cackhyena said:No seriously, you have to be joking.
Derp.
cackhyena said:No seriously, you have to be joking.
FindMyFarms said:Biggest advantage ryu's sweep has over akuma's is he can hit confirm into it on a crouching opponent, whereas akuma can only do it to standing opponents, and he can only force stand on crouchers at point blank.
Rice-Eater said:Yeah, that was my point I made earlier. Which Saty then quoted and tried to make me look like a moron without understanding the point, at least that's what I'm assuming. Ryu has a guaranteed combo into sweep, in any situation. Where as other characters like Akuma require there opponents to be standing. And that's why I said that I wouldn't be surprised if some if not most would trade his sweep for Ryu's so he can always strong/jab sweep a croucher. His vortex is his main game and if he hit confirms a croucher and has no meter for EX fireball he can't get the knockdown to start the vortex. Yes the trade off would be the fact that it's very unsafe, but it's not that hard to adjust to spacing it correctly most of the time.
Axis said:but akumas bnb can end with sweep; clp clp clp lk tatsu sweep, etc so he can pretty much guarantee an untechable in any situation as well
"0:01 amazing shot of all the Virtua Fighter fans."Pop On Arrival said:
That, and sweep doesn't connect on certain characters (Shotos for example).Rice-Eater said:Opponent still needs to be standing for LK tatsu to hit.
Corky said:No dawg, you fools still talking about sweeps :I?
Rice-Eater said:I made a quick post before going to work. I come home like 9 hours later to see that Saty rag on me and probably misunderstand my post. I just wanted to clear that up before we move on to Kara's interview.
This bugged the shit out of me when I first started up AE, I love trials too - even though I'm shit at them and most of them aren't feasible in practice.MIMIC said:And speaking of trials, why didn't Capcom include trials for the new cast? I love doing trials! ;_;
Karafacitis is a disease. Wash hair three times a day to alleviate symptoms.DryEyeRelief said:karaface monsters
Kadey said:
Been playing some third strike though. And dreaming about somebody.
Surprisingly there seems to be more people playing it at the moment. At least when it comes to GAFfers.
You still need to endure the trial of 2 dozen extra spicy KY buffalo wings.Corky said:Markman, where is my complimentary madcatz mlg pad? Haven't I suffered enough ?!
zlatko said:The rest I'm not sure about, but the ones I put a no next to, all have better sweeps than Ryu.
Rentahamster said:You still need to endure the trial of 2 dozen extra spicy KY buffalo wings.
Lost Fragment said:Looking at it that way is pretty short-sighted, imo. Not saying I agree with everything on his list, but it's hard to really compare one sweep that's good at one thing to another sweep that might be good at something different.
Also, Ryu's sweep is one of the most punishable normal moves in the game, but that doesn't keep it from having pretty good uses.
holdbrillanj said:That's what i have been saying all along. Anyways enough about sweeps. Let's talk about neutral jumps. Chun cleary has the best, it attacks both ways! NO ITS HONDA HE CAN MOVE IN THA AIR!! But gief does crazy stun, it's the best!
You think you're putting them in your mouth hole?Corky said:Endure? I think you meant to say enjoy, sounds like bliss.
Rentahamster said:You think you're putting them in your mouth hole?
Damn homie, sensitive much?Rice-Eater said:I made a quick post before going to work. I come home like 9 hours later to see that Saty rag on me and probably misunderstand my post. I just wanted to clear that up before we move on to Kara's interview.
The worst monster.DryEyeRelief said:karaface monsters
cold-bloodedImm0rt4l said:"0:01 amazing shot of all the Virtua Fighter fans."
Damn....
InsertNameHere said:At this rate with the power out it's going to be have been a whole week without any practice.
I'm going to have to go back to grinding execution again because I feel like I'll pick up the stick and have no idea what I'm doing, instead of the slight beginning feelings of familiarity I was developing.
BotoxAgent said:with my schedule, I've been used to not being able to play for a long periods, almost every other week w/out practice. I have come to accept at this point that I will always be a scrub and not get any better. But I am happy that I can still understand the game enough to enjoy it when I have time to play.
I'm pretty sure Zangief has 6 pre-jump frames, so it should be that?Corky said:how many frames do you have as zangief when ending an spd motion upwards + button before he jumps and you fail the input?
_dementia said:cold-blooded
USD said:I'm pretty sure Zangief has 6 pre-jump frames, so it should be that?
MarkMan said:quit dreaming about me, just msg me...
also, kara is mah dude <3
Final Showdown believe.Hitokage said:
Satyamdas said:Damn homie, sensitive much?
I wasn't ragging on you, I was just disagreeing with you. People can do that without intending to make you out to be a moron, you know.
I just think Akuma players would prefer to keep Akuma's sweep because as it is right now they can dance in and out of sweep range and throw it out relatively safely, and they all do. Not a lot of characters can punish a -9 move from sweep range even with Ultra. A -14 move is a lot more punishable and so they'd have to be a lot more careful about throwing it out randomly, which is why you see Ryu players use their sweep as a poke far less often than Akuma.
It does have a bit more pushback, but having 14 frames of recovery means that it is still a lot more punishable than Akuma's. I think Akuma's not pushing back too far is also advantageous for him, since it is safer on block and he is still in range to keep pressuring.prodystopian said:Doesn't Ryu's sweep have a lot more push back, though? I remember having trouble punishing his sweep often because of the push back even though the recovery was a lot longer (not saying it isn't punishable).
Satyamdas said:It does have a bit more pushback, but having 14 frames of recovery means that it is still a lot more punishable than Akuma's. I think Akuma's not pushing back too far is also advantageous for him, since it is safer on block and he is still in range to keep pressuring.
That's your problem. Don't fight up close unless you know what you're doing.h3ro said:Could anyone point me to a good Dhalsim tutorial for a beginner? I'd like to start playing him.
I know there are a few guys that main him here, Satyamdas and Art, any tips for a person just starting with him?
I feel like I'm teleporting too many times and relying way too much on jump back sniper. I'm connecting but the damage is really low and I end up getting blown up when I go in. I wish non-EX Up-Flame came out quicker as well.