reallyblack_vegeta said:Edit 2: Fuck it, the whole roster is "easy mode." If you know how to execute properly, "any" character become easy mode.
reallyblack_vegeta said:Edit 2: Fuck it, the whole roster is "easy mode." If you know how to execute properly, "any" character become easy mode.
Threi said:really
I jump to Rog because he requires the least amount of effort to win in the game. Simple as that. It's in his character design.black_vegeta said:Everytime an "easy mode" post is brought up, you jump straight to Rog. He's not just the only characters with a Staples "THAT WAS EASY" button yo.
Look how long it took for Rawg to finally get paid and win a major.
Threi said:Its fine though, the reason Rog has his tools (and most other charge chars) is because his moves require startup time, you can't do them on demand like motion chars. It's the only way they would be competitive at all. Charge chars without normals or other strengths to back them up would pretty much be terrible.
But unfortunately a lot of people who play motion chars fail to realize that, and thus we get the bitching about "Super charge fighter 4 being too lame", and so Capcom decides to listen to them, and put in more fucking divekick 3s chars to shut them up.
Fun times ahead :/
Imm0rt4l said:
black_vegeta said:I'm more in fear of dat Mak. Buffs galore.
I bet justin Wong doesn't have a lair like that =PImm0rt4l said:
Corky said:xbl
back roundhouse
???
Profit
AkumaHokoru said:yall are bugging.
Easy mode:
Characters that are easy to win with at any level
1. Balrog
2. Bison
3. Rufus
4. Honda
End of Easy mode.
AkumaHokoru said:yall are bugging.
Easy mode:
Characters that are easy to win with at any level
1. Shotos
2. Bison
3. Honda
4. Sim
End of Easy mode.
Threi said:ok. Since you avoided the definition that "easy mode" is in reference to a risk/reward ratio (something that Balrog FAR excels over the rest of the cast in this game), let's refer to easymode as ease of inputs. Balrog has some of the easiest links and hitconfirms in the game, solely due to his jabs. Bison at the very least requires some sense of timing for his c.short link. The extent of Balrog's input difficulty is the fact that you have to make sure of when you are ending charge moves in down-forward, or forward. The risk/reward for something like this however, is skewed heavily in balrog's favor though when you compare that same risk to another character like vega, where ending in downforward, forward, or upforward result in completely different moves, whereas Balrog's are largely the same.
Dexa said:fixed
Not that he needs them!black_vegeta said:Built-in TE sticks into the table, nice.
Nah you borked it.Dexa said:fixed
I'm not. I was going by black_vegeta's definition of what easymode is (which by his definition strictly related to the physical dexterity required to play the character)DryEyeRelief said:We've been over this. You're using risk/reward incorrectly.
AkumaHokoru said:yall are bugging.
Easy mode:
Characters that are easy to win with at any level
1. Balrog
2. Bison
3. Rufus
4. Honda
End of Easy mode.
_dementia said:Not that he needs them!
Dexa said:fixed
Shhhh... Leave Chun Li alone.BotoxAgent said:hey, where's Chun? XD
LOL wtf are you smokingDexa said:fixed
MIMIC said:Let's not kid ourselves. We all know who the easy mode characters are.
Balrog is total easy mode. I checked out my ranked character win rate with him (I ranked everyone up to C) and he's 68%, the 2nd highest not counting my mains. The highest is Sakura with 70%, but I wouldn't consider her "easy mode" though.
That jab of his is INSANELY good.
you can read my mindblack_vegeta said:Mash dat lp srk son.
black_vegeta said:That's because you are doing it right.
Threi said:and once again, Yun is indeed very well off in that department. Mixups/Specials that are hard to punish yet do a good deal of damage/set themselves up for another mixup situation are high reward for little risk. That does not change whether he's in AE or Vanilla.
Threi said:Its fine though, the reason Rog has his tools (and most other charge chars) is because his moves require startup time, you can't do them on demand like motion chars. It's the only way they would be competitive at all. Charge chars without normals or other strengths to back them up would pretty much be terrible.
But unfortunately a lot of people who play motion chars fail to realize that, and thus we get the bitching about "Super charge fighter 4 being too lame", and so Capcom decides to listen to them, and put in more fucking divekick 3s chars to shut them up.
Fun times ahead :/
12th is when the embargo ends.black_vegeta said:I'm surprised any Captivate SSF4 info has not been leaked.
Why can't it be the 14th already!?
It will probably underwhelm us since we've already predicted almost every possible outcome for AE.black_vegeta said:I'm surprised any Captivate SSF4 info has not been leaked.
Why can't it be the 14th already!?
Slamtastic said:12th is when the embargo ends.
If we're talking personal dates we which it could be already, I wish it was the 19th >_>.
hitsugi said:It will probably underwhelm us since we've already predicted almost every possible outcome for AE.
If Chun Li is easy mode I haven't unlocked it yetBotoxAgent said:hey, where's Chun? XD
_dementia said:If Chun Li is easy mode I haven't unlocked it yet.
black_vegeta said:The Relix special.
Backdash>c.hk.
Threi said:If we are going to make theories of situations that haven't happened (Yun in Vanilla) you can also argue that any opponent in that game has their risk/reward skewed as well due to Yun. "Risk" is not exclusively defined to raw numbers on a punish. You are failing to include the probability of getting punished in the first place. Also keep in mind that the more amount of tools a character has (and in turn the harder said tools are to punish), the risk/reward shifts away from the opponent. It becomes a higher risk to punish for the same reward.
You are aware that vanilla Sagat's sole worst matchup in that game was Akuma right? His tier ranking did not change. He was, and still is able to shut down a large portion of the cast with his mixup options, his health unchanged from both versions. According to you because of his low health the reward was not worth the risk due to the high damage output of other characters, but that isn't the case. Akuma was hell for vanilla Sagat players.
So no Yun's risk/reward will not have changed. There is a point where damage comes into play and outweighs the options (which doesn't happen to such an extreme in a game like SF4 anyways, maybe in other 2d fighters), but if plopped in vanilla he still has the tools to shutdown other characters, and considering the characters who were high tier in that game Yun theoretically shouldn't have any problem at all.
I thought the Relix special was lagswitching?black_vegeta said:The Relix special.
Backdash>c.hk.
LULZ_dementia said:I thought the Relix special was lagswitching?
Spiderjericho said:Question, where does Mike Ross get his fighting-game shirts from?
It's not Kineda/broken tier/triumvir it looks like.
I see him wear shirts from Meatbun.us from time to time.Spiderjericho said:Question, where does Mike Ross get his fighting-game shirts from?
It's not Kineda/broken tier/triumvir it looks like.
What reasons are that? He does well against the current top tier of SSF4 for different reasons than the current top tier of Vanilla, that is true. That doesn't really address your initial claim though, that it is due to risk/reward being a direct correlation of damage output. How Akuma does against Honda and Guile is irrelevant. How about how he does against SSF4 Sagat? Despite Sagat having his damage nerfed, the matchup is relatively the same, if not better for Sagat. That directly flies in the theory that raw damage output is what determines matches. It's toolsets of the characters.DryEyeRelief said:You've never played a good Akuma if you think Super Akuma is unchanged. Vanilla Akuma was hell for a bunch of characters, not just Sagat. He was Viper level in terms of insanity, two wrong guesses and you were stunned and dead. In Super, you have to have to be near pixels and on the wrong end of several mixups before being in the same condition. He's top tier in Super for different reasons (although rooted in the same strengths) because surprise surprise the top tier in Super are of a different likeness, including characters like Honda and Guile.
Viper is a poor measurement to base anything on. Viper for almost the entirety of vanilla was largely unexplored, it wasn't until super that we were starting to get a grasp of what she was capable of.DryEyeRelief said:A better method of measurement would be Viper no? A mid tier character in vanilla who remained relatively unchanged. In AE she's one of the better characters. I think I'm right putting Yun somewhere above that.
Don't put words into my mouth. I never said his "cheapness" transcends games. I stated that his strengths as a character would benefit him in all of the versions of street fighter, much like, say, Akuma. That is not to say that AE Yun plopped into another game would be weak, but it is to say that vanilla SF4 is not one of those games. Not that much has changed between the versions, what has developed most of all has been the mindset of players, and their abilities to make use of tools characters have in this game. Yun, has those tools.DryEyeRelief said:You're incredibly vague. What is it about Yun that makes his cheapness transcend games? You sound more like the victim of ono tweets more than anything. RF, a Sagat player, has stated that in AE, Yun is one of Sagat's easier matchups. You think he wouldn't have a problem against vanilla Sagat, Ryu, Akuma or Rog? Try again because believe it or not, AE Yun is not impossible to beat.
Yun has safe specials, ex variants included, fast meter gain, huge damage output when a super is stocked, and fast, easily hit conformable normals. For his pressure he is good defensively, with high priority, fast reversals that the opponent has to be aware of.DryEyeRelief said:If you're not going into specifics, I'll force you to. What is it about Yun that makes him cheaper than Yang?