Passive Assassin
Member
yeep.
I'm super new to SSFIVAE, so tell me, when I focus attack something, what should I do after that with Guile? It seems like if I FA, Guile will attack after he is hit once. Can I combo off of that? Or should I always cancel my FA into a dash for a custom combo?
yeep.
Is that what's in you heart, Mr. "I don't know what to do if my opponent isn't on the ground to start mixups" ibuki? okay. lol.
edit:
FT10, lets set this up, and crown the king of the fray league.
Is that what's in you heart, Mr. "I don't know what to do if my opponent isn't on the ground to start mixups" ibuki? okay. lol.
edit:
FT10, lets set this up, and crown the king of the fray league.
Thanks, though you gave me walk speed frame data.To start with the basics, there are 3 levels of focus attack and they all have one hit of armor. During the start up of the focus attack or if it makes contact with the opponent, you can dash cancel it. Level 2 focus (indicated by a brief white flash) and level 3 focus (full charge) can crumple the opponent. Level 3 focus is unblockable. Level 1 focus can crumple on counter hit. The attacks you absorb during a focus will give you the same amount of damage in grey health, same stun and same meter as if it hit.
To answer your questions, if you're across the screen and focus absorb a fireball, you should just dash cancel it. This lets you build your ultra meter without losing any health or taking any chip damage. If you focus too much, make sure to take some time to regain your grey health. If you're up close and actually hit the opponent, make sure you dash cancel it because there is a lot of recovery frames. Overall, just make sure you dash cancel every time you focus. If you whiff the attack, your opponent can easily land a full combo.
Very few characters can actually pressure with level 1 focus attacks (check here for focus attack frame data). However, if you land a level 2 focus, even on block you have some frame advantage. Guile is +3 after a blocked level 2 focus attack so this sets up some frame traps for you.
Also, make sure you avoid doing level 3 focus on a stunned character. You are better off doing a jump in attack. This is because focus attacks count as two hits during combo scaling.
Not this evening. I'm watching a stream and reading a bit. Thank you for the invitation, though.Lobbies and stuff are up.
Kars if you want to play, join.
Thanks, though you gave me walk speed frame data.
What about focus attacking something up close, though? How do I follow that up with Guile?
ggs autumn. 10-2
yep, you had my number almost the entire time. her votex is too strong.
too stroink.
I see the dash frame data, but you said you were posting focus attack frame data.Dash frame data is to the right. Are you seeing the whole page?
If you focus up close you have a few options. If you get a crumple, it's probably best to just go for a throw and have a setup after that. If you got meter to burn something simple like cr.mp into ex flashkick does decent damage. On block, I find it useful to dash and simply do nothing. This gives you a read on the opponent. The opponent will often do a reversal, crouch tech, throw you (in this case, they're stand teching) or nothing. If the situation comes up again, you have a better idea of what they're doing and you can punish accordingly.
This is only useful if you actually hit a focus attack. You won't be able to charge up a focus attack up close most of the time. People can simply mash jab, use an armor breaker or simply throw you.
There are also situations where you can punish an opponent if you focus absorb their attack, dash and throw. This is only useful if the opponent throws out a move with a lot of frames. Generally, these moves are fireballs, command normals, HP or HK. It requires a bit of reaction or prediction on your part.
I see the dash frame data, but you said you were posting focus attack frame data.
I was more wondering if Guile could combo off of his focus attack hit or something.
Too stronk
Thanks, though you gave me walk speed frame data.
What about focus attacking something up close, though? How do I follow that up with Guile?
This may be a bit off-topic, but what the hell, I wanted to share. My third short film features the Daigo vs. Justin Wong as an integral part of the plot.
Well, maybe not integral. But you guys may like it.
http://youtu.be/i2XMl5jRch4
That's the teaser trailer I just cut. It's shot in Spanish but I'll be doing English subs as well. Besides that teaser there are a couple of more talky promos but if you want to see them you will find them. This is enough spam, I believe.
Also, that stick that appears is one I customized from a HRAP. I love pink bubbletops <3
What are you guys expecting for Ono's announcement at evo? A release date seems pretty likely but I'm thinking they're gonna new characters. Probably the remaining sf cast from sfxt. Maybe a release for xb1 and ps4?
I ate too much. I think I'm going to die.
Too early to die. Gotta have kids and get married and stuff first.
Biological clocks suck. :-(Too early to die. Gotta have kids and get married and stuff first.
In that order? >:|
Dat smashing before marriage life.
Open to feedback, Hypernima.
Flash Kick has a weird hitbox.
Well, I need to be taught what to do against these characters. I don't even know what anyone in this game can do! Like, I didn't even know that Ryu's hurricane kick goes through projectiles. Is Sakura's tatsu punishable? It seems stupid good if not.I was looking for this post.
The majority of the match I was testing you kinda.
I didn't put you in a real fireball war unfortunately. I feel you have just scratched the tip of Guile's normals. Stop sonic booming at the beginning of the match, it can be punished very easily and get you knocked down for free.
I know you like the zoning aspect, that's great, but imo Guile can also be a rushdown monster with the right pokes. Learn those and learn to keep the opponent on their toes more, not with your booms but with your normals. You were doing great vs my Cody, because you do not want Cody in your grill with frametraps. However, Juri can punish that and keep up with you in a well timed war. Watch for characters like those.
Well, I need to be taught what to do against these characters. I don't even know what anyone in this game can do! Like, I didn't even know that Ryu's hurricane kick goes through projectiles. Is Sakura's tatsu punishable? It seems stupid good if not.
My problem with the rushdown is that I throw a kick out, it gets blocked...and then what? Nothing really cancels into anything else outside of combos for Guile (it seems), so I just end up at a frame disadvantage. I went for a good number of cross-up attacks, though. I'm watching Dieminion matches to better understand him.
No clue what to do against all that Juri crap, like her counters.
Edit: I feel like Dieminion can charge Sonic Booms just a little faster than I can. Is there a trick I don't know?
What should I punish Sakura's tatsu with?Only Ryu's HK tatsu does. But it has to be timed right. I was using Sakura's Hk tatsu, which is very punishable.
For Guile rushdown you have to keep them guessing, is it going to be boom dash overhead, boom dash sweep, boom dash grab, or some other type of mixup.
He might be charge partitioning? I think it's possible in this game.
For Juri's counters you can't do shit but know your space. If she's close then don't do an SB If she's far then boom. When they get close it's more of a space them out so you can boom or go in for a combo type of thing.
What should I punish Sakura's tatsu with?
Only Ryu's HK tatsu does. But it has to be timed right. I was using Sakura's Hk tatsu, which is very punishable.
For Guile rushdown you have to keep them guessing, is it going to be boom dash overhead, boom dash sweep, boom dash grab, or some other type of mixup.
He might be charge partitioning? I think it's possible in this game.
For Juri's counters you can't do shit but know your space. If she's close then don't do an SB If she's far then boom. When they get close it's more of a space them out so you can boom or go in for a combo type of thing.
Guile's rushdown is underrated. He can apply pressure more consistently than DeeJay for example, who is supposed to be the "rushdown" Guile.
especially in the corner oh god
In that order? >:|
Guile's rushdown is underrated. He can apply pressure more consistently than DeeJay for example, who is supposed to be the "rushdown" Guile.
especially in the corner oh god