black_vegeta
Member
Yun LOLOLOLOLOLOL
Bring on Yang and dat Mak and cheese
Bring on Yang and dat Mak and cheese
Yeah, it bums me out too. Damage nerfs are fine though. I can't decipher any of the Google translate gibberish, but if her jumping MK got a better hitbox it'll all be worth it. Seems like Tanden Renki got tweaked too.Soulstar said:Why are they Vagina taxing Makoto!?
Because she has a vagina.Soulstar said:Why are they Vagina taxing Makoto!?
Because she has a Vagina?Soulstar said:Why are they Vagina taxing Makoto!?
Professor Beef said:Because she has a vagina.
SolarPowered said:Because she has a Vagina?
Edit: You son of a bitch...
D:
Imm0rt4l said:mak got nerfed.
Rickenslacker said:Yeah, it bums me out too. Damage nerfs are fine though. I can't decipher any of the Google translate gibberish, but if her jumping MK got a better hitbox it'll all be worth it. Seems like Tanden Renki got tweaked too.
Whatever. Psh. She didn't need it. :/black_vegeta said:YES!!
Get hit less, problem solved.Soulstar said:Guess I walked into that...
cHaotix8 said:I need dudley buffs!
GunbladeV said:air jab crossup for dudley :x
Dartastic said:Whatever. Psh. She didn't need it. :/
Soulstar said:Why are they Vagina taxing Makoto!?
-Higher high restriction for Raigekishu (dive kick), for LK, MK, and HK (all versions)
-Raigekishu (dive kick): all versions have an addition hurtbox rectangle when activated, 2F extra landing recovery; stun from 100 to 50
DR2K said:Although if the twins got the same height restriction, I would smile.
thats impossiblepirateben said:From the sound of it Makoto's EX karakusa also get a range nerf...
Edgeward said: The amount of time that a "Counter Hit" can be registered on Dee Jay after he fires an Air Slasher has been decreased.
Why the fuck was this needed?
GunbladeV said: Standing Roundhouse counterhit is now +7
Air Jab can now cross up
Air Fierce is active for 7 frames (1 longer than in AE)
Focus Attack level 1 is -3 on hit or block
Medium and Heavy Short Swing Blow are less vulnerable to low attacks
Thunderbolt will now always complete if it hits and causes untechable knockdown, and the EX version will not flash on the way up
The Rose is focus and super cancelable
Ultra 1 Rolling Thunder will connect fully on aerial opponents
is whats up
Via EventHubs- more Cody buffs! Bad Spray is now Super cancelable up to the first two hits. Because of this new property, you can now FADC Bad Spray.
Bad Spray FADC into Final Destruction (Ultra 1) is now possible.
FREAKING YESEdgeward said:Cody
Walk speed both forwards and backwards has been increased.
Hammer Hook (Toward + Hard Punch) has been heavily revised in terms of frame advantage. If Hammer Hook lands on a standing opponent, then Cody is at +3 frame advantage. If he hits a crouching opponent with it he gets +1 frame advantage. If the move is guarded, Cody is at -4 frame disadvantage.
This might be a typo in the blog, but they say: cr.LK xx MK Ruffian Kick is now possible. But that was already possible.
Eventhubs
OH MY GODkirblar said:Via EventHubs- more Cody buffs!
GunbladeV said: Standing Roundhouse counterhit is now +7
Air Jab can now cross up
Air Fierce is active for 7 frames (1 longer than in AE)
Focus Attack level 1 is -3 on hit or block
Medium and Heavy Short Swing Blow are less vulnerable to low attacks
Thunderbolt will now always complete if it hits and causes untechable knockdown, and the EX version will not flash on the way up
The Rose is focus and super cancelable
Ultra 1 Rolling Thunder will connect fully on aerial opponents
is whats up
USD said:YANG
-Target Combo 2 130 damage, -7 on second attack
-st.LK start-up to 5F, but has the original start up during Sei'ei Enbu
-cr.LK from 30 damage to 20, upward extended hurtbox
-cr.MP from 80 to 70 damage, 60 during Sei'ei Enbu
-(Far) st.MP hitbox pushed backwards, thus has shorter range
-diagonal j.MK hitbox changed, landing cross-ups is not as easier as before
-Raigekishu (dive kick): all versions have an addition hurtbox rectangle when activated, 2F extra landing recovery; stun from 100 to 50
-Senkyutai (roll kick): up until 5F, HK no longer has projectile-invincibility, MK has no projectile-invincibility at all
-All versions of Senkyutai (including EX) have about half size horizontal hitbox, all are 4F worse on guard
-EX Zenpou Tenshin has less reach, loses throw invincibility from the 8F onward
-Tourou Zan (mantis slashes): final hit of LP, MP, HP damage to 60; EX version now a true blockstring for all hits
-Byakko Soshoda (palm): MP, HP meter gain on whiff from 20 to 10, two extra frames to LP, MP, HP
-HP damage from 150 to 140, chip to 30, stun from 250 to 200; MP, HP have 4 less active frames
-Sei'ei Enbu is a second shorter, does less damage from chip
-Raishin Mahaken (UC1) from 480 to 450 at full UC meter
-Tenshin Senkyutai (UC2) is 3F slower, from 440 to 410 at full UC meter; the last hit of the non-cinematic version does 90 damage
Yeah, it's looking like some sort of overhaul- I think Yun's Genei Jin exposed just how awkward that type of Super is for an Ultra comeback mechanism, especially since she can't activate it mid-combo like Yun could.Lazy vs Crazy said:Juri is going to be the last character translated, isn't she? Based on google translate it looks like lots of changes to how U1 works?
Lazy vs Crazy said:Juri is going to be the last character translated, isn't she? Based on google translate it looks like lots of changes to how U1 works?
JUST TOO GOODEventhubs said: Walk speed both forwards and backwards has been increased.
Hammer Hook (Toward + Hard Punch) has been heavily revised in terms of frame advantage. If Hammer Hook lands on a standing opponent, then Cody is at +3 frame advantage. If he hits a crouching opponent with it he gets +1 frame advantage. If the move is guarded, Cody is at -4 frame disadvantage.
This might be a typo in the blog, but they say: cr.LK xx MK Ruffian Kick is now possible. But that was already possible.
Bad Spray is now Super cancelable up to the first two hits. Because of this new property, you can now FADC Bad Spray.
Bad Spray FADC into Final Destruction (Ultra 1) is now possible.
Medium Ruffian Kick has had a hitbox size increase in the forward direction.
EX Zonk Knuckle's range on the first hit was increased.
The blog notes that EX Zonk Knuckle -> FADC -> into Final Destruction (Ultra 1) is a little easier now.
Cody can now block during his Knife Pickup animation.
Knife Standing Light Punch active time increased to 6 frames.
Knife Standing Medium Punch is now a two-hit move.
Knife Standing Hard Punch has had its active frames increased by 3, making it a total of 6 active frames.
My sloppy translation:Lazy vs Crazy said:Juri is going to be the last character translated, isn't she? Based on google translate it looks like lots of changes to how U1 works?
GunbladeV said:I'm not really sure i understand the use of the new rose
All of the charge and grapple characters have been buffed . . . I'm very curious to see what they're doing for him to compensate.Conceited said:Hope they didn't nerf Adon :|