AkumaHokoru said:
I am both going to bury and agree with kitz.
Why MK9 is bad.
The most important thing in a fighting game is the combat...and mortal kombat has always had these issues in the mechanics that should have been fixed long long long ago. phantom limb syndrome (yes this happens in other games but in mk it reaches absurd proportions) the fights dont feel very fluid its very herky jerky, and instead of fixing these problems they invented a bunch of (awesome) modes to distract you from the core game.
Why Mk9 Is good
They did alot of things to mess with the formula that I would love to see in a better crafted fighter. They arent afraid to take chances its just unfortunate that those chances are oft ignored.
WFG v EFG.
This argument is bullshit... Guilty gear put story mode in fighting games on the map. Complete with branching paths, Blazblu and Tekken also did this (though tekken's story mode was in the form of a beat em up that also owned)(kadey sorry hun but) world tour mode was a bonus mode not story mode..but it was fucking amazing and i would kill to have it again All of those games listed there are efgs. the only western fighting game to not get laughed out of the building even by people who played it is MK and it still suffers from too much distraction not enough fighting.
You don't need to bury me, as I'm mostly talking about game critics.
They would be the one which would enjoy the straightforward story mode of MK 9 ( because of how it's presented ). I own Alpha 3 and Guilty Gear so I know about their story / singleplayer mode, but it's all about how it's presented and MK is a much more casual friendly approach ( it's nothing short of watching an animated movie with voice acting which last 4-5 hours mixed with the typical 1 vs cpu fight ). I am 100% sure that we will be seeing comments from critics in the future which goes like this: the story in Tekken 7 make no sense / reduced to short CGI and it's unacceptable after playing the story mode in MK 9.
But yeah, the basic problems of MK are still present in 9 for me. This is quite frankly the ugliest martial arts display out of all credible FG if you can say so. The kicks and punches look like complete shit, often they connect even if they are 3-5 inches away from their target and it's obvious that there is a lack of knowledge toward martial art from the creators. A character doing a jumping kick and stopped cold in it's animation no matter if it hit or is blocked is ludicrous looking.
The philosophy in MK 9 where you can connect specials with normals to create long string of combos make for incredibly silly looking fighting imo. It's just lacking a physical credibility that is present in even an over the top game like Marvel vs Capcom 3. It just make sense for a character in MvC3 to make a long string because of the animations, logic behind moves and knocking down + OTG or bouncing against the wall and how you follow up. No such thing in Mortal Kombat, where you can link specials even if it doesn't make much sense based on what's happening on the screen.
I take it for granted when I play or watch japanese FG, but it's obvious to see the bad fighting when I come into contact with Mortal Kombat imo. Forget the specials of MK and just compare how characters perform their various punches and kick with SFIV to see the big gap in martial art knowledge ( moves with no power behind them causing juggle state or keeping a character in it, every character using the same type of uppercut or jumping kick, etc ).