black_vegeta
Member
Dis thread as of late.
Don't even try to start that "oh u just dont wanna block scrub lolz" garbage please. I am very aware of the importance of blocking on wakeup as much as anyone in this forum. The point is he has no choice but to block on wakeup, or in any neutral situation. The better your character's reversal options are, the better it is to actually do nothing and block. If your opponent is respecting your wakeup options, by doing nothing you can get off scot-free. The point here is DeeJay currently doesn't even have this luxury. There is no "guessing" game here, its either you block the hit or try to do something unsafe that will most likely get stuffed anyways. Which would be fine if he had a real solid strength to counter that weakness...but he doesn't. Its all mediocre strengths with small to large weaknesses.
And sometimes it's not even about the reversal hitting. It would be nice to just see it blocked just to create a bit of space or break in the momentum...but that doesn't happen with this char.
To put it simply: there's a big difference between having options and choosing not to use them, and having no options at all.
So do you think Deejay will still be shit in Ultra?
Dis thread as of late.
Dis thread as of late.
Full of morans who can't DP and think they are pro-tier shit talkers. FGC Weekly shitposters leaking into here. Go back to watching Marvel streams and pretending you know what's going on in them, thanks.
Got damn dat fiyah!Full of morans who can't DP and think they are pro-tier shit talkers. FGC Weekly shitposters leaking into here. Go back to watching Marvel streams and pretending you know what's going on in them, thanks.
http://www.eventhubs.com/news/2014/...hter-4-making-it-more-viable-wake-situations/
meaty lk still gonna body Deejay though.
...but all upkicks, mk, hk, and ex sobat are already unthrowable...
...that is completely missing the issue...
It just seems like they don't know shit about about Dee Jay and are buffing random shit hoping it will work.
One of three things I've been telling the Illuminati all the time that I hate/wanted to get rid of are shortcuts. The others being unblockables and option selects.
Hasn't OS been in the games since SF2? I feel like if they wanted to remove it, they would have done so by now.
Full of morans who can't DP and think they are pro-tier shit talkers. FGC Weekly shitposters leaking into here. Go back to watching Marvel streams and pretending you know what's going on in them, thanks.
Been playing a bit of Juri lately- really hope she doesn't lose dive kick off jumpbacks. It's not like it's abusable, and it's great to sniff folks out.
That said, it would make the Gief/Juri matchup fairer, but she has trouble vs shotos, and I suspect that matchup would get worse.
she is losing jump back divekick. its cheap for characters with a good one but hers is bad. if it does hit you get 2 follow ups. ex pin and ultra 2. if it doesnt hit you get hit with the biggest full punishes from the entire cast unless they blocked with their toes. Capcom is fucking juris...oh but at least ultra 2 hits with the feet now? I cant be sure.
Rufus divekick. Grounded Long Hitstun. full combo Jumpback dk cheap.
Cammy divekick Grounded SUPERLONG hitstun. ANY COMBO jumpback dk cheap
Twins divekick Grounded Medium hitstun good combos jumpback dk cheap
Juri Divekick. Knocks down. 2 follows ups one having required the loss of at least 405 health the other costing meter jump back dk irrelevant.
Oh and the real thing she is gonna lose in the shoto matchup is her jump feirce being a knockdown. it used to trade/beat dps now it hits like a regular normal...juri is in the air for a long time after that jump feirce stops being active in the few optimal use situations it had. now she gets comboed for hitting jump feirce.
she is losing jump back divekick. its cheap for characters with a good one but hers is bad. if it does hit you get 2 follow ups. ex pin and ultra 2. if it doesnt hit you get hit with the biggest full punishes from the entire cast unless they blocked with their toes. Capcom is fucking juris...oh but at least ultra 2 hits with the feet now? I cant be sure.
Rufus divekick. Grounded Long Hitstun. full combo Jumpback dk cheap.
Cammy divekick Grounded SUPERLONG hitstun. ANY COMBO jumpback dk cheap
Twins divekick Grounded Medium hitstun good combos jumpback dk cheap
Juri Divekick. Knocks down. 2 follows ups one having required the loss of at least 405 health the other costing meter jump back dk irrelevant.
Oh and the real thing she is gonna lose in the shoto matchup is her jump feirce being a knockdown. it used to trade/beat dps now it hits like a regular normal...juri is in the air for a long time after that jump feirce stops being active in the few optimal use situations it had. now she gets comboed for hitting jump feirce.
The twins can't do jump back dk. Rufus can but there is so little active frames and its at such an awkward angle that I don't think you can combo after it even if it hits.
Sorry, I didn't see this. Sure! I'd appreciate any sort of experience, rusty or otherwise. I don't end up learning much running into random Feis on ranked for only a single game.You still looking for someone to play? I can (try to) help out. My Fei is pretty rusty though, haha.
PSN ID: SelfDecepticon
Blocking Blanka U1 online.
Fucking cosign.Juri's losing jumpback divekick?
Grumpycatgood.gif
Also glad that Juri is getting grey damage on her Parry/Dodge attack or whatever it is.
never understood why she never took any damage for dodging an attack but every other character does
Dese Juri nerfs :|
Whatever, Cammy is still gonna be okay so I'll just keep playing her. Plus Rolento, Hugo, and Poison are options I want to try out as well, especially dat HUUUGO.
Played some SSF IV with a coworker these last couple of weeks and found out something funny regarding expectations.
Hes a game designer, knowledgeable guy and talked like he cared about the game, Im the best or second best player in the office, so I take him as a serious player.
We play 3 games and he kicks my ass. I was eating every move he threw. No contest.
Then, he goes to play against the other guy whos best in the studio and gets his ass kicked.
Thats when I realized, hes a complete flowchart Ryu. All fierce DPs, all unsafe moves, no mindgames no nothing. I needed to treat him as a player that didnt really know how to play the game.
Played about 10+ games with him since, havent lost once.
Be careful with expectations in a fighting game, theyll fuck you up!
I was about to bring up Ghandi to but Scoul beat me to it. We've all run into these kind of players online who keep throwing out unsafe moves at random times and we somehow lost to them, sometimes more than once, it happens. What's even more irritating is running into the guy who do this but will actually make adjustments during the match or rematches lol.
Also glad that Juri is getting grey damage on her Parry/Dodge attack or whatever it is.
never understood why she never took any damage for dodging an attack but every other character does
lmao I hate when that happens.
I cross up, get DP'd before I can get a jab out. Okay.
Cross up, bait DP, get grabbed lol
lmao I hate when that happens.
I cross up, get DP'd before I can get a jab out. Okay.
Cross up, bait DP, get grabbed lol
Also glad that Juri is getting grey damage on her Parry/Dodge attack or whatever it is.
never understood why she never took any damage for dodging an attack but every other character does
1) Is there ever a reason to jump in with MK instead of HK, besides cross-ups? Does it have better forward range?
2) I see Daigo using the jump-combo type HK, FP, LK-tatsu, MP DP, is this because it is less punishable, in case something goes wrong? I think I see them on jump-punishes, but HK, HP, HP DP would do more damage.
3) What does Reversal do? I know what it is, but does it give your attack any special properties like Counter Attack does? I think I read that it gives Armor Piercing?
this is fucking stupid. do you know she can be hit out of her counter? thats why she didnt take damage. now she gets full comboed for even attempting it. I would be ok if it took damage like other counters but always activated like other counters. juri's moveset shrinks from 5 moves to 2. fireballs and ex pinwheels.
1. jump mk starts up faster so you'll be less likely to get hit out of it. If you play against a character that anti airs with normals, mixing up your jump ins can be really useful. I play gouken and my primary anti air is crouching hp. Some characters can jump in with lp and it'll usually beat my hp. I'll have to switch to a different anti air and at that point, the opponent can start altering their jump ins, making me guess.
2. I imagine the first combo builds more meter and I'm guessing with Daigo, he has some setup afterwards with MP DP.
3. Reversals have armor breaking properties. I believe it occurs the first frame you're out of blockstun or waking up. In low level play, you'll probably see people use focus attack on your wakeup and you can just reversal dp to get out.
Sounds like he went full Ghandi on you. Everyone who plays fighting games needs to learn how to adapt to the random play style of these types of players.