No double check, so it might not be 100% accurate.
YUN
-Target Combo 2 120 damage
-Target Combo 3 120 damage
-Target Combo 4 130 damage, -6 on block for second hit
-Target Combo 5 70 damage
-cr.LK has an upward extended hurtbox
-cr.MP damage from 60 to 50
-Higher height restriction for Raigekishu (dive kick), for LK, MK, and HK (all versions)
-+2 extra frames of hit, block stun on Raigekishu
-Senpukyaku (i'm assuming overhead) from 85 damage to 80 during Gen'ei Jin
-LK, MK, HK Zenpou Tenshin slowed to 11F, EX to 8F
-No throw invincibility on EX Zenpou
-EX Zesshou (lunge) hit distribution changed from 7/2 to 6/3, -1 on block
-MP, HP Kobokushi (palm) meter gain to +20
-LP Koboku is 25 frames total, MP, HP 45 frames total
-MP, HP Koboku damage from 160 to 140, stun from 250 to 200; chip damage for MP, HP to 30
-Active frames for MP, HP Koboku to 10
-Nishoukyaku (up kicks): LK only has invincibility up to (and including) the first active frame
-More landing recovery on all versions (including EX)
-MK Nishou from 130 damage to 110
-Tetsuzanko (shoulder): HP damage from 140 to 100, EX from 80+70 to 90+40 (130 total); during the projectile invincible parts of the move, Yun's hurtbox against physical strikes is expanded
-Gen'ei Jin is a second shorter, does less damage
Yang next.