Infinite Justice
Member
I wonder if Art's "AE2012" chant was worth it since Dhalsim and Rose changes are known.?
Infinite Justice said:I wonder if Art's "AE2012" chant was worth it since Dhalsim and Rose changes are known.?
DR2K said:Did Cammy return to being Cammy?
Pappasman said:from SRK:
"They want to keep the status quo for Cammy. So the only change here was:
-Heavy Spiral Arrows hit properties are back to how they were in SSF4 console (TL note: in AE when you combo into heavy Spiral Arrow, sometimes Cammy will go under your opponent and switch which is especially bad when youve successfully pushed him into the corner).
There are more concrete details to this but Ill touch up on that later. Too technical for me to understand."
DR2K said:Did Cammy return to being Cammy?
why?DR2K said:Well they fixed fucked up nerf number 2, but if canon strike height restriction doesn't go away then they should just remove her from the game.
vulva said:why?
DR2K said:Well they fixed fucked up nerf number 2, but if canon strike height restriction doesn't go away then they should just remove her from the game.
.cHaotix8 said:She's fine without that shit. It was way too good anyway.
cHaotix8 said:She's fine without that shit. It was way too good anyway.
kitzkozan said:Cammy
They want to keep the status quo for Cammy. So the only change here was:
Heavy Spiral Arrows hit properties are back to how they were in SSF4 console (TL note: in AE when you combo into heavy Spiral Arrow, sometimes Cammy will go under your opponent and switch which is especially bad when youve successfully pushed him into the corner).
Akuma
- Demon-flip punch no longer an overhead (TL note: this was one of the few buffs in AE I think), so you can now block low for that.
DR2K said:Well they fixed fucked up nerf number 2, but if canon strike height restriction doesn't go away then they should just remove her from the game.
DR2K said:3 other characters have it, and they're even easier and more brain dead to apply. Although if the twins got the same height restriction, I would smile.
Rekka block stun adjusted, after second blocked rekka, most people delay the third one for counter hits. You can now punish delayed third rekka hits accordingly. After blocked 2nd hit of Rekka, Light version 8f, Medium version 10f, Heavy version 12f
(loose translation of this) Flame kick: Light 120 down to 110, Medium 140 down to 120, Heavy 160 down to 150, EX 200 down to 190. Flame kick FADC on block is 1f less on advantage, making it.. ????
F+MK buffed up from 60 to 70
MK Chickenwing nerfed from 30+30+50 (110 total) down to 35+35+30 (100 total)
Didn't you quit SF4 and run to Mvc3 anyway? Who cares what you think?DR2K said:Well they fixed fucked up nerf number 2, but if canon strike height restriction doesn't go away then they should just remove her from the game.
and?DR2K said:Because she's a totally different character.
cHaotix8 said:The only one that had the same height restriction as her is Rufus and he's the hardest of all the dive kick characters to play. You need to stop crying like a scrub and accept the changes.
Satyamdas said:Didn't you quit SF4 and run to Mvc3 anyway? Who cares what you think?
Pop On Arrival said:I'm too stupid to understand the changes to rekka even if it's in plain english. Does that mean it's a lot harder to frametrap people after they block the second hit? bleh.
ohDR2K said:Did I hurt your feelings?
Hey guys the reason this update is happening is because people "cried like scrubs".
DR2K said:Hey guys the reason this update is happening is because people "cried like scrubs".
Lost Fragment said:I think what it means is that anything after the 1st rekka is unsafe no matter what.
No, but I've seen your posts in tournament threads where you bitch and moan and whine about SF4, so I'm just wondering why anyone should take your trolls serious?DR2K said:Did I hurt your feelings?
Hey guys the reason this update is happening is because people "cried like scrubs".
hahahaFei Long
Recovery frames for the second hit of Rekkas (Light, Medium and Hard) have been changed. On block:
Light: -8
Medium: -10
Hard: -12
Second hit Rekkas have less pushback now, so it's easier to punish on block.
For light and medium Rekka Kens, the second hit does half as much chip damage.
Flame Kick's damage has been revised.
Light: 120 -> 110 Medium: 140 -> 120 Hard: 160 -> 150 EX: 200 -> 190
Cloudius12 said:hahaha
That's the impression I'm getting.Pop On Arrival said:I'm too stupid to understand the changes to rekka even if it's in plain english. Does that mean it's a lot harder to frametrap people after they block the second hit? bleh.
Axis said:cammy doesn't need tkcs back. yes, it made for a fun playstyle but she's better overall in AE
7 mins yeah?Conceited said:
Zaro said:7 mins yeah?
Satyamdas said:No, but I've seen your posts in tournament threads where you bitch and moan and whine about SF4, so I'm just wondering why anyone should take your trolls serious?
...Conceited said:Yes.
Sakura
Fixed the hitbox on the EX Hurricane Kick. cr.LK cr.LP cr.HP xx EX Hurricane will always work now.
EX Fireball damage increased. Level 1 release now does 120, Level 2 release does 130.
I wouldn't say hard. As said before its pretty light._Xenon_ said:Damn feilong got nerfed hard.