Satyamdas said:
You make the mistake in thinking I was comparing Sim's combos to Viper's combos. It takes much less time to learn Sim's than Viper's, but to learn all of Sim's normals for any given situation, to learn how to escape pressure without a reversal, to learn how to trap and zone your opponent, takes a hell of a lot longer than it takes to get FFF down pat.
I used that as one example of Viper's execution barrier. Execution barrier, by my definition, is the minimum threshold necessary to play a character competently enough to access the "meat" of the game (as you put it). Execution barrier is only one aspect of playing a character competently and it is relatively high for Viper. Because it is relatively high for Viper, she requires more dedication in this area.
Now, what's the measuring stick for these bolded assertions? If you want to make the argument that the focus is stronger for Sim regarding these gameplay elements (where the "meat" lies) - I can buy that. SSF4 AE Viper is an overall better character than SSF4 AE Sim. Sim has low life and low damage and he has to compensate through zoning his opponent and keeping them out. He has no traditional Reversal, but his teleport functions the same in allowing him to escape pressure, so your statement regarding that is demonstrably false.
But you want to make the assertion that Viper doesn't need to focus on trapping and zoning at all? Nah, son. Seismo, Seismo Cancel, Meterless FADC and Seismo Chains (for example) are tools that demonstrate otherwise. You'd consider this if you actually played the character to any reasonable degree. But you don't, and you have a shitty outlook on the character and its players that makes your reasoning specious. The difference between Viper and Sim (besides the fact that their emphases are different) is that Viper's very gameplay strategies and tactics require more dedication to execution, because much of her current gameplay is predicated on dextrous techniques. Thus, coupled with time investment necessary to comprehend the "meat" of the game in relation to Viper, she requires a relatively large degree of dedication. Which character requires more general dedication between Sim and Viper I could give a fuckless about arguing.
You'd like to pretend the character doesn't rely on strategies at all. Have more fun with that.
So execution is not the be-all-end-all thing that you promote it as.
Never propped it up as such.
Did I ever say anyone hits every combo perfectly 100% of the time? No. I said they can practice to the point where doing every move is TRIVIAL. If a player can rely on hitting his combos 97 times out of 100, then that execution can be considered trivial and irrelevant.
Again, your utilitarian bias towards Viper is obvious. When it comes to Viper, only the consequences matter, but when it's regarding Sim...
"Oh the trials and tribulations! I had to learn to deal with Wakeup Pressure with no Reversal, how to trap and zone and become intimate with each and every normal! I walked barfeoot in the fucking snow! Woe is me!".
Viper has no learning curve. It's all "Herp Derp".
I have played the character. I don't like the character. I don't need to main Viper to have an opinion about her movesets and damage and playstyle.
Of course not. But if you want to have a critical opinion that's worth a shit to someone that plays the character, it helps if your opinion is derived from premises refined from experiences playing the character.
I'll tell you what, in support of your argument: I hammered a nail with a hammer once or twice. I'm going to go tell the local carpenter his job is unskilled and "mindless" because, given enough time,
anyone can do his job/.
From here, you're probably going to want to make the assertion that I can't play Viper well, and that only those that do something well can formulate a critical opinion on it: an ad hominem which would swiftly invalidate your own statements.
at the bolded, I fucking LOL'd hard.
EX Seismo > Ultra and Burn Kick > Ultra require "relative" precision? Relative to what? A monkey mashing the stick? You've got to be taking the piss. At least SJC > Ultra requires some execution but even that is piss easy with practice.
Relative to Ryu/Ken's/Cammy's/Sakura's/Gouken's/Sagat's/Cody's/Adon's or any other character that has an FADC -> Ultra. These Ultra setups require no strict timing (read: performing Ultra ASAP after FADC is acceptable) - presumably because they cost half meter.
- Rog's Headbutt -> Ultra 1.
- Rufus' Ultra 1 Setups
- Chun's Ultra 2 Setups.
etc.
Basically, relative to any other Ultra in the game that can be comboed into.
Let's not forget that you chose to ignore (or don't know) that all Viper's setups require different timings - some of which are precariously similar to each other, making them easily confounding at times.
Also, sucks SJC Ultra is missed so often by top Vipers when it's so easy for you. You really need to show them your secret.
You can repeat your mantra all day, son. Doesn't make it truth. I beat you and a plethora of other Vipers enough to where I have no reason to be salty about the character.
I WANT TO 100% CONFIRM TO EVERYONE READING THIS THAT SATY HAS INDEED BEATEN MY VIPER NUMEROUS TIMES. JUST IN CASE YOU WERE DOUBTING THE VALIDITY OF HIS STATEMENTS.
Wait...
Expressing a negative opinion about a thing is not necessarily "hating" on it, nor does it mean one must be "salty". For being as verbose and pretentious as you are I'd figure you would know that, but I guess you gotta get your petty little insults in.
Thanks for the kind words!
So you are waking up as Viper, and rather than block a meaty or backdash, you mash out EX Seismo. Player was going for a meaty, gets hit and juggled, and you get a free 400 damage Ultra. Or instead, you go for HP Thunder Knuckle as a reversal to a jump in, it trades, and you get a free 400 damage Ultra. Or your opponent is waking up in the corner, you do a Burn Kick, they guess the wrong direction, you get a free 400 damage Ultra.
Shitty hypotheticals with the whiny slant ("mashing?"). Because getting hit by a Reversal into Ultra when pressuring on Wakeup is completely specific to Viper. The last hypothetical is on you, since BK won't crossup in the corner. Ever.
But hey, blame your ineptitude and ignorance on Viper.
*yawns*
Then maybe the mistake is that they made Yun too powerful in relation to the rest of the cast? Nooooo, couldn't be that.
That's a legit outlook, but I think powerful characters are fun. Games with powerful characters I find to be more fun than characters with relatively few (MvC3 > SSF4 in pure fun factor for me). Hence, my converse outlook.
*shrugs*
But hey, I'm not the one trying to seriously propose the argument "Viper players are mindless" without seeing how hilariously untenable that is under scrutiny. And you want to suggest there's problems with the way
I think.