AkumaHokoru
Member
hrm. jab range u2 range overhead is actually a jumping attack now. increased normal speed?(decreased?)
Dan
- Now builds meter on all of his taunts, regardless if he's crouching, or jumping.
- Gets full hit on his DP FADC Ultra 2 juggle.
Oh my, I never realized STxT and SFIV looked so different until now!...SFxT v USFIV
Sagat welcomes this change back with open arms.
wtf @ the viper change?
yo kevo, what you think of that Honda tweak?
I heard that there are some significant Honda changes. As someone who mains Honda... invisible ochio?
yesYES!
1f startup means it's now a proper command grab super that can't be escaped once it starts.ultra 2 is still kinda worthless sounding.
I was kind of hoping for a refresh of the HUD. Anyone want to tweet that out? It'd be a nice-to-have requirement if they're conceptually creating a new SF game.
Bring back Vanilla's character select theme.Agreed, even if it's just subtle, like from SF4->Super. I also want a new character select screen. :/
I'm worried for Hugo. I'm not sure what he's going to be able to do against Akuma's air fireballs, dude is so big.
1f startup means it's now a proper command grab super that can't be escaped once it starts.
Oh.
I think i misunderstood the change, since it was a 0 frame grab in Super, I thought to myself "well if it ain't how it was in super then it'll probably still suck." I guess there's a little hope now.
Huh, looking at the Super and AE mooks, it's listed as 1f. Could have sworn it was 2f like Rog's U2, because you can jump out of it.Oh.
I think i misunderstood the change, since it was a 0 frame grab in Super, I thought to myself "well if it ain't how it was in super then it'll probably still suck." I guess there's a little hope now.
These notes on Hugo were amusing:
- He's so large, he partially obscures the health bars.
- He's so tall his head covers the life bars
- He's so tall it's hard to confirm counter hits
- Hugo gets hit by Juri's high fireball while standing
- st.MP reaches far. Can almost reach the opponent at the start of a round
- He's so tall you sweep him in Japan, and he lands in America.
I wonder how big his thing is.
https://twitter.com/Zhieeep/status/403817490465034240
"Zangief is dead. No OS green hand from light attacks. Can only combo from medium. Light ghand is - 2 and recover small when whiffed."
This better be a troll post I'm so mad I don't know what the fuck Capcom is thinking.
I was kind of hoping for a refresh of the HUD. Anyone want to tweet that out? It'd be a nice-to-have requirement if they're conceptually creating a new SF game.
Agreed, even if it's just subtle, like from SF4->Super. I also want a new character select screen. :/
It's RIP Bison but if even half of the Hakan changes hold I DON'T CARE.
I'm worried for Hugo. I'm not sure what he's going to be able to do against Akuma's air fireballs, dude is so big.
Grrrr I switched up to have a go at learning Ryu since I figured it would help me with the fundamentals, but I can't do most of his BnB's.
I don't know if I'm messing up the timing or what but I'm having trouble with stuff like:
c.lp, c.lp, c.lp, c.hk
c.mp, c.mp, c.hk
They're 1 frame links, do you even plink?
Grrrr I switched up to have a go at learning Ryu since I figured it would help me with the fundamentals, but I can't do most of his BnB's.
I don't know if I'm messing up the timing or what but I'm having trouble with stuff like:
c.lp, c.lp, c.lp, c.hk
c.mp, c.mp, c.hk
Grrrr I switched up to have a go at learning Ryu since I figured it would help me with the fundamentals, but I can't do most of his BnB's.
I don't know if I'm messing up the timing or what but I'm having trouble with stuff like:
c.lp, c.lp, c.lp, c.hk
c.mp, c.mp, c.hk
Cheers guys, those combos look so easy I had no idea the timing would be so awkward. I'm going to look into learning how to Plink anyways it's probably about time.
Huh, looking at the Super and AE mooks, it's listed as 1f. Could have sworn it was 2f like Rog's U2, because you can jump out of it.
It does change from 1+0 to 0+1, but a bunch of Ultras in the AE mook are changed to 0+X.
Kim ‏@Kim1234_ALL_DAY 15h
To all bison users: he is fine. Things got nerfed but it could be a lot worse. Increase chip is something we've been asking for for a while
Kim ‏@Kim1234_ALL_DAY 13h
Bison combo: st. HP --> Red Focus lvl 1 release --> Ultra 1 (bison is a threat when hes not charged with 100% meter!)
Think he means is a threat.
Kim ‏@Kim1234_ALL_DAY 13h
@AndyOCR scissor kick builds more meter too, so it might be viable
He also said c.hp is real damn good, this coming from a guy who was pissed as fuck @ the changes to Bison.
All I'm asking for this point with Deejay is invincibility frames on ex MGU or upkicks hitting crouch. They made Gouken's Tatsu hit crouch :/
#nerfgoukenBear in mind it took 3 years for them to do that.
I don' t have any motivation to play AE anymore, I just want dat USF4 now.
I think I'm at the point where I'm not gonna get any better at the game unless I start grinding it out at tournaments. Being at that ceiling is pretty frustrating.
Most online warriors who are "good" at this game are good at offense, but they're lacking in defense and neutral. They know how to press the right buttons once they're inside, but they don't know how to get to that point smartly, and I'm not much of an exception to that. It's no wonder; this game is very accomidating for that kind of thing, especially online. I've been working on my neutral game a lot the past few months but playing that shit properly online is fucking hard. I really hope Ultra has better netcode, but I'm not holding my breath.