BotoxAgent
Member
They need to buff Ryu's cr.mk and Cammy's SA....that was really a stupid move by Capcom.
Yeah, Fuudo knew exactly when to hit a button to stuff wakeup EX Seismo. Really good play.kirblar said:One of the problems Latif ran into was that Food just punished his EX Seismo wakeups over and over- are EX Burn Kick or EX Thunder Knuckle viable at all on wake up for "GTFO" moves?
I actually think you can give credit to Latif there for not pushing a button at all and successfully baiting the WU Ultra.kitzkozan said:Like I said in the EVO thread, Fei Long's Ultra 2 has never looked so good. There was one occasion where he correctly predicted what Latif wanted to do when he jumped, but initiated U2 just a fraction of a second too fast. Just gave his opponent a small window for not pushing a button.
It's no wonder that he pounded Wolfkrone and made him look like a scrub. He was being read like a book and that sick pressure got to him real fast...
USD said:I secretly wish there was a version of SFIV with "ultimate" character forms, with each character having the best version of their tools.
Imagine Sagat with his SFIV Tiger Uppercut damage and Angry Charge *shudder*.
Imagine Zangief with the option (based on the buttons used) to knock you down or keep you standing with EX Banishing Flat.
Imagine Cammy with her SFIV Cannon Spike damage, her SFIV/SSFIV Cannon Strike and Spiral Arrow, and her AE frame advantage.
Imagine Yun as... Yun.
Imagine all characters with both Ultra Combos available during the match.
The balance would be totally fucked, but by Dhalsim it would be totally amazing.
This will happen in 10 years and be released a Hyper SFIV XUSD said:I secretly wish there was a version of SFIV with "ultimate" character forms, with each character having the best version of their tools.
Imagine Sagat with his SFIV Tiger Uppercut damage and Angry Charge *shudder*.
Imagine Zangief with the option (based on the buttons used) to knock you down or keep you standing with EX Banishing Flat.
Imagine Cammy with her SFIV Cannon Spike damage, her SFIV/SSFIV Cannon Strike and Spiral Arrow, and her AE frame advantage.
Imagine Yun as... Yun.
Imagine all characters with both Ultra Combos available during the match.
The balance would be totally fucked, but by Dhalsim it would be totally amazing.
kirblar said:One of the problems Latif ran into was that Food just punished his EX Seismo wakeups over and over- are EX Burn Kick or EX Thunder Knuckle viable at all on wake up for "GTFO" moves?
USD said:Imagine Yun as... Yun.
Would that even be useful?HiResDes said:Bison should be able to combo off of landing Devil's Reverse into Ultra 1...That's all I need
Wouldn't be S-Kill edition without Tenshin -> UC1USD said:What I really want is Ultimate Fei Long: Seth Killian Edition. Super HK Rekku/CW invincibility and AE sweep combo and EX Rekka. Plus cancellable cr.MK, extended Tenshin range, and less UC2 recovery.
Hahaha, I had that in there originally, but wasn't sure if it was Seth Killian that said Fei would have it._dementia said:Wouldn't be S-Kill edition without Tenshin -> UC1
http://www.youtube.com/watch?v=B-vhUhKvanwUSD said:Hahaha, I had that in there originally, but wasn't sure if it was Seth Killian that said Fei would have it.
USD said:I secretly wish there was a version of SFIV with "ultimate" character forms, with each character having the best version of their tools.
Imagine Sagat with his SFIV Tiger Uppercut damage and Angry Charge *shudder*.
Imagine Zangief with the option (based on the buttons used) to knock you down or keep you standing with EX Banishing Flat.
Imagine Cammy with her SFIV Cannon Spike damage, her SFIV/SSFIV Cannon Strike and Spiral Arrow, and her AE frame advantage.
Imagine Yun as... Yun.
Imagine all characters with both Ultra Combos available during the match.
The balance would be totally fucked, but by Dhalsim it would be totally amazing.
I really miss this.Rocwell said:Bring back post K.O. hits! Also make it so you can't cancel out of taunts but make them do stuff like in 3s!
God's Beard said:If every character had more options, you wouldn't be playing a footsie game. The whole point of Street Fighter is that it's supposed to be measured and deliberate. Yun and Yang are trash characters because they're completely mindless. Look at how complicated Tokido's Akuma has to be to get consistent pressure the way he does. Now look at any Yun. It's just stupid. Even Seth has to put his life behind every mixup, but Yun just gets everything he wants for free.
Street Fighter should be about characters with defined playstyles interacting with each other. 3s was a great, great game, but it was a bad street fighter game. There's a reason 2 and 4 are the most popular, even if you don't like them. I know I don't like 4.
Devil's Reverse is a controllable move, but for Ultra 1 you need to have a back charge.HiResDes said:Bison should be able to combo off of landing Devil's Reverse into Ultra 1...That's all I need
Shame on you for taking PR talk seriously. They're is just doing whatever they think will result in a more commercially successful product.kitzkozan said:It's getting late for that with all these SFIII characters in it now. What a contradiction for Ono to state that SFIV is bringing back the franchise to it's SFII roots and putting in offensive monsters designed to work in a completely different game...
_dementia said:Shame on you for taking PR talk seriously. They're is just doing whatever they think will result in a more commercially successful product.
And let it do 1HP of damageImm0rt4l said:decrease startup and recovery on dudleys victory rose.
Mon corps est prêt.AkumaHokoru said:Working on the player titles for the ranbats. Official thread and start should be up by next week.
Street Fighter x IllusionsoftBotoxAgent said:omg, kuma @ your avatar lol
God's Beard said:If every character had more options, you wouldn't be playing a footsie game. The whole point of Street Fighter is that it's supposed to be measured and deliberate. Yun and Yang are trash characters because they're completely mindless. Look at how complicated Tokido's Akuma has to be to get consistent pressure the way he does. Now look at any Yun. It's just stupid. Even Seth has to put his life behind every mixup, but Yun just gets everything he wants for free.
Street Fighter should be about characters with defined playstyles interacting with each other. 3s was a great, great game, but it was a bad street fighter game. There's a reason 2 and 4 are the most popular, even if you don't like them. I know I don't like 4.
SamVimes said:Every monkey can learn execution given enough time, what makes Street Fighter good is footsies and mindgames and characters like Viper just skip them.
SamVimes said:Every monkey can learn execution given enough time, what makes Street Fighter good is footsies and mindgames and characters like Viper just skip them.
yeah that works pretty well.AkumaHokoru said:Mon corps est prêt.<-- my body is ready?
Kimosabae said:Dismissing powerful muscle memory tactics derived from dedication as "mindlessness" is such a trash conception. From my perspective it's "mindless", not to mention lazy. Not to say Yun, specifically, requires much dedication, because he doesn't, but I see this general objection trotted out far too often when criticizing execution-based gameplay in regards to this series (largely in regards to Viper).
It's like dismissing an athlete as "mindless" for training his/her body through focus and dedication when not actually competing. You don't dismiss an Olympic Runner as "mindless" for spending weeks, months and years focusing on training his/her body and mind to handle the stress of competition in a 100 meter sprint without objection. You wouldn't call Usain Bolt "mindless" after detailing his preparation for coming off the block and improving his reaction time, improving his Point of Max (where the average runner meets their maximum speed), and speed maintenance. Detailing the preparation alone, would exhaust the average human.
Everytime I see someone whine about an execution-heavy game/character being "herp derp" I just point and laugh at the irony ushered in by their blind irritation.
And that's why the current generation of fighters is such a joke in regards to their competitive value (MvC3 and SSF4 specifically). They don't reward or measure dedication the way they used to, IMO. Or at least, dedication in terms of execution. That's an obvious criticism at this point, sure, but that's a serious problem when evaluating the actual merits of competing in a video game. At least, IMO. You can trot out the cliche' chess comparison if you'd like, but that game has established itself in our culture as something else entirely. Video games are not Chess.
I'm not saying these games shouldn't be accessible, or that the game's engine should easily allow the theoretical "Perfect Match" to go unabated with no guesswork involved. No one wants zero-death combo dominated gameplay because that's geared too heavily towards the execution extreme, making it uninteresting as a game. Guesswork is part of makes a fighting game thus. But the ceilings are way too low, which is part of why I surmise the competition is so tight at the highest levels right now. The cap on a player's talent is more arbitrary than ever, allowing the competition to reach the higher levels quicker.
Meh.
God's Beard said:What the fuck? When did I say a damn thing about execution? Tokido's Akuma takes way more execution than Daigo's Yun.
Satyamdas said:
^^^SamVimes said:Every monkey can learn execution given enough time, what makes Street Fighter good is footsies and mindgames and characters like Viper just skip them.
So what? Do you think you can play Dhalsim at F. Champ's level without an equal investment of time? Time is not only devoted to sharpening execution, it is needed to learn how to avoid setups, how to play defense, how to create setups of your own, etc.Kimosabae said:Again, the oversimplification and lack of thought in this response is outstanding. You must have filtered this through the FGC response RPU (Response Processor Unit).
That's the point. Not everyone is willing to invest the time, which is intrinsic to dedication. Time investment comes at Opportunity Cost and is a finite resource. Thus, everyone cannot, and will not, dedicate/invest the same amount.
*edit*
Also, the implication that every human is uniform in their physiological makeup is hilariously thoughtless.
Kimosabae said:Sorry, I was mostly using your usage of the word "mindless" as a springboard to launch an argument against those that tend to dismiss offensive/execution heavy gameplay in fighters. I see the distinction with you is that you feel the barrier for Yun is too low for the rewards he gets, which I generally agree with (and I mentioned as much).
Kimosabae said:If I had my way, I'd hardly even touch Yun, if at all. I've been saying forever he's not "broken" by any means, he's just far and away the most versatile character in the game, donning the largest number of viable tools. He should be a template for boosting the other characters, instead of hacking away at everybody's hitboxes and framedata and putting them all in very particular gameplay box (read: Super. Yeah, it was more "balanced" but it was still largely boring compared to Vanilla). Characters like Yun and Fei only become frustrating to play against when you realize how restricted your character is in relation to them in terms of gameplay.
Gawtlyke postSamVimes said:Every monkey can learn execution given enough time, what makes Street Fighter good is footsies and mindgames and characters like Viper just skip them.
jlai said:http://assets0.ordienetworks.com/images/GifGuide/clapping/citizen_cane.gif[IMG][/QUOTE]
Makoto isn't guilty of that as well?