Lol. That was golden
Lol. That was golden
I've actually realized recently that I talk kinda like DSP to myself sometimes if I'm getting really frustrated while playing
knock that shit off.
I played with the "NO" style on a 360 pad before I got my fightstick. I can confirm the name is accurate.
I used the 360 analog stick for a long time before I switched to stick. It really comes down to what you're comfortable with. Some techniques are easier on stick but pad players can manage.
And FUCK these guys with more than 5 times my pp that keeps joining my games for whatever fucking reason
Man fuck vega and his full screen air grab than I can't block or air kick/punch. What the fuck am I supposed to do against that shit
And FUCK these guys with more than 5 times my pp that keeps joining my games for whatever fucking reason
Man fuck vega and his full screen air grab than I can't block or air kick/punch. What the fuck am I supposed to do against that shit
And FUCK these guys with more than 5 times my pp that keeps joining my games for whatever fucking reason
I'm not familiar with Vega but if its anything like Cammy's or Guy's grab, you can just crouch and the grab will whiff.
pp whores. The worst.
The best is when you beat them once and drop their pp by over 100 and the 5 times they joined you to gain a measly 5-10pp each time goes up in flames. Of course once they try to rejoin to gain back all the pp they lost I kick em out.
So I just realized that balrog has a FULL SCREEN charge attack thingy, that ignore fireballs. That doesnt seem very fair to me...
Anybody want to play?
So I just realized that balrog has a FULL SCREEN charge attack thingy, that ignore fireballs. That doesnt seem very fair to me...
That move is pretty bad. You're doing something wrong if you're getting hit by it full screen.
deadly move. https://www.youtube.com/watch?v=8I8jtkhqWsU. if you can hold tap down long enough though haha.
Threw a fireball and pressed back, he used charge attack and bypased block. At least that's how I remember it happening.
wtf. How does that even work?
Threw a fireball and pressed back, he used charge attack and bypased block. At least that's how I remember it happening.
Threw a fireball and pressed back, he used charge attack and bypased block. At least that's how I remember it happening.
Doing a fireball puts you in recovery. When he hit you, you couldn't block probably because you were still in the recovery frames of the move
Is there a timing where it's safe to jump in on a knocked down opponent? Some people seem to be able to safetely jump in on me, without me being able to DP them even though I'm bassically spamming it.
There are so many setups that can safejump a reversal or make it whiff. You can't wake up with a DP in this game unless you know your opponent didn't do a setup on you correctly.
There are so many setups that can safejump a reversal or make it whiff. You can't wake up with a DP in this game unless you know your opponent didn't do a setup on you correctly.
setups? :|
How many characters have safe jumps vs 3 frame dp's?
How many characters have safe jumps vs 3 frame dp's?
You can't safe jump 3f DP's since the minimum recovery frames for any jumping attack in this game is 4 frames. You either bait with a empty jump or you have a set up that can beat DP's or force them to whiff. That's why even shoto's are afraid to DP's safe jump set ups without meter. If they guess wrong and don't FADC, they eat a big punish.
Then you have characters like Akuma, Viper, Cammy, and others who aren't safe jumping, but even shoto's refuse to try and DP because they'll get stuffed or their DP will whiff. And that fear allows those characters to pressure with jump in attacks.
How many characters have safe jumps vs 3 frame dp's?
How many characters have safe jumps vs 3 frame dp's?
Well Honda can
He also has a safe crossup against shoryukens from a forward throw.
Sorry if it seems like I'm linking my videos a lot but that's why I made them in the first place: to explain some things better
Karsius said:If they'll get stuffed or their dp's will whiff, isn't that technically a safe jump?
Safejump implies that you are able to block from a jump-in attack when your opponent does a wakeup move.