AkumaHokoru
Member
where the session at?
https://www.youtube.com/watch?v=raVV7xeZ7bo&t=18m06s
Fricken amazing, how the hell did he keep the charge?
I noticed he does not use standing HK at all. Maybe I've been putting too much stock into that button.
https://www.youtube.com/watch?v=4IjFsbQOK-0
I've been playing Ibuki the wrong way. I need to change it up :{
https://www.youtube.com/watch?v=4IjFsbQOK-0
I've been playing Ibuki the wrong way. I need to change it up :{
it's a viable tactic. if only he know how to block burn kick mixups :[
cHK -> s.HK isn't a bad move, imo, but using it over and over and over is stupid. That and using j.HK landing from a jump is derp.
https://www.youtube.com/watch?v=4IjFsbQOK-0
I've been playing Ibuki the wrong way. I need to change it up :{
http://whatyearisit.info/img/what_year_is_it.jpg[IMG][/QUOTE]
back from dat exile
hahahahahaha
I really wish training stage wasn't available outside of actually training mode.
https://www.youtube.com/watch?v=4IjFsbQOK-0
I've been playing Ibuki the wrong way. I need to change it up :{
I really wish training stage wasn't available outside of actually training mode.
I really wish training stage wasn't available outside of actually training mode.
Guys, what the hell? Bought AE from Steam, runs like CRAP. Character models high, everything else low. 30FPS.
System: Intel i7 2.3GHZ, 8GB Ram, GeForce Gt 630M 1GB.
I have SFxT and run it on high, got 78FPS. Though I have noticed that for some reason the performance has declined. Do Capcom games run like garbage on PC or something? I also have KOF 13 and run that on maximum with ZERO issues.
What gives?
If I recall, I think v-sync is off and frames is set to smooth. Any settings I should be using? Keep in mind I don't know much about computers in general. Thanks man.
How do I maintain charge after a FADC or a Flash Kick? Like how do I get trade Flash Kick into another Flash Kick or Flash Kick FADC Ultra 2 or FA crumple, forward dash, cr.MP, Flash Kick.
Do you know about charge buffering? Using sonic boom as an example, you can do back, forward, back + punch and sonic boom will come out. This means you can begin your charge even before the move comes out. This really helps in fireball wars and the trade flash kick you mentioned before.
I'm not sure about flash kick into U2 but I'm guessing its: db, ub + kick, fadc forward, back, forward + punches. You're still maintaining the back charge after the initial flash kick.
Ah I see thanks. That seems easier to do then initially expected.A little tip i use to make FK fadc U2 easier is to hold the buttons to focus and dash out of it, instead of just pressing it once like you would normally do with a shoto.
And yes the correct motion is charge DB > UB + K > FA > F > F > B > F + PPP
Ain't that the goddamn truth. You have to use the ST style of thinking, which is the best defense for a situation is to not get caught in it in the first place. I've noticed in this game that even the strongest players fall apart when they get thrown off their standard game.Charge characters are harder to play in AE than in previous SFs. So many vortex characters doing cross ups on you and messing up your charges. :/
I never got better. That's what happens to people who come back from a ban. They forget things.
Ah I see thanks. That seems easier to do then initially expected.
As far as charge partitioning goes I have been playing the game on keyboard and I just hold back while doing Sonic Booms, not letting go even when pressing forward. I guess you can do this on KB but not on pad/stick.
Charge characters are harder to play in AE than in previous SFs. So many vortex characters doing cross ups on you and messing up your charges. :/
Whats the best character to learn the game
also whats the best rushdown character