I think I'm finally getting settled in with Cammy. I should probably play Fei every once in a while to keep him fresh, but I've always been the type to focus on one character only. In a way, it's like I never played him at all.
Cammy is just a nice package all around. One big point is her walk speed; it's just so good. The few games I've played as Fei since the switch, I feel like I'm shuffling around. The only motion character with comparable speed is pretty much Akuma, maybe a few others. I really like Juri, the times I accidentally pick her when mashing A on the select screen (lol, usually when switching from Endless to Ranked or vice versa, which resets character selection), but god, it's like walking through molasses...
I've pretty much got her combos down. Not just being able to land the combos themselves, but being able to recognize the spacing and adjust them as needed. I do have a combo reference sheet, but I've most got the character-specific things down so that I'm doing the right combos. Si if I do catch with that EX Cannon Strike, I will hurt you as much as your character's hurtboxes allow, hahaha. Still need to work on overall execution though. I miss EX Strikes less than I used to, but getting random Arrows and Spikes in footsies can be asking for death.
I think the match-ups I struggle with the most as Cammy are Ken and Balrog. With Ken, it's mostly his moving throw, and the threat revolving around that. His ambiguous jump-ins (after taking the throw) and to a lesser extent Forward Step Kick are also a nuisance. Against Balrog, I think I'm probably just playing the match-up off, but that doesn't make his crouch HK any less annoying. I like being able to move around freely, but sweep keeps that in check. And because of that, I end up holding down-back more than I like and eating tick throws. I just need to find some players in Endless and grind until I understand how to counter both characters more effectively.
Overall though, I think I've gotten my Cammy to about the same level as my Fei. Better in some ways, worse in others. After four years of playing this damn game, I finally can actually play another character, hahaha. I still play her with my own, somewhat restricted style. Hooligan Combination doesn't exist, even as a tech trap. EX Strike I normally use as a low-risk, high-reward hop kick, kept at spacing, timing and height that makes them safe from Focus and all but the fastest reactions. Limiting the use of some her tools and options certainly isn't a good thing, but I think it also helps me to keep focus on what I want to do. Maybe I'll be able to incorporate more things as I improve.
It might be hard for me to give Cammy up once Ultra rolls around. She's getting toned down, but she'll likely still be intact for the most part. At the very least, I'm no longer dead set on just picking Poison, who just seems kinda plain in comparison. Juri is getting some nice improvements, and I've though about playing her since Ver.2012. I guess it all depends on how things end up. USFIV is scheduled to hit arcade in April, so it won't be too much longer until things get locked down to their final positions. Just waiting and watching until then.