entremet
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Where are you USD? Not close to any arcade with AE?USD said:Fuck, all this AE talk on the Sp00ky stream makes me really want to play it. Too bad it will most likely be a while before it hits consoles.
Where are you USD? Not close to any arcade with AE?USD said:Fuck, all this AE talk on the Sp00ky stream makes me really want to play it. Too bad it will most likely be a while before it hits consoles.
Spiderjericho said:And I guess the only issue Dementia or I were pointing out was just popularity and the number of people playing.
I'm in Georgia, and nowhere close to an arcade.entrement said:Where are you USD? Not close to any arcade with AE?
They probably just gave it projectile properties like Yun/Yang palm. You can test it out versus ex chickenwing or another projectile invincible move. Would be really nuts if he could cancel that into fireballs after nullifying one :lol_dementia said:I have to see that command normal on the screen. Is it like an armor move or something?
FindMyFarms said:You gonna make it out to FR mang!!?!?
FindMyFarms said:Wow... I never would have expected to hear that from you seeing as cvs2 is the complete antithesis of 3s
Wow, hardcore.esbern said:capcom is pulling E Ryu and Oni videos off of youtube: http://www.youtube.com/watch?v=GY1mi28a2tM&feature=player_embedded
_dementia said:Wow, hardcore.
Say, could it be in their right to remove any SF footage from youtube?
God's Beard said:I really like the idea of characters replacing rounds. It helps the game auto-balance itself to a certain extent.
I love 3s, but I don't think it's a really well made game. Parries are too inflexible a system and they force the game to be played a certain way. There needed to be more of a gimmick to them, maybe meter cost for a successful parry guess or something. Or maybe builds up your own stun? The way it is, there's no reason not to parry if you can do it. There's a little less thinking, so the player base gets really top heavy towards execution-oriented players with a huge knowledge base like Kuroda.
Jojo's comeback mechanics are more subtle. There's pushblocking that moves the opponent a character or two away, a counter that does a little damage and can't be followed up, unlike 3s, and chip damage doesn't kill. My favorite thing about SF4 is killing people with chip damage, but I do think it's handled really well within the mechanics of jojo's bizarre adventure. It's like Steve Harrison said, I don't want to get hit unless I let the other guy hit me. In SF4 or Marvel, there are situations where the game is determined before the final hits. That doesn't happen in Jojo or CVS2.
My real favorite mechanic in Jojo are how flexible dashes are. In SF4, back dashes have invincibility. In Jojo, they're completely vulnerable, but you can walk cancel them at any time, and do sliding normals DURING the dash. It's almost like having a constantly oiled hakan in AE. Plus, there are like 5 different jump types(normal, short, super, super hop, double) and air techs so movement feels really good unlike Street Fighter where you're always sliding around.
Then you get to the meat of the game, tandem unblockables, throw loops, leveling up, stances, insane fake crossups, and you really have more fun than any other game. It's the pacing of marvel with the intensity of street fighter.
entrement said:Can't say I feel sorry for Capcom in this. Time release characters are dumb, and the concept is so antiquated. Just release all the new characters at the debut.
Kimosabae said:My kind of game.
God's Beard said:I'm not saying top-heavy as in the best players are so much better than intermediates, I mean there's only one type of player on the top.
Kimosabae said:I totally understood you. I like games that reward every ounce of diligence, will and knowledge more I display towards the game than the next guy.
Spiderjericho said:Saw this on SRK, here's the video with the Wolfkrone controversy:
http://shoryuken.com/media.php?do=details&mid=9086
Spiderjericho said:Saw this on SRK, here's the video with the Wolfkrone controversy:
http://shoryuken.com/media.php?do=details&mid=9086
God's Beard said:Ok, I don't think we're on the same page here. I'm talking about a game that only rewards one type of playstyle, regardless of diligence, will and knowledge. People who use parries the best win at a high level. They're too strong, and there's almost no punishment. If you spend 10,000 hours learning how to zone people out, you're still only going to get so far.
In ST, you can zone, you can rush down, whatever. You can play footsies for years in CVS2. In Jojo's bizarre adventure you start getting some real variety. Street Fighter 4 rewards creativity more than 3rd Strike. Sure, SF4 starts to cap off earlier than 3s due to the mechanics of the game, but at least you can reach that level with different strategies(3 of them!). Hell, that's my main problem with almost every Street Fighter game. The strategies are too similar. It's whoever's the best at abusing invisible boxes. You get to a certain point, and there are fewer and fewer things to think about.
In Jojo, hitboxes are pretty insignificant compared to the properties of your moves. Almost every character plays the game significantly differently than the previous one. Some characters can turn into two characters. Some characters can preload combos. Some characters can siphon off the screen and change the properties of their moves. Some characters can stop time. There are drastic gimmicks that make playing each match radically different from the last. You could say the same thing for Marvel 2 if it weren't for the tier imbalance. Marvel 3 looks even better.
In Street Fighter, you basically have fireball characters, mixup characters and grapplers. Ryu, Ken, Sagat, Akuma, Guile, Dan, and now Evil Ryu. They're all the same fucking dude with adjusted sliders on their stats. How many characters have real flavor? Hakan?
I like SF4, and I like 3s. It's just so goddamn boring compared to what a fighting game could be. Maybe I'm just tired of measuring out ranges for crouch fierce into forward medium kick to set up an ambiguous crossup. Look at Tokido, Mago, Daigo, Arturo, Wong, Champ. Everything is so fucking measured. I don't even know how I got on this tangent, that's how frustrated it makes me. I think I'm too tired to be posting right now.
Team Wolfkrone here. On an accidental pause taking the round is some bitch shit, but that isn't what happened in this case.Wolfkrone said:I have never taken a round before but I did this time because he got up and began to taunt and dance in disrespect. gave me no choice
Wrong dude, he paused it so that he could get up and dance and taunt, and then unpaused it when he was done trolling and sat back down.FindMyFarms said:edit - just want to add though that if flash paused INTENTIONALLY then that's immediate DQ, but its clear it was an accident as he unpaused it right after.
Satyamdas said:Wrong dude, he paused it so that he could get up and dance and taunt, and then unpaused it when he was done trolling and sat back down.
FindMyFarms said:Hmm... with regards to pausing, the usual snippet added to official rulings is "pausing that affects the outcome of a game will result in the lose of a round." So if someone paused in the middle of giefs ultra when the other player has 20% life left, that's not grounds for assigning a DQ.
In the Wolfkorne/Flash match though Wolf still had life left after the ultra. The debate then is whether the pause mid ultra affected wolf. Ultimately the ruling is at the discretion of the tournament organizer and NOT the player. That scenario is a gray area though.
edit - just want to add though that if flash paused INTENTIONALLY then that's immediate DQ, but its clear it was an accident as he unpaused it right after.
Satyamdas said:Yeah, watch the video again, he pauses it purposefully as he's sitting down so that he 's sure he has that VLX steady and is ready for Krone's wakeup, and unpauses right after. Only reason for the pause? Because he stood up to taunt. Not accidental.
See that's bullshit though. What would've been cool is if Flash could've resisted the urge to be a taunting jackass. Why should Krone have to be "cool" about some fool taunting in his face and then pausing the game so he can be ready for his wakeup? If anything taking the round is a nice taunt back at Flash.God's Beard said:The ruling is ALWAYS at the discretion of the player, that's the whole problem. Everyone knew what the rules were. It's the fact that Wolf decided to take the round as a way to win that he wouldn't have gotten is what's fucked up. He had no ultra, a 50% life deficit, he was knocked down and the next special would have chipped him out. If Wolf would have said it was cool like most players, they would have played on. Instead he kept the round.
Watch the video again. When he pauses it, it's after the ultra was finished and it was clear Krone wasn't dead, so he paused it really quick to get situated before Krone's wakeup. If he didn't stand up to taunt, he wouldn't have had to pause it.God's Beard said:He paused to taunt because he assumed the dude was dead. The ultra wasn't finished and wolf had very low health.
God's Beard said:The ruling is ALWAYS at the discretion of the player, that's the whole problem. Everyone knew what the rules were. It's the fact that Wolf decided to take the round as a way to win that he wouldn't have gotten is what's fucked up. He had no ultra, a 50% life deficit, he was knocked down and the next special would have chipped him out. If Wolf would have said it was cool like most players, they would have played on. Instead he kept the round.
Satyamdas said:Yeah, watch the video again, he pauses it purposefully as he's sitting down so that he 's sure he has that VLX steady and is ready for Krone's wakeup, and unpauses right after. Only reason for the pause? Because he stood up to taunt. Not accidental.
God's Beard said:The ruling is ALWAYS at the discretion of the player, that's the whole problem. Everyone knew what the rules were. It's the fact that Wolf decided to take the round as a way to win that he wouldn't have gotten is what's fucked up. He had no ultra, a 50% life deficit, he was knocked down and the next special would have chipped him out. If Wolf would have said it was cool like most players, they would have played on. Instead he kept the round.
Technically Flash losing the round for pausing when the Ultra didn't kill him may indeed be right, but I think the point is that a third party should make the final call. From the sounds of it Wolfkrone simply took the decision upon himself, which seems... questionable, even if he was in the right. I mean he could have just refused to carry on until a judge or organiser was called in to make the decision.Satyamdas said:Yeah, watch the video again, he pauses it purposefully as he's sitting down so that he 's sure he has that VLX steady and is ready for Krone's wakeup, and unpauses right after. Only reason for the pause? Because he stood up to taunt. Not accidental.
robut said:Scrub question but why is it ok to pause during a killing ultra? Can you skip to the next round quicker? Is it just for taunting someone and rubbing it in?
Satyamdas said:Now if you were to pause in the middle of a DBJ combo, that totally throws the flow of the match off and screws the offensive player.
SATYYYYY!!! Nice avatar! <3 sasquatch!Satyamdas said:Yo Gutyyyyyyyyyyyyyyy!!! What's up man long time no see! You know we miss you in XBL Gafchat!! Hope everything's good with you. And wow I had no idea Makavelo was a booster, I remember playing him a lot a while back. Many, many spammed Buttslam. I just figured a lot of people couldn't deal with it and thats how he was racking up wins.
As for that SF online, don't listen to threi. The only bona fide beast we have is jlai. Everybody else just scrubs it up to various levels. Would be cool if you could stop by sometime and put him in his place cuz I'm getting kinda tired of him completely dominating me no matter what game we play ^_^.
I remember my shock when I found out that wolfkrone's GT was porkloafking... I was like "hey it's that very nice viper player I used to play and mostly beat(even tho he's clearly the better player) just because that matchup is so stupidly in honda's favor and lag doesn't help him at all". But he never ever dodged/kicked me and it was never easy, he made it look like it was in his favor most of the time(I always had luck or lag helped me). Still it's a retarded matchup!FindMyFarms said:What did wolfkrone do that got everyone in a tussle? I dunno why peeps go after him so much, he's my dude! We used to play every night when vanilla was teh hawtness.
God's Beard said:Jojo's Bizarre Adventure is the greatest competitive fighting game ever made. CVS2 is second best.
People don't know about good games. SFsnore, Tekken whatever, Blazbleh, might as well play Evil Zone.
But surely then he'd go from being a worse version of Akuma to being, well... Akuma for all intents and purposes (even sans the demon flip)?LeMaximilian said:Played Evil Ryu once tonight, got like a 5 game winstreak. He seems alright, but not incredibly interesting. Overall felt like a worse version of Akuma. His new axe kick move seems like total crap, could never find a use for it yet.
Although, his walkspeed seemed pretty good. Burning 3 meters for low forward FADC U2 is cool n all, but I feel like he really needed an air fireball. At least that U2 looks badass as hell.