UltraDavid
Member
I'm down with pretty much everything in that list, but jesus fuck no at allowing condor dive on jump back. Unless it's got some severe height restriction on it, NOPE.
what makes you so worried about that?
I'm down with pretty much everything in that list, but jesus fuck no at allowing condor dive on jump back. Unless it's got some severe height restriction on it, NOPE.
I'm a Makoto player who already doesn't like that matchup. -.-what makes you so worried about that?
I'm a Makoto player who already doesn't like that matchup. -.-
Realistically though, it's the kind of tool that nobody in the game has and even if you want to make him a mobile grappler, it makes approaching him too dangerous IMO. Maybe I'd be down with it if it cost a bar?
I'm trying to think of some 3v3 teams I could make with my stable of characters I can play. I assume you keep your meter between characters, which means you can have point characters to battery, and have the second character be your biggest meter hog.
I'm a Makoto player who already doesn't like that matchup. -.-
Realistically though, it's the kind of tool that nobody in the game has and even if you want to make him a mobile grappler, it makes approaching him too dangerous IMO. Maybe I'd be down with it if it cost a bar?
----Spinning Pile Driver
-----LP: gets HP SPD's range
-----MP: same
-----HP: gets LP SPD's range
Ah, yeah. I forgot he could ex dive while jumping back.oh well he can already do ex dive while jumping back, so that's not new. i'd just prefer if he could also do regular dive. keep in mind, regular dive is really punishable on block.
I know that regular dive is really punishable, but like I was saying earlier; NOBODY in the game can dive while jumping back, at least without using a bar.just block the dive
Consolidating my/Hungbee's ideas for THawk here.
Would a backdash dive be something that could counter Blanka Balls?
The biggest thing Hawk needs to be is some good anti-Blanka (7-3 and worse matchups are ones where something always needs to be done)
Ah, yeah. I forgot he could ex dive while jumping back.
I know that regular dive is really punishable, but like I was saying earlier; NOBODY in the game can dive while jumping back, at least without using a bar.
I'm trying to think of some 3v3 teams I could make with my stable of characters I can play. I assume you keep your meter between characters, which means you can have point characters to battery, and have the second character be your biggest meter hog.
I'm trying to think of some 3v3 teams I could make with my stable of characters I can play. I assume you keep your meter between characters, which means you can have point characters to battery, and have the second character be your biggest meter hog.
Doesn't Juri have the ability to do her special attack dive while jumping back?
I have a feeling the 3v3 is gonna be online only and with 4-6 people. Doesn't hurt to think of teams though!
Rose, even with an improved EX drill I still dislike the idea of using it regularly to escape. Is it still throwable?
Against fireball characters and those she can zone out, Rose seems like a great battery.
Ah, yeah. I forgot he could ex dive while jumping back.
I know that regular dive is really punishable, but like I was saying earlier; NOBODY in the game can dive while jumping back, at least without using a bar.
For fun, teams with a theme
Team Demons: Evil Ryu, Oni, Akuma
Team Bosses: Akuma, Seth, Bison
Team Giants: Gief, Hawk, Hugo
Team schoolgirls: Makoto, Ibuki, Sakura
Team Final Fight Villains: Poison, Hugo, Rolento
Team Dive kick: Yun, Yang, Rufus
For fun, teams with a theme
Team Demons: Evil Ryu, Oni, Akuma
Team Bosses: Akuma, Seth, Bison
Team Giants: Gief, Hawk, Hugo
Team schoolgirls: Makoto, Ibuki, Sakura
Team Final Fight Villains: Poison, Hugo, Rolento
Team Dive kick: Yun, Yang, Rufus
That's true. I guess as long as it has a respectable height restriction, it makes sense.well nobody else is so punishable after the opponent blocks their air mobility move either. hawk's dives aren't like dive kicks, that is they're not usually for putting him at certain spots or for mixing the opponent up between them and grabs. they're used as on reaction punishes or as big risks when you feel you need them. imo allowing him to do those two things while jumping back is a nice buff to him without hurting most other characters too much.
Also, can someone point me in the general direction of the tentative Ultra mod changes? I wanna try messing around with Ultra Makoto.
Here you go
http://www.youtube.com/user/KingBlackToof/videos
I had a ton of fun playing a friend last night, we had mods installed for the same characters so it worked without any problems. He stuck mainly with Gouken and Yang and me with Evil Ryu. Knowing that Ultra is coming and I'm not a regular tournament attendee right now I basically only want to play with the Ultra mods only right now. So hopefully some of you guys jump on the train so we can play with these changes.
Admittedly I'm holding back on changes to any characters I play who got nerfed. That's why I ignored the mod for Ultra Seth. Stretchy arms is OK I guess, but no cross up HK and losing stun on a lot of stuff hurts. I'll just stick with AE 2012 Seth for now.
Which chars do you have it installed on so we can sync up?
I have Gouken, Yang, Evil Ryu, Makoto, and Ken. But I don't think you need all of them though, probably just the characters that we would play. So if you don't install Gouken, I think everything will be fine as long as neither of us play Gouken in a match. Probably better safe then sorry, but I think that would be the case.
where's the ibuki changes :[
I keel'd them.
where's the ibuki changes :[
Which characters do you think would be good to battery with, who builds meter fastest while not needing meter themselves?
It's kind of amusing to me that although delayed wakeup was meant to help out characters that have poor wakeup options/minimize autopilot setups...it actually kinda hurts deejay more than it helps him right now. What I've noticed is that meaties aren't actually going away, just autopilot safejump setups. DeeJay's complete weakness to meaties still exist, it doesn't even matter when he wakes up. The opponent just has to look for the wakeup animation and push the button.
Meanwhile on the other side of the coin his little safejump setups are killed (they were pretty shitty tbh so it's not going to radically affect him there any way) but moreso than that safe meaty fireballs are harder to set up now.
The more I think about how USF4 is headed right now...the more I am dreading what will happen to DeeJay. It may seem rather jaded of me but I really do feel that unless something drastic happens to him or the system, he is going to have some really, really bad matchups. Worse than how things are now, and things right now are pretty bad. Can't say I'm too excited for what's gunna happen to DeeJay.
At least Gief and Poison look really fun.
If it's not loyalty and I just don't like anyone else?Character loyalty is a bitch.
And Mak is going to be a total beast in Ultra. One bar for a reset into left right mix up will be so good considering they nerfed hard knockdowns with delayed wake up. Unfortunately that mod we're playing has delayed wake up on soft knockdowns and it seems like everybody except me is doing it all the time and it's really messing up knockdown pressure regardless of how you score a knockdown. Still it's pretty fun to play with many of the new and improved characters.
There's also the opposite end of the spectrum, the "I can't stick to one character" problem. I've gone Honda -> Abel -> Ken -> Sakura -> DeeJay -> Ryu -> Rose -> Sakura, with some Gouken, Fei Long, Rufus and Balrog sprinkled in there. I just can't stick with a character for more than a few months.Character loyalty is a bitch.
You want no hard knockdowns on regular neckbreaker right now? I'll see what I can do for you