of a SJC Burnkick she's airborne and will not eat a combo.
• If hit during start up of Burn Kick, C. Viper is considered grounded and is open to full combo.
This is purely to curb mashing in blockstrings. Previously Viper had her EX Seismo become throwable because it was being mashed during blockstrings. In exchange Viper players were given a throw invincible FPTK. The problem is that instead of using the FPTK, Viper players (and boy do I abuse this) preferred to just mash a burnkick while blocking. It was extremely rare to be punished for it because Viper is airborne if she is hit and otherwise its safe or a knockdown and meterless. This change will still beat all walkup throw attempts but Vipers will be less willing to do it. EX Seismo and EX Burn Kick might be more preferrable now but both are highly punishable. Otherwise we need the standard two meters for a safe FPTK FADC.
What didn't change was SJC Burn Kick. If you hit Viper out of a SJC Burnkick she's airborne and will not eat a combo.