irfaanator
Banned
thanks for the lobby, that music was hype
Akuma can pretty much have his way at any time in the match. Although it doesn't matter too much how you play, it is usually a better idea to play defensively and punish anything DeeJay throws out. If you are going to air fireball, you should be doing jab air fireballs, and do them lower to the ground. That way DeeJay can't slide or safely ex sobat through them.
If the DeeJay is staying back throwing fireballs, just match them with your own + red fireball (watch your spacing on them though and watch the opponent's meter; you can get ex sobat'd real easily if you throw out bad fireballs). What will usually happen is that the DeeJay player will try to mix up sliding under and knee shotting over fireballs to close space. If you are at a range where a whiffed knee shot into one of deejay's low normals will hit, the better idea is to just wait and hit stand fierce as soon as you see deejay go into the air. It will stuff all of deejay's jumpins (inc knee shot) clean. Don't get roped into DeeJay's fireball game (i.e. They throw a fireball, you jump over it or neutral jump, they walk up and hit you with something). Manage your meter wisely, always keep a meter for (late) ex air fireball to keep yourself out of that situation.
At a closer range Akuma's normals pretty much shit on DeeJay's. Akuma can low strong or crouch fierce a knee shot on reaction, and on the ground Akuma's stand fierce, stand roundhouse, and sweep are very hard for deejay to deal with. That being said don't spam them, as DeeJay can (although it has to be predictive) slide under them, or for the sweep, short sobat over it.
In terms of blocked specials, #1 mistake i always see is Akumas trying to punish a blocked short sobat with sweep. It is an unsafe special, yes, but sweep doesn't punish it. Low forward into fireball or low strong into tatsu is a better option (especially low strong as that would stuff any potential followup from DJ). Its -5, -7, -9 and -8 for short, forward, roundhouse, and ex versions of sobat kick respectively. So while sweep will work for all other versions (unless it is extremely well spaced and that is difficult due to Akuma's maneuverability), it won't work for short sobat.
If you get the knockdown on DeeJay i would say 90% of the time do an empty demon flip into low. DeeJay's core weakness in this game is that he has NO answer for meaty low attacks, so that grants you free pressure. I assume that you are probably having trouble because you are trying to run a standard vortex game on him and are getting upkicked all day. Abuse Akuma's walkspeed and go for throw mixups after initial crouch pressure. If you vary your throw timing It is especially effective against DeeJay since his slow shorts makes it incredibly hard for him to tech throws properly.
If DeeJay gets the knockdown on you there isn't really much he can accomplish to get major damage. His "vortex" isn't really a vortex at all and more of a will/won't crossup type of scenario. It leads to low damage, and is frankly very easy to see due to his floaty jump. Teleport will help you the most there (you can even mix it up with the directions) because DeeJay cannot do anything about it without charge, with charge it requires a hard read which forgoes any type of potential pressure, and is still incredibly hard even if you have the charge. Put it this way: I'd say about 80% of the time you will get away with it free. For the 20% that the DeeJay player is anticipating it, 10% of the time they will either try to walk up and press a button to punish it (you will have recovered in time) and the other 10% they will just ex sobat you. (60dmg on your end, you go flying fullscreen, safe and away from any sort of continual pressure, neutral situation thereafter) Frankly the risk/reward is pretty much in your favor, just do it (tm). You have a DP too btw.
In terms of pressure and blockstrings DeeJay actually doesn't have a safe blockstring (outside of low jab > low jab). DeeJay does have a decent forward walkspeed though, so if you do freeze up he can catch you sleeping, but it is something you should keep in mind. If you are out of his low jab range you technically are in the clear.
Honestly though for the most part Akuma can with without any major adjustment outside of his knockdown mixups not including the high component. He completely outclasses deejay and the amount of effort required to win against akuma with deejay far outweighs the amount of effort required to win against deejay with akuma. You have the better character, don't respect him, you don't have to. The more respect that character the more chances you give him. As a DeeJay main that is probably my biggest gripe with any type of win i may get: if you respect me too much you make my life way easier. DeeJay isn't good, stop treating him like he is.
Hey thanks for the write up. I know in theory that Deejay is supposed to be an easy match up for Akuma, but I don't know if I agree with all that you said. Especially the part about respecting the Deejay player. What you are kind of saying is that I should be playing this match without respecting the other player, ie doing random shit, mashing dp etc... Which is basically admitting that Deejay can fuck up Akuma's usual game (shuts down all air vortex options, trades with low air fireballs, very hard to dp his knee shot on reaction from certain distance, etc...). I had a couple of deejay matches since my last post and basically I won by playing run away and frustrating the shit out of the deejay player with fireballs. I hate playing like that but I really feel like there aren't other options. Good deejays anticipate that Akuma will just use safe jumps or safe vortex options and always tech throws or block, so the game always resets to neutral.
what are you playing on? I can hop on a give a few tips lol
Anyone here that has a playlist they use when playing street fighter? Currently trying to make one that gets me pumped when playing, only at 10 songs so far though, so could use a lot more.
If you know any good songs that are similar to the ones here, please feel free to link them to me
http://www.youtube.com/watch?v=vuby_ZZcvT0&list=PL2IpnXKYCoTPDrMGKw_ExB5yaKpLoxozx&shuffle=413
I don't think the MU is in DJ's favor tbh. The damage differential is quite a bit, and DJ has a hard time dealing with ERoo knockdown pressure (the standard weakness he has against everyone). You definitely had the right idea though, runaway is the way to go (but then again with ERoo's walkspeed and fast as hell low forward it shouldn't be a problem walking deejay to the corner)
Anyone here that has a playlist they use when playing street fighter? Currently trying to make one that gets me pumped when playing, only at 10 songs so far though, so could use a lot more.
If you know any good songs that are similar to the ones here, please feel free to link them to me
http://www.youtube.com/watch?v=vuby_ZZcvT0&list=PL2IpnXKYCoTPDrMGKw_ExB5yaKpLoxozx&shuffle=413
Edit - I WON MY FIRST ONLINE MATCH HAHA, FUCK YEAH
Mannn, real talk, Ryu's third strike stage theme is my favorite in the whole damn game. Jazzy NYC and Makoto's Rindo-kan dojo theme hype as fuck but,when that round two beat drop hits, that's real shit. In the old days i liked playing Ryu on player two side so I could hear that.I usually just put on my fav fighting game themes, don't do it that often thesedays. Tracks I used where shit like
http://www.youtube.com/watch?v=RZ0-oAmCDrk
http://www.youtube.com/watch?v=g5caIjg9UHk
http://www.youtube.com/watch?v=2-_unC-g_rY
http://www.youtube.com/watch?v=bp1ZkMq26A8
http://www.youtube.com/watch?v=OOBtn46lLIs (Best Ryu theme hands down, especially dat second round switch)
http://www.youtube.com/watch?v=rtejZ1GwNVM
http://www.youtube.com/watch?v=qhpisRcYuZw
etc.
Mannn, real talk, Ryu's third strike stage theme is my favorite in the whole damn game. Jazzy NYC and Makoto's Rindo-kan dojo theme hype as fuck but,when that round two beat drop hits, that's real shit. In the old days i liked playing Ryu on player two side so I could hear that.
Goddamn I'm so good at this game. 34 fight, 2 wins. Those japanese gods need to watch out.
Anyone have any tips for how to stay focused on doing input quick and precisely during the heat of battle? I don't really have any trouble doing it when I'm doing trials or in training mode with an enemy that doesn't fight back. But the moment I have to fight an enemy that fights back, my ability to pull of moves falls quite drastically.
Anyway, of to bed. Hope there are some tips waiting for me later
juicebox wears glovesanybody know a way to battle clammy hands? After playing a while, it really bothers me and messes up some of my inputs
juicebox wears gloves
Anyone have any tips for how to stay focused on doing input quick and precisely during the heat of battle? I don't really have any trouble doing it when I'm doing trials or in training mode with an enemy that doesn't fight back. But the moment I have to fight an enemy that fights back, my ability to pull of moves falls quite drastically.
Anyway, of to bed. Hope there are some tips waiting for me later
Anyone have any tips for how to stay focused on doing input quick and precisely during the heat of battle? I don't really have any trouble doing it when I'm doing trials or in training mode with an enemy that doesn't fight back. But the moment I have to fight an enemy that fights back, my ability to pull of moves falls quite drastically.
Anyway, of to bed. Hope there are some tips waiting for me later
I hate this game, I hate Makoto, I'm switching characters again. Woe is me.
Don't you play like a bajillion fighting games? That's way too many characters and matchups for a brain to process lol you'd probably have a lot more successes if you just stuck to 1 or 2 games.
I enjoyed beating Makoto today with my EHonda. Also took out a 14k RYUI hate this game, I hate Makoto, I'm switching characters again. Woe is me.
I play a lot, but I tend to only practice/play 1-3 FG's at any given time. Right now I'm mainly practicing GG/SF. SFIV is pretty much the only game I have a consistent playing time with, due to the amount of competition mainly.
Either host a ranked match or head to endless.
You can also futz around in arcade mode and turn on fight request
You should just go into training mode and practice some bnbs while watching something if you're dead set on playing.
What region are you in? UK?
Don't play makoto online.
It's not good for your morale.
Just play someone with a shoryuken.
Cammy?
DeeJay tips .
Thats what im doing. Trying out Ken atm, started with juri but I just kept getting my ass beaten. Still do, but at least now I win a game once in a blue moon
Unrelated note. How do I not get hit by that charge attack that bypasses block, that all characters, have upon wakeup? When I try to do it most players are able to break it with a seemingly instant attack such as a shoryuken or whatever, even if they don't have any meter available for an EX version of the attack. Is it just a matter of pure timing?
If only. Something in me stops myself from playing derp characters. Playing Yun is the closest I'll ever get to that. Messing around with dud/chun/deejay.