gutabo said:
PS2: This is supposed to be from Japan, right? Well, where's the big tourney result backing it up? Even Akimo is using Free Jay now!
I think DeeJay is his online/secondary. I'm pretty sure Honda is still his main.
*edit* Reasoning for matchups huh.
ok
Threi said:
I personally would have it like this tbh:
DeeJay/Bison = 4.5-5.5 Bison
DeeJay/Rog = 4-6 Rog
DeeJay/Chun = 5-5
DeeJay/Gief = 5-5
DeeJay/Hawk = 6-4 DeeJay
I say slightly in Bison's favor because deejay has an extremely hard time dealing with scissor pressure from any range, especially in the corner. Despite it being even frames on block, any followup that deejay tries will be stuffed by bison's st.mk. lk and ex upkicks is the exception. So it is possible to break the pressure, but the risk/reward is heavily in bison's favor. cr. lk doesn't get tagged by lk sobat, contrary to popular belief, it starts up, is active, and recovers all before lk sobat even reaches it's active frames. It will be blocked. lk sobat DOES tag bison's cr.mk though. DeeJay cannot keepout bison nearly as well as guile can, his best normal antiair (st.mp) will lose to bison's jump-in hp (or give a nasty trade). Jumping HP is effective though. Bison's U2 is extremely effective on DeeJay, and bison's dashes make gaining ground a non-issue.
HOWEVER. DeeJay can pressure Bison rather easily. Bison has trouble with chars that crossup alot, between short hop and his crossup DeeJay can mess up bison just as much offensively as bison can mess up Deejay.
Balrog/DeeJay is rather simple. DeeJay cannot handle jab pressure. DeeJay can't do anything to prevent jab dash punches, and he can get in on deejay extremely easy. Low jumps that are hard to anti-air combined with great air-to-ground moves, deejay's rather slow normals, and you have a not-too-fun time.
DeeJay/Chun is the strange one. On paper, it should be HEAVILY in Chun's favor (DeeJay's major lacking area is his extremely poor footsie game, something that Chun excells at) but I don't see it as such. It's true that DeeJay has pretty much no footsie game, but he isn't a footsie char, he is a space control/mixup char (not zoning as people think, he is rather poor at that tbh). Chun of course can't utilize her great aerial moves, because deejay is one of the few chars that can match her in that area. lk sobat will hit so many of her moves, including her sweep. Chun doesn't like crossups either, and ex sbk can be so easily safe-jumped.
T.Hawk is so much easier to keep out than Zangief, and both are equally dangerous once they get in (Gief moreso even), having T. Hawk as a worse matchup makes no sense to me.
Honda/DeeJay i'm not too sure about. I think it's closer to even. Honda's jumping mp does mess up deejay's anti-air options, but you can adjust and use jump hp instead. It seems like it's tough for honda to get in either way.
In my opinion his standout matchups are
In the opponent's favor:
Bison (Slightly)
Balrog (Noticeably)
Rose (Slightly)
Dhalsim (Maybe)
Abel (Maybe)
Adon (Slightly)
In DeeJay's favor:
T.Hawk (Noticeably)
Makoto (Slightly)
Rufus (Slightly)
Ibuki (Slightly)
Cody (Slightly)