DryEyeRelief
Member
Looks like I was wrong. The last 13 are today.
I see a lot of numbers getting small for Makoto...Lost Fragment said:
THEY BROUGHT HER LIFE DOWN BY 50 BACK TO CAPCOM BEING SEXIST STATUS CONFIRMED.Makoto by google translate said:It is explosive power or enhanced in AE,
are subjected to adjustments on the balance of the total.
First, adjust 950-1000 stamina was.
[Above] plus Fukiage fist thrust damage,
weakness to strength in the 100 → 90, EX contains adjustments to the 140 → 120.
Also, [[EX arabesque hang stranglehold was as much as throwing a weak interval.
[] Strong kick start down the decision to expand into attacks, just like a kick-[Regular Edition] in the fall of [combo 1] target
Cancellation was made.
Tan Tien Chi Lian [[type of attack because of the super combo adds 3 seconds duration was.
The vertical punch while jumping - has been scaled forward and dark rectangles rectangle attack.
Pick a positive charge - Ken Gale - joined the upward adjustment of performance when earned.
Lv3 the weak, Lv4 in Lv4 and has increased the distance traveled,
became 2F adverse side if the guard Makoto full strength Lv4.
Lv5 does break armor attribute is assigned to the total intensity,
the increase in distance traveled, 170 → 190 to increase the damage,
as seen in the voice has to be accumulated timing Lv5.
Rickenslacker said:Oh fuck, Makoto got vagina tax'd again.
This shit is bananas!USD said:Holy shit, the change list is huuuuuuuuuuuuuuuuge. Gonna take a while it looks like.
ALL OVER MY FACEpirateben said:Hah, Cody's walk speed finally improved.
oh wow, with those obnoxious frame traps and footsies, cody is going to be a problem.pirateben said:Hah, Cody's walk speed finally improved.
FEELS SO GOODImm0rt4l said:oh wow, with those obnoxious frame traps and footsies, cody is going to be a problem.
USD said:No double check, so it might not be 100% accurate.
YUN
-Target Combo 2 120 damage
-Target Combo 3 120 damage
-Target Combo 4 130 damage, -6 on block for second hit
-Target Combo 5 70 damage
-cr.LK has an upward extended hurtbox
-cr.MP damage from 60 to 50
-Higher high restriction for Raigekishu (dive kick), for LK, MK, and HK (all versions)
-+2 extra frames of hit, block stun on Raigekishu
-Senpukyaku (i'm assuming overhead) from 85 damage to 80 during Gen'ei Jin
-LK, MK, HK Zenpou Tenshin slowed to 11F, EX to 8F
-No throw invincibility on EX Zenpou
-EX Zesshou (lunge) hit distribution changed from 7/2 to 6/3, -1 on block
-MP, HP Kobokushi (palm) meter gain to +20
-LP Koboku is 25 frames total, MP, HP 45 frames total
-MP, HP Koboku damage from 160 to 140, stun from 250 to 200; chip damage for MP, HP to 30
-Active frames for MP, HP Koboku to 10
-Nishoukyaku (up kicks): LK only has invincibility up (and including) the first active frame
-More landing recovery on all versions (including EX)
-MK Nishou from 130 damage to 110
-Tetsuzanko (shoulder): HP damage from 140 to 100, EX from 80+70 to 90+40 (130 total); during the projectile invincible parts of the move, Yun's hurtbox against physical strikes is expanded
-Gen'ei Jin is a second shorter, does less damage
lmfao. Im going to SRK nowjman2050 said:wow Yun got destroyed
Every round?_Xenon_ said:Now Hakan is oiled up before EACH ROUND. GOD DAMN
Lost Fragment said:Holy shit at the Yun nerfs.
Sad thing is that he'll probably still be pretty good.
As he should be.KidA Seven said:That means Yang will be destroyed as well... : (
Love these. No walk speed increase is sad tho.Edgeward said:From eventhubs
Guy's ground throw range has been increased. The blog says that it's now the same as Ryu's.
Elbow Drop (command normal version) can now be activated with the joystick in the down-back position.
I only browse their Marvel forums. I bet I'm going to see some new things there.PhatSaqs said:lmfao. Im going to SRK now
Lost Fragment said:Holy shit at the Yun nerfs.
Sad thing is that he'll probably still be pretty good.
Masaki_ said:f5ing this shit like my life depended on it
PhatSaqs said:Love these. No walk speed increase is sad tho.
Now that's pretty cool!Edgeward said:From eventhubs
Guy
The hitbox on Guy's Neutral Jump Hard Punch has been increased in size.
Angled jump Medium Punch and angled jump Hard Kick have also received expansions to their hitboxes.
The blog notes that when it says hitbox size increase, it mostly means they extended the bottom for each one.
Guy's ground throw range has been increased. The blog says that it's now the same as Ryu's.
Elbow Drop (command normal version) can now be activated with the joystick in the down-back position.