biosnake20
Member
Ryu is gonna be awesome in 2012.
biosnake20 said:Ryu is gonna be awesome in 2012.
By awesome I mean high tier. Hes just as good as super ryu, maybe even better. All hes really missing from super is the roflcopter tatsu. But in 2012 hes got the more damaging fireball and one hit fierce dp.Your right though, awesome might be too strong of a word lol.Timedog said:Awesome? Nope. Better? Yep. His buffs basically take off about 20-50 hp per round from all opponents, compared to AE 2011.
They didn't change either the recovery time or recovery animation on his sweep though, so I'll never forgive them.
biosnake20 said:By awesome I mean high tier. Hes just as good as super ryu, maybe even better. All hes really missing from super is the roflcopter tatsu. But in 2012 hes got the more damaging fireball and one hit fierce dp.
biosnake20 said:By awesome I mean high tier. Hes just as good as super ryu, maybe even better. All hes really missing from super is the roflcopter tatsu. But in 2012 hes got the more damaging fireball and one hit fierce dp.Your right though, awesome might be too strong of a word lol.
Ryu could do it without burning meter.biosnake20 said:I still dont understand why some characters still have the roflcopter. Ken can do it with ex and I think sakura can do it too. And also getting the super crouch forward back is nice.
Satyamdas said:And goddammit Ryu's roflcopter HAD to go. You can't tell me that Gief chasing Ryu down for a full round only for him to easily fly away to safety was good design. That shit needed to go, and as far as I'm concerned Sak's and Ken's need to go too.
Seriously? It's not that foolproof.Rice-Eater said:Yeah that does kind of suck for Gief players, but what I hate more is how he has such an easy anti-air that is a one stop solution for every kind of jump in.
Hitokage said:Seriously? It's not that foolproof.
You have to go for his head with a downward hitbox.Rice-Eater said:Ok, that was badly worded. When I say that I don't mean safe jumps. It starts up in 4 frames so I guess you could technically safe jump it, but that would probably be kind of hard and very risky if you time it wrong. Basically I'm talking about situations where you just randomly jump at him, or you're close to him and go for a cross up, or a ambiguous cross up on his wake up. None of these work against Gief.
Hitokage said:You have to go for his head with a downward hitbox.
Corky said:Hmm, people actually think blanka is gonna shoot up the ranks in 2k12? I don't know about that...
Satyamdas said:That is a really weird complaint. Yeah lariat is really good and easy to input, but Gief is one of the most easily zoned characters in the game, and jumping in on him SHOULD be a bad idea. He has a hell of a time getting in on characters, and you think he should also have a shitty wakeup? The easy input of lariat and the move itself fit in perfectly with Gief's design, which is "stay as far away from this fucker as you can".
Sakura's fireball and wake up is garbage. She needs it. Ken has his because it's part of his derp.Satyamdas said:And goddammit Ryu's roflcopter HAD to go. You can't tell me that Gief chasing Ryu down for a full round only for him to easily fly away to safety was good design. That shit needed to go, and as far as I'm concerned Sak's and Ken's need to go too.
Satyamdas said:And goddammit Ryu's roflcopter HAD to go. You can't tell me that Gief chasing Ryu down for a full round only for him to easily fly away to safety was good design. That shit needed to go, and as far as I'm concerned Sak's and Ken's need to go too.
FindMyFarms said:Anyways, I have no problem taking up that mantle with Dan for 2012 He's a great character being held back by stigma, which is why no one really plays him. Almost similar to cammy's case really when people thought she sucked in vanilla because she didn't play like her cvs2 version.
Is there any reason Evo moments are named out of number order?USD said:
Timedog said:Thanks Crapcom. This shit happened in one of my ranbat matches last night, which is why I'm upset about it. I've considered buying a non-sanwa joystick if it would fix the problem, but apparently no one in this thread knows anything about joysticks cause I've asked like 4 times already. I'll try the 3S thread and see if they're more knowledgable.
_dementia said:karakusahitbox.jpg
Just because a move is good and/or you have trouble with it doesn't mean that the move is broken. Just because an approach works in one match-up doesn't mean that it works for all of them.Rice-Eater said:Ok, that was badly worded. When I say that I don't mean safe jumps. It starts up in 4 frames so I guess you could technically safe jump it, but that would probably be kind of hard and very risky if you time it wrong. Basically I'm talking about situations where you just randomly jump at him, or you're close to him and go for a cross up, or a ambiguous cross up on his wake up. None of these work against Gief.
Lost Fragment said:
Nyoro SF said:The EX Karakusa is grabbing just when he does the Feint, perhaps? Fierce TK Feint is throw invincible for the first few frames.
Rice-Eater said:Would it beat him clean though or would it still trade? It wouldn't be worth it if it traded of course. I'll experiment some more, but I haven't heard about any shoto type jump in attacks that could actually stuff Gief's crouch lariat.
Cody b-mpRice-Eater said:Yeah that does kind of suck for Gief players, but what I hate more is how he has such an easy anti-air that is a one stop solution for every kind of jump in. And it doesn't require him to let go of block or do any kind of motion, all he has to do is press 3 buttons(or just one if you map it).
Yeah, a lot of people use this in situations where they don't want to do ex seismo feint (or whatever). One of the Arkansas Vipers found this out in vanilla but only did it occasionally because he didn't have the execution for it.Nyoro SF said:The EX Karakusa is grabbing just when he does the Feint, perhaps? Fierce TK Feint is throw invincible for the first few frames.
He said jump in attack.SmokeMaxX said:Cody b-mp
Sakura/Guile/Boxer/Ryu/Akuma/etc. cr. hp
The list goes on.
And it's easy to beat lariat. You just have to learn the matchup.
SmokeMaxX said:Yeah, a lot of people use this in situations where they don't want to do ex seismo feint (or whatever). One of the Arkansas Vipers found this out in vanilla but only did it occasionally because he didn't have the execution for it.
rbrogue said:I do fierce feint nonsense to you all the time fragment.
Timedog said:d, db, b, f, punch
Thanks Crapcom. This shit happened in one of my ranbat matches last night, which is why I'm upset about it. I've considered buying a non-sanwa joystick if it would fix the problem, but apparently no one in this thread knows anything about joysticks cause I've asked like 4 times already. I'll try the 3S thread and see if they're more knowledgable.
Kioshen said:Adding a second spring or a stiffer one in a sanwa is one way to go at it. Seimitsu sticks do have shorter throws and stiffer springs so you can go with it too. If you have a TE you can get drop in replacements easily on the net.
One thing I find odd is how you manage to get an srk out of that combo. I have sloppy execution and even then I don't get fucked by negative edge. Anyway, it's not my place to critique execution issues.
...what are you talking about?Timedog said:He said jump in attack.
Timedog said:He said jump in attack.
SmokeMaxX said:...what are you talking about?
All those moves beat jump in attacks.
..but what I hate more is how he has such an easy anti-air that is a one stop solution for every kind of jump in..
He wanted to know what jump-in attacks beat lariat.SmokeMaxX said:...what are you talking about?
All those moves beat jump in attacks.