Never have your pad around as a crutch. Accept that you're going to do worse for a while as you relearn how to play videogames from scratch, and don't look back until you're proficient.
Also make sure that your hand and wrist are doing most of the work, not your upper arm. Rest your arm on the stick and avoid full arm actions to move the joystick.
Super late night matches? I can't be the only person with time off.
Yeah, this severely hurts the process of learning stick. You have to play through it.Yeah. I think this is good advice. Last night started out terrible with Honda and the stick, but I got a bit of a groove down and popped off a 6 match streak. As for the pad as a crutch thing, I'm guilty as charged. I was being terrorized by this scrubby Sagat, and I said "NO MORE" and I plugged in my pad and nearly perfected him with Sakura. (Haven't used her in years, when did she become so good? I remember with Vanilla I would pull off 10 combos in a row, and one Tiger-uppercut would land and I'd be losing, lol)
Yeah, this severely hurts the process of learning stick. You have to play through it.
Cancelling is pretty much hitting the button for the next move when the current move hits. You'll get the feel for it then be set overall. Link timing is also pretty similar across characters, so once you get them down for a couple characters you've already done most of the work.
As for more elaborate stuff, take note that inputs can overlap in the buffer. Like Chun-Li can do fireball cancelled into super by doing charge back, forward+punch, back, forward+kick.
Kevo huevo here is a Honda main. I would PM your questions to him or chat him up in the FGW thread.The problem with coming into the game late (My fourth day playing SSF4 online), the only people online are pretty much guys who have been playing since launch. I haven't faced many guys that didn't have at least 2000 pp. It's okay, because I can lose 8 matches in a row, and win 1 and I've got a net PP gain for the session. lol
I remember when I played SF4 Vanilla back 5 years ago. (Holy shit, time flies) I was able to really fuck people up with the OP Sagat... and there were thousands of Kens and Jump back fireball/ohfuckimlosingULTRA ULTRA ULTRA Akumas. It was easy street. With the stick, it's a whole new world for me.
And yeah, I'm taking a non-stop torrent of ass beatings with the stick and Honda, but I've learned a lot about the character in the past few days.
1. Some people aren't used to facing Honda, so they don't realize that the Ultra 1 goes through pretty much everything. It's hard to counter with an Ultra, and an otherwise rookie mistake like telegraphing my Ultra has turned into a fluky victory due to the general ignorance about Honda and what he does.
2. People want to cross up Honda with heavy pressure because he's a charge character, and I don't quite know how to deal with it. I find a neutral jump with a HP can get me out of trouble sometimes. I've also noticed an auto-correct headbutt that fucks up a cross-up. Trying to get the timing down might take a while, but I'm having fun losing 70% of my matches. Any advice for responding to ticky-tack wake-ups and cross-ups is most welcomed.
3. Most human players recoil so strongly at the butt slam that they fail to punish it. Seems many forget that this is in the Honda arsenal. I should really work to incorporate this more.
4. Overhead Strong Punch is insane. Slap your troubles away with the slap chop; i'm gonna be making great food all day.
Anyway, sorry to bother you with newbie talk. I hope to get better at the more technical aspects of the game. Cancelling seems pretty much impossible for me right now. I can't get too far in the trials yet.
Why am I here? I just feel gloomy because I still can't find a character that feels right.
We both do, though I swapped to Oni about a month ago. I decided that he might not be a great fit for me either, unfortunately. I tried every character with a fireball, and none feel good.You said you played Guile, right? Or was that Dahbomb?
We both do, though I swapped to Oni about a month ago. I decided that he might not be a great fit for me either, unfortunately. I tried every character with a fireball, and none feel good.
I want some some damn speed and mobility!
We both do, though I swapped to Oni about a month ago. I decided that he might not be a great fit for me either, unfortunately. I tried every character with a fireball, and none feel good.
I want some some damn speed and mobility!
It's not exact, actually. Cancels all have a window in which the input will register as such, but it's about that time. Once you get a feel for it you'll find that it's pretty lenient.So, at the instant the proceeding hit makes contact (makes the noise), that is the exact moment I should be hitting the button for the next input? Am I understanding this correctly? I can never seem to get the right timing.
We both do, though I swapped to Oni about a month ago. I decided that he might not be a great fit for me either, unfortunately. I tried every character with a fireball, and none feel good.
I want some some damn speed and mobility!
The problem with coming into the game late (My fourth day playing SSF4 online), the only people online are pretty much guys who have been playing since launch. I haven't faced many guys that didn't have at least 2000 pp. It's okay, because I can lose 8 matches in a row, and win 1 and I've got a net PP gain for the session. lol
We both do, though I swapped to Oni about a month ago. I decided that he might not be a great fit for me either, unfortunately. I tried every character with a fireball, and none feel good.
I want some some damn speed and mobility!
I am more about spacing than rushdown. I did try Cammy because I had a childhood crush on her, though.Have you tried any of the divekick characters? The twins, cammy, rufus, seth, etc.
Why?...
try GUY
I tried Rose, and her fireballs seem to have massive recovery and startup. What is up with that?you try rose or juri yet?
What is Yoga Sniper? I thought about Seth, but I rage hard when I rock people for 3/4 of a match, get hit once, and lose most of my health. That is why I dropped Akuma. I kept making one mistake that got me killed. -_-If you want speed and mobility, you could always go with Seth. He's even getting back that god-forsaken Yoga Sniper in Ultra!
Why?
I wasn't trying to be dismissive. I literally don't know what he can do!for variety? he can provide a more active and rushdown mechanic if you are used to a more defensive playstyle? he encompasses a playstyle composed of using normals and non-crossover dependent mechanics? he can be speedy and has tools to get out of corner pressure (flip and wall jump?)
i dunno...just giving ideas :C
I am more about spacing than rushdown. I did try Cammy because I had a childhood crush on her, though.
I tried Rose, and her fireballs seem to have massive recovery and startup. What is up with that?
I don't get Judi at all. She does a little kick for no reason, then does a fireball that goes half screen. What is the point if that song and dance?
What is Yoga Sniper? I thought about Seth, but I rage hard when I rock people for 3/4 of a match, get hit once, and lose most of my health. That is why I dropped Akuma. I kept making one mistake that got me killed. -_-
Although there are people who have been playing for a long time, the gap isn't as big as you think it is. For years, people have been doing sub-optimal damage, figuring out matchups, learning new setups and relearning them as new versions come out. By coming in now, you have all this information readily available. You're not picking up on the mistakes others have made. Just keep at it.
Have you tried any of the divekick characters? The twins, cammy, rufus, seth, etc.
I'm basically trying to move from casual to hardcore. I feel like I get more out of playing good players and losing than playing other new players in odd, clumsy matches.
Profound randomness...
try GUY
Profound randomness
Yeah definitely. By playing against better players, hopefully you can recognize what you're doing wrong and improve on it. Although if the skill gap is too high, you can get overwhelmed pretty easily and not even get a chance to implement your game. I personally think the best way to improve is find a training partner on or slightly above your skill level. It's a good way to find out what works, what doesn't work and enjoy the game at the same time.
I am going to try and learn Dhalsim. Tips and resources?
I am going to try and learn Dhalsim. Tips and resources?
Dhalsim has excellent mobility. Spacing is my main strongsuit.How do you go from looking for a character with speed and mobility and end up with Dhalsim? I'm not very familiar with Dhalsim but in order to have any success you really need to know good spacing and strong defense. If you misjudge the spacing and anti air with wrong button its gonna go downhill very fast.
I have never tried DeeJay. Maybe you are thinking of Guile? He is pretty boring, and I hate charge characters. I picked Guile to help my Skullgirls play.If spacing is your strong suit why didn't you stick with DeeJay? Spacing is pretty essential with him.
DeeJay is supposed to be more "active" than Guile.I have never tried DeeJay. Maybe you are thinking of Guile? He is pretty boring, and I hate charge characters. I picked Guile to help my Skullgirls play.
I honestly don't know how DeeJay and Guile are different though!
Dhalsim has excellent mobility. Spacing is my main strongsuit.
Mobility is the movement options available to a character. Slides, teleports, and aerial dive kick-esque attacks are all mobility. He has more mobility options than most of the cast, but he is slow.How do you define excellent mobility? I'd say bottom 3 worst walk speed, dash, and predictable escape options is pretty bad. A majority of the cast can option select against his teleport. At least other teleport characters have another escape option that can avoid certain OS.
Mobility is the movement options available to a character. Slides, teleports, and aerial dive kick-esque attacks are all mobility. He has more mobility options than most of the cast, but he is slow.