Switch 2 Display Tested. Afterimage is due to "incredibly slow" response time

Sometimes it's hard to tell what's a real anecdote and just drive by posting. Can you really see this just moving tiles on the home screen? Just because it's worse than Switch 1 doesn't mean it's that horrible, even if it is sad and dumb.

I had to set up this test in Sonic 2 to tell the difference but I guess I'll go into the home screen when I get home lol
 
This doesn't matter to the average Nintendo user. Gameplay > screen response time. For those 17 ms or less, nothing else matters when you're locked in, it's just you, the game, and family.

paul walker vin deisel GIF
 
Actually reading the article it appears to be a decent IPS LCD screen with the only major exception being that response time. I think John might be correct if they are not using overdrive on the LCD panel. Which should hopefully mean it can be fixed.
 
Honestly the ufo test screenshot is that bad its like I cant even understand how it can be that bad.....

How did they actually find a display this bad, hahaha. Jeeeebus, Nintendo you out did yourselves.
 
Actually reading the article it appears to be a decent IPS LCD screen with the only major exception being that response time. I think John might be correct if they are not using overdrive on the LCD panel. Which should hopefully mean it can be fixed.

Yeah, overall, it isn't bad. I added a summary of the findings to the OP
 
Very noticeable when scrolling through the character select screen in MKW. Oddly I didn't notice it as much while actually racing.
That's motion blur for you, it's hides the screens flaws, try playing a game with no motion blur, can't believe Nintendo will get away with this again, is because the mainstream media don't call them out.
 
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Link to tests, you will need to translate in your browser:

Not all bad. Some of the testing is very positive

Edit:

Summary of findings....

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Built in speakers are now a feature of the display? Support Firmware updates? Can be charged via USB-C? I am not sure I need to give them cookies for the display being flicker free but fine… happy it is uniform.

VRR (only in handheld mode and most games do not take advantage of it), Wide color gamut, 1080p (for a 2025 screen…) is double counted (pixel density function of the size and resolution) and 120 Hz support essentially… is the same list of positives we knew with some gotchas.

The negatives like HDR that may result in more washed up colours and now the even worse than OG Switch response time, etc… seem quite inexcusable but even the article calls it "sufficient as an accessory to Switch 2" 😂.
 
Built in speakers are now a feature of the display? Support Firmware updates? Can be charged via USB-C? I am not sure I need to give them cookies for the display being flicker free but fine… happy it is uniform.

VRR (only in handheld mode and most games do not take advantage of it), Wide color gamut, 1080p (for a 2025 screen…) is double counted (pixel density function of the size and resolution) and 120 Hz support essentially… is the same list of positives we knew with some gotchas.

The negatives like HDR that may result in more washed up colours and now the even worse than OG Switch response time, etc… seem quite inexcusable but even the article calls it "sufficient as an accessory to Switch 2" 😂.

I mean.....it is "sufficient".
 
hahahahahah
hahaha
haha Haha Hah hahaha ahahahahahah hahahahahahah

got a switch 2 on release date. sold it to a friends friend because he wanted it and i didnt really care.

what a shitshow this device has been.

Fuck nintendo for giving us crap. glad i dont own this POS with all the news that came out after it released. iam sensitive for this garbage so i wouldve noticed instantly ....


Well, lets see how long it takes for Metroid 4 to be playable on PC ....
 
Built in speakers are now a feature of the display? Support Firmware updates? Can be charged via USB-C? I am not sure I need to give them cookies for the display being flicker free but fine… happy it is uniform.

VRR (only in handheld mode and most games do not take advantage of it), Wide color gamut, 1080p (for a 2025 screen…) is double counted (pixel density function of the size and resolution) and 120 Hz support essentially… is the same list of positives we knew with some gotchas.

The negatives like HDR that may result in more washed up colours and now the even worse than OG Switch response time, etc… seem quite inexcusable but even the article calls it "sufficient as an accessory to Switch 2" 😂.
i mean they out-nintendo'ed themselves, its worse than a 2017 launch switch.
If budget phones can get nice high-refresh hdr screens, there's no excuse for Nintendo.

On the other hand, though, it's a perfect strategy: cheap out now, make mad bank on early adopters and hype, and get a better (but still cheap as fuck) screen down the road for a revision of the hardware.

Win-win.
 
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Maybe that's it for me. I still play my PSP-1000 occasionally so my bar for LCD screens is really low.

PSP released 2004, one of the very first commercial applications for LCDs..it was revolutionary for its time. It shouldn't even be talked about here...ever

But its Nintendo...always compared to the PAST and barely edging it. Lol

Jeez barly 1.9x the performance of PSP from 21 years ago?

3x LESS than Steam Deck? AND Slower than its own predecessor? LMAO

Never change Cheapendo! Lol
 
PSP released 2004, one of the very first commercial applications for LCDs..it was revolutionary for its time. It shouldn't even be talked about here...ever

But its Nintendo...always compared to the PAST and barely edging it. Lol

Jeez barly 1.9x the performance of PSP from 21 years ago?

3x LESS than Steam Deck? AND Slower than its own predecessor? LMAO

Never change Cheapendo! Lol
lol stfu weirdo.
 
If the Miser Kings can save a nickel using decade old hardware, they'll move mountains to make it happen. Nintendo are truly the cheapest mother fuckers on planet earth.
 
That sucks for people who own this and is an issue for them. Some stuff just doesn't get a pass with me in general regardless of what screen it is, and ghosting is one of them.

Paying for a potentionally new, more expensive OLED model in the future to fix the issues of today is not a positive and you shouldn't celebrate having to buy the same console twice to the games of today or last gen.
 
I mean.....it is "sufficient".
So was PSP 1k - but it is a bit galling to see this on a modern panel.
These numbers are worse than PSP Go/PSP3000 - though it is about half of PSP1k (just to be very clear where that landed).

PSP released 2004, one of the very first commercial applications for LCDs..it was revolutionary for its time. It shouldn't even be talked about here...ever
Fun bit - PSP actually had a better response screen 8months from launch (well the early dev-units did). It was only when retail/final hw hit that we realized where it landed, I still remember the dev community reactions.
 
If budget phones can get nice high-refresh hdr screens, there's no excuse for Nintendo.

On the other hand, though, it's a perfect strategy: cheap out now, make mad bank on early adopters and hype, and get a better (but still cheap as fuck) screen down the road for a revision of the hardware.

Win-win.
Budget phones can get such screens due to the economies of scale involved in producing possibly hundreds of millions of the same screen type. That won't necessarily apply to a 7.9 inch screen.
 
Budget phones can get such screens due to the economies of scale involved in producing possibly hundreds of millions of the same screen type. That won't necessarily apply to a 7.9 inch screen.
Most of those screen are in the 6.5/6.7 inch region.

And there's tablets with good screens too.

Nintendo surely can get a great deal for a screen that will sell many, many millions of copies.

Do we know who is supplying them?
 
So was PSP 1k - but it is a bit galling to see this on a modern panel.
These numbers are worse than PSP Go/PSP3000 - though it is about half of PSP1k (just to be very clear where that landed).


Fun bit - PSP actually had a better response screen 8months from launch (well the early dev-units did). It was only when retail/final hw hit that we realized where it landed, I still remember the dev community reactions.

Not suggesting "sufficient" is a high bar. It does the job. I'd love to know what the price difference would have been for an OLED.
 
I don't think this is going to register for the average Nintendo customer, but for the extreme gamers like us it's an absolute deal breaker.
Based on the responses in this thread, it sounds like some screens might have it worse than others. I'm not sure how anyone could not notice it or say it's not that bad. It's like someone saying they can't see the difference between 30fps and 60fps.

Justin Timberlake What GIF
 
Meh, I haven't noticed any such issues with mines. Absolutely no complaints with how it looks or runs. Maybe some people got display screens with lower quality?
 
Yesterday I tried Sonic origins and Mario WiiU/Wonder on it after some people said it was more noticeable on 2D games, green hills zone and a couple of Mario courses later and I never notice anything.

I genuinely wonder (I assume people are being honest) if that its not 2 different manufacturers of screens and one of them is not as good.

I'll have to give my copy of Wonder a go. So far I didn't know this was a thing. Haven't noticed any ghosting, which when usually present annoys the hell out of me.
 
The... what? In the comparison chart in the OP the response time for an LG CX (the model I have, incidentally, I doubt newer models are worse) is 0.32ms.

Now, 30fps does look really janky on it, but that isn't because of response time.
Yeah, it's more of the opposite. It's due to the near instant response time of the pixels making you see the individual frames.

OLEDs are COLOR CHANGE... -hold-... COLOR CHANGE

LCDs are COOLLLORR CHAAAANNGGEEEE -hoooold- COOLLLORR CHAAAANNGGEEE

The long CHANGE is the pixels changing to a different color. Hold is because they are sample and hold displays.

And because of those long changes, you see less of each frame clearly, making it blurry.

Same thing happens on a CRT. About 2 years ago or so I hooked up my Wii U to my HD CRT and played Xenoblade X on it after playing it on my 4K TV beforehand. Looked freaking great, but holy shit being able to see each frame so clearly made it jaring.

CRTs are CHANGE CHANGE. No hold. Instant. So it was even a bit worse yet than an OLED.
 
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