DeeJay AE frame data finally gets released!
Notable changes:
1. st. MP...DEM ACTIVE FRAMES
2. cr. mp does a nice bit of damage now...now the 1 frame is actually worth the trouble, meanwhile he now gets options for guaranteed (albeit lower) damage in st.mk and cr.lk xx special.
3. speaking of st.mk, definitely his biggest change. No longer punishable on hit
first hit cancelable, and conveniently the first hit now does more damage than it used to.
4. Sobat FADC. Sweeeeeeeeeeeeeeeeeeeeeeeeeet.
5. His slide no longer has insanely, ridiculously, head-scratchingly bad recovery time anymore. (It recovers 5 frames faster, is active for 3 more frames)
Gunna be a bit trickier to use as an anti-air, but it will be better as a meaty ground move.
So overall his normals are still pretty poor, but Capcom threw DeeJay players a bone. Can't complain at all