IBUKI
-Bonshougeri (F+HK) has different movement trajectory, will hit crouching opponents more easily; +1 on hit, +5 on counterhit, -3 on block
-Koube Kudaki (F+MK), including TC version, from 26F to 25F start-up
-Tsuijigoe (command jump) is throw-invincible until Ibuki is airborne, from activation until 12F has a smaller hurtbox, making low attacks are easier to dodge; can Super-cancel from an earlier timing than before
-At point-blank, can use the move to dodge a throw and hit the opponent with Kasumi Suzaku (Super Combo)
-The projectile portion of Yoroitoshi (UC1) will now give you full hit animation against airborne opponents
-Based on the opponent and spacing, you can catch a backdash with UC1 and get the full animation, even if the throw portion (which comes first) whiffs
-Hashinsho (UC2) will now hit up until the lock animation against mid-air opponents
-For example, if you hit a mid-air opponent with Focus Attack Lv2, you will now land all of the pre-cinematic hits (but not the full ultra, I'm assuming).
Next quote, next character. I really should be double checking this shit though.