ok I'm so done for now, spent 2 hours only practicing anti-air links instead of useful things -_-
Oni anti air links encyclopedia(corner only unless noted otherwise):
**= most useful/interesting
forward RH, forward RH = 200 damage(first RH must be close)
forward RH, DP(any non-EX): 140 damage
forward RH, EX DP = 250 damage(doesn't seem to be cancelable)
forward RH, EX tatsu: 190 damage
forward RH,Ultra 2 = 370 damage(doesn't seem to be cancelable)
jab DP, neutral jMP = 120 damage(knocks down)
**jab DP, forward RH = 105 damage(works mid screen, creates space)
**jab DP, RH tatsu = 120 damage(works mid screen, carries them very far!)
jab DP, any non- EX dp = 80 damage
jab DP, EX DP = 190 damage
jab DP, EX tatsu = 220 damage
jab DP, EX fireball = 140 damage
jab DP, EX fireball FADC ultra 1(horizontal) = 334 damage
jab DP, Ultra 1(horizontal) = 325 damage
jab DP, Ultra 1 (vertical) = 340 damage
jab DP, Ultra 2 = 226 damage (works mid screen!)
short tatsu, medium tatsu = 270 damage(works mid screen)
short tatsu, rh tatsu = 270 damage(works mid screen)
short tatsu, Fierce DP = 230 damage(works mid screen)
short tatsu, EX DP = 300 damage(works mid screen)
short tatsu, EX DP FADC EX DP = 316 damage(works mid screen)
**short tatsu, Ultra 1(horizontal) = 470 damage(full ultra!)
short tatsu, Ultra 1(vertical) = 410 damage
**short tatsu, Ultra 2 = 530 damage(works mid screen, full ultra!)
short tatsu, LP/fLP = 140 damage(reset, works mid screen!)
short tatsu, cLP = 135 damage(reset, works mid screen!)
short tatsu, MP = 180 damage(reset, works mid screen!)
short tatsu, bMP = 170 damage(reset, works mid screen!)
**short tatsu, FP = 210 damage(reset, works mid screen!)
short tatsu, LK/fLK = 140 damage(reset, works mid screen!)
short tatsu, MK = 150 damage(reset, works mid screen!)
short tatsu, RH = 150 damage(reset, works mid screen!)
**short tatsu, cRH = 210 damage(knockdown, works mid screen!)
**aerial RH Tatsu, EX DP = 230 damage(works mid screen)
**aerial EX Tatsu, Ultra 1(horizontal) = 361 damage
short slash, LP = 145 damage (reset, works mid screen)
**short slash, cRH = 220 damage (knocks down, works mid screen)
short slash, Fierce DP = 240 damage(works mid screen)
short slash, EX DP = 310 damage(works mid screen)
short slash, EX DP FADC Ultra 1(horizontal) = 481 damage(works mid screen)
**short slash, ultra 1(horizontal) = 480 damage(works mid screen, full ultra)
note: I just got this game a couple hours ago, so I might be missing things, but I think it's more or less complete, but let me know. there's a couple variations that I didn't include because recreating them wasn't really worth it because of the difficulty. anti air short tatsu, fierce DP FADC was one of them, because getting the first hit is stupid hard. Also, there's variations with medium and rh tatsus when the last hits anti air, but they're basically the same thing so I didn't test many of them. Same goes for resets with different starters. you get the idea. There's also some stuff I didn't test with Ultra 2 because I'm not that big of a fan of it. Oh well.
Of course, the vast majority of this stuff isn't that useful other than finding out the juggle points for Oni's different moves since we don't have any data yet. Obviously, short slash and tatsu allow for the most juggles, but jab dp is more practical.