biosnake20 said:
Hey Imm0rt4l what do you think of goukens changes overall? On the slasher live show he said he thought gouken was the most buffed character in 2012. What do you think?
Oh and ill just leave this here.
I agree with art he is the most buffed character, but it's necessary considering his current situation. Right now gouken loses or goes even with just about every matchup(majority are unfavorable though). The only matchup in AE that he may have advantage in is t-hawk, but I think this match is pretty even.
Gouken in 2012 is still going to be free on wakeup, this is fine with me, I wouldn't play gouken if blocking and teching were a problem for me, but I think ex tatsu should hit crouching opponents at the very least, sure it's 200 damage, but so is kens ex dp, no justification for it whiffing on crouching opponents not named sagat, gief or hawk and leaving you open for 80-102 frames.
lp palm has a little more range, which is nice but its nothing particularly substantial
I like the increased hitstop on f. mp and the possibility for being able to combo after it makes for some solid high low oki. Not sure it's been confirmed that you can combo off overhead, but if so that is huge. the decreased hurtbox means f. mp will becomes a footsie tool for counterhitting lows as well.
forbidden shoryuken being 3 frames is cool i guess, the idea that I need to harvest meter to gain some semblance of respect is dumb though, but may be necessary in some matches where gouken gets mauled like :bison, cammy, yun, yang, fei, rog. I wouldn't use it for an anti air that often seeing as you get just a little over a 100 damage less for 1 bar in ex tatsu even if the startup is significantly higher. Gouken looks to be even more meter dependent than he was before.
aa counter which was introduced to ae is still does not work properly in 2012, but apparently there is a bit of overlap so that there is less getting counterhit for taking the initiative on jump in attacks
cl. hk got buffed, which is nice, but it was always prohibitively useless before so the increased active frames might make it a better anti air/anticrossup especially when dealing with the ambiguous stuff, but that remains to be seen.
The return of the old lp senkugoshoha as the new mp dashpalm is a nice addition, we'll be forgoing the aa hp hadouken into hp dashpalm with the ommission of fierce dashpalm, but its for the best since hp dp was fucking useless. It would be nice if mp dashpalm was even on block, it's slow enough to react to and punish anyways, but it'll be fine regardless since it's easier to space it to be safe than the current mp palm.
Far standing Medium Punch's hitstun increased by 1 frame is nice because it has decent range and whats more is that its now special cancellable. Since it has a decent enough range and is 5 frames, gouken can now punish moves that are -5 and in mp distances decently enough, prior to this he'd have to be point blank and the opponent would have to be at least -8 to get a decent punish. This is huge.
Far standing Hard Punch's active time increased from 3 to 5 frames makes for slightly better footsies and I'll be fishing for stun with it a lot more.
I'm really excited for denjin, having a 2nd option for ultra now is going to be really nice. Whats more is I may rely even less on backthrow to shin show which was nerfed badly, and I'll probably be doing a lot of kongoshin fadc Denjin(sped up)
These buffs compounded with the seemingly compressed tiers/character nerfs of 2012 will make for the best iteration of gouken.
I'm hyped for the new gouken.