dragonballjoseph
Member
http://www.youtube.com/watch?v=w9cz2un9gzAThrei said:if sonic boom and flashkick was qcf guile would be horribly broken.
horribly, HORRIBLY broken
http://www.youtube.com/watch?v=w9cz2un9gzAThrei said:if sonic boom and flashkick was qcf guile would be horribly broken.
horribly, HORRIBLY broken
lolWiddly Scuds said:
DryEyeRelief said:At least we don't have to deal with his idiotic posts tn the MvC3 thread anymore. All on you sf4 guys. Have fun.
The Take Out Bandit said:I'm still wondering why we have charge characters in 2011.
Serious question.
Hitokage said:
SlamLOL said:Variety?
Some people prefer that style, as well.
Then he wouldn't be Guile.The Take Out Bandit said:Haha - obviously I'd want to see the move timing and damage tweaked accordingly.
SlamLOL said:Variety?
Some people prefer that style, as well.
rCIZZLE said:Anybody know if Guile's fk fadc u2 is still doable in AE? I'm trying to learn it but if it's just going to be removed then I'm not going to bother.
Was there a reason why his U2 was damage-nerfed? Seemed pretty pointless.simtmb said:It works but the damage is far less as Guiles max U2 damage is 300 in AE (420 in Super IIRC), and along with the damage nerfs to his flashkick AND general meter building with Sonic booms, it's hardly worth it in AE unless if you know that it'd end a match/round i guess..
Professor Beef said:Was there a reason why his U2 was damage-nerfed? Seemed pretty pointless.
EraldoCoil said:The hell!?!? Bunch of new people!?! New batch were approved!?!?
EraldoCoil said:The hell!?!? Bunch of new people!?! New batch were approved!?!?
Is the player list in the OP still accurate in that you're a PS3 player?the_log_ride said:New Members add me; looking for friendly non-rage inducing matches.
Joystiq said:Yesterday morning, Twitter was littered with folks trying to find out more information about the status of legendary New York City arcade Chinatown Fair. "#ChinatownFair" hashtags in-tow, rumor and speculation of the tweeters held that the arcade could be closing by the end of this week, with other reports stating March or later -- as it turns out, the arcade may not be closing at all. "I'm trying to see if I can relocate my business," owner Samuel Palmer told Joystiq last night.
According to Palmer, negotiations are still ongoing with his landlord -- a situation brought on by a failure to renew Palmer's previous lease agreement. "Samuel Palmer -- I'm not too sure if he had the lease renewed. So the landlord has an interest in raising the rent, and I guess he doesn't wanna pay it," manager Valentino Ventura told us, adding, "There is a possibility -- a remote possibility -- that we may be moving elsewhere. But we'll see how that goes. We plan to stay here."
Ventura further specified in a Facebook post that "[Chinatown Fair] may be relocating to Williamsburg, Brooklyn if disputes with the landlord are not settled" -- a notable move for an arcade that's been in operation on Mott Street in Lower Manhattan since at least the 1950s. But Ventura's not worried. He says that "the place makes plenty of money," and makes sure to point out, "We love our customers."
For now, Palmer is in ongoing negotiations for the store to stay put. And, at least for now, it's not going anywhere.
DryEyeRelief said:
The Take Out Bandit said:Haha - obviously I'd want to see the move timing and damage tweaked accordingly. However that's a hilarious video.
Variety doesn't strike me as a particularly valid counterpoint when the character could be tweaked to accomodate a new input command. Similar to how Sagat got overhauled going from Vanilla to Hokan Edition.
Wasn't Ono the one making like Barbie with the "Charge characters are haaaard"? At this point charge commands are just a legacy player concession, and seeing as how Capcom is appealing to a broader audience with the changes they made to the 4 series, it doesn't strike me as such a stretch that charge moves could be re-assigned to different inputs and the characters rebalanced so we don't end up with PC hacks Guile.
Not to mention as a Hokan player, that Guile video isn't too different from my average match experience with any given projectile character.
DarkoMaledictus said:Tsk tks such bad words... learn to live in a community...
Its obvious you and me don't see eye to eye, so i'll do this forum a favor and I'll ignore your posts from now on...ahh the good ole days of mirc when you could just ghost someone from your screen ;p.
Edit: There is an ignore list... ah perfect! Gaf always comes through !
-Deadpool- said:Noob post, don't crucify me.
Owned SFIV, had an immense amount of fun just screwing around, button mashing with friends. Have a little history with SSF2, SF Alpha 3 and SF EX3 on previous platforms. Never got serious though, again, just messed around in matches with my brother/friends.
Picked up SSFIV real cheap online a week ago, and after following this thread for quite some time, I feel compelled to (at least try to) get good.
Any starting tips?! I'm doing the Challenges, but even those feel tough, like I've missed some basics.
You lot using the standard controllers, or have you gone with the official pads and other peripherals?
Welcome!-Deadpool- said:Noob post, don't crucify me.
Owned SFIV, had an immense amount of fun just screwing around, button mashing with friends. Have a little history with SSF2, SF Alpha 3 and SF EX3 on previous platforms. Never got serious though, again, just messed around in matches with my brother/friends.
Picked up SSFIV real cheap online a week ago, and after following this thread for quite some time, I feel compelled to (at least try to) get good.
Any starting tips?! I'm doing the Challenges, but even those feel tough, like I've missed some basics.
You lot using the standard controllers, or have you gone with the official pads and other peripherals?
Professor Beef said:Was there a reason why his U2 was damage-nerfed? Seemed pretty pointless.
zlatko said:Most of pro SF Gaf is on a fight stick I'd wager. Really though the controller/stick doesn't make the player. If you can pull off what you want to execute with your character on your controller 99% of the time then you're fine.
Challenges are a good way to up your execution somewhat, but keep in mind a lot of those combos in there aren't practical in a fight.
If you want to get good accept and let it wash over you that you will lose a lot. Do not let it discourage you and really use every single loss as a moment to reflect on okay what worked and what didn't that fight----and why.
A good focus early on is the basics. When to block, what moves you have to stop someone from jumping, your good pokes, simple combos, and learning what your opponent is capable of. The fundamentals can take you really far in this game, more so than being able to hit a 1 frame link combo----a lot of good that'll do if you can't get an opening/set up for it or get demolished the rest of the time.
As long as you are willing to take losses you can learn more from the game. Want to improve your defense? Spend an entire fight doing nothing but blocking and teching throw attempts. Don't even worry about the fact you'll lose, but just see how long you can endure. Get hit by a shoryuken when you jumped in which lead to your loss? Don't jump once for the next 3 games, if you do 3 more games.
I know it sounds ridiculous, but things like that helped me be more comfortable in fights in various situations. Start small and work your way up.
My thoughts exactly. It's kind of why i'm not looking too forward to it, if it is a disc release i don't know if i'm going to buy it.2&2 said:Yup. All his million other nerfs should have been punishment enough for being a "good" character in Super. Hardly Vanilla Sagat territory, but the beat him to death with the nerf stick like he was 10x worse. Then they dump in the two S-tier twins to add insult to injury. Bleh. Looks like variety and "reasonable" balancing are going out the window so they can get people to buy the DLC characters by making them easily the best. Not happy with how they're handling things in AE.
The Take Out Bandit said:I'm still wondering why we have charge characters in 2011.
Serious question.
Guile (for example) wouldn't be any different if Sonic Boom were QCF and Flash Kick a DP motion. It would still be timed and handled by the presets of the game engine, and it would make using some of his moves with the FADC more effective.
Just given the context of where SF4 is with the game engine, you could most likely safely remove all legacy charge moves and come out with a better play experience for those characters.
All that said, Guile is probably my safest character as there's less room for error with his inputs and the new input softening system.
dragonballjoseph said:And I just broke 5700pp!
^_^
Killa Sasa said:Scrub, you'll never reach the masterdom that CatGirl attained.
noneofexion said:Anybody got good recommendations for custom soundtrack for SSFIV?
Electronic/beat type stuff, on the darker side (not dance-ish), good fight music?
Artists? Albums? No vocals preferred, they distract me.
noneofexion said:Anybody got good recommendations for custom soundtrack for SSFIV?
Electronic/beat type stuff, on the darker side (not dance-ish), good fight music?
Artists? Albums? No vocals preferred, they distract me.
-Deadpool- said:Noob post, don't crucify me.
Owned SFIV, had an immense amount of fun just screwing around, button mashing with friends. Have a little history with SSF2, SF Alpha 3 and SF EX3 on previous platforms. Never got serious though, again, just messed around in matches with my brother/friends.
Picked up SSFIV real cheap online a week ago, and after following this thread for quite some time, I feel compelled to (at least try to) get good.
Any starting tips?! I'm doing the Challenges, but even those feel tough, like I've missed some basics.
You lot using the standard controllers, or have you gone with the official pads and other peripherals?