If somebody wants to whip my rusty Akuma into shape feel free to msg me on gfwl/xbl.
I just got off. :V
Hey GAF, I was hoping you could help me take my first shaky steps in SSF4:AE.
Anyway, I've got a few questions I'd like to ask:
Thanks in advance!
1. Not really sure. I'd say to mess around with your character in training mode for a bit. MAYBE play a few CPU games so you're forced to move around and do stuff (although people generally say that playing against the CPU teaches you bad habits.)
2. This set of Youtube videos is a good overall game tutorial:
http://www.youtube.com/playlist?list=PL744144A71C67D816
As for Ryu-specific stuff, his best move is cr.medium kick. Get familiar with that move because it's his best move. Use it all the time. Learn to do the cr.medium kick fireball combo, even if you're out of range. His cr.hard kick has longer range and it knocks down, so you might be tempted to use it more. Feel free to abuse it until you understand why it's bad. It's fast, but it takes FOREVER to recover, and good players will abuse that.
(The reason you want to learn how to do cr.medium kick fireball out of range, is because cr.medium kick cancels into fireball on hit. If you hit, fireball comes out. If you don't, you just do cr.medium kick.)
Here's what I had to learn the hard way with fireballs: Don't use them all the time. Are they far away? You might not need to use your fireball. The problem is that it's really easy to feel like you're doing something with them, but in reality you're just playing Russian Roulette. Eventually, they're going to jump at you and unleash their 300 damage combo and then you'll feel silly for trying to do 65 damage. You'll figure out how to use fireballs when you get better with your cr.medium kick. You'll start to ask yourself, "How do I get myself in range to use cr.medium kick?"
That being said, feel free to spam fireballs all the time until you see why you shouldn't use them. Once you start to figure that out, you can start testing the ranges at which people can jump at you during your fireball in training mode.
Learn to hit people out of the air. Are they jumping at you? Shoryuken! Or use cr.hard punch if you can't react with the motion in time. Keep in mind that everyone starts off staring at people jumping at them. You'll be trying to use your cr.medium kick/fireball, they'll jump at you, and you'll be like, "WOAH I WAS TRYING TO USE MY CR.MEDIUM KICK AND NOW THEY'RE JUMPING! I'M NOT READY TO DO A SHORYUKEN!" A lot of people go through this. It's hard to focus on the ground game and anti-airing at the same time. You have to learn how to stop, think about what your opponent is trying to do, and switch gears/back off if you have to. I'm still awful at this and it really hurts my game.
As for combos:
cr.LP cr.LP cr.HP hurricane kick
cr.LP cr.LP cr.LP cr.HK
cr.MP cr.MP cr.MK fireball
shoryuken FADC ultra 1
is what I started off with. Don't worry if you have a hard time doing them. The timing is pretty strict when you start off.
3. I personally think that controllers are fine, especially for Ryu.
4. YOU DON'T HAVE TO ALWAYS BE DOING SOMETHING, ESPECIALLY IF YOU DON'T KNOW WHY YOU'RE DOING IT. This is something I'm slowly learning (and a good player can correct me if I'm wrong on this). Sometimes it's fine to just hang out and see what the other person is doing.
Although I lose to crazy rushdown awesome reads DP in the middle of the screen all the time, so I dunno. :<
Edit: Also, you're not playing a single-player game. One of the more important things is to figure out your opponent, especially when you're playing bad players. Do they like to take risks for no reason? Do they like jumping at you? Do they just sit there and block when you walk up to them? Learning to figure out your opponent is really important. Probably. I suck so I wouldn't know.