Robb
Gold Member
No way JoseSo do we think Nintendo will be taking a small loss on this and depart from selling all their consoles for profit?
No way JoseSo do we think Nintendo will be taking a small loss on this and depart from selling all their consoles for profit?
the rumors have been for a while top end was ps4 pro. so maybe
Switch Next/2/NG/Whatever will use a custom SOC based of Orin. It's called T239 Drake.
It's existence was rumored ever since 2021 by known Nvidia leaker Kopite7kimi.
Leak: Switch 2 to use Orin T239 Nvidia Soc , PS4 and PS4 pro performance Without DLSS
this has been leaked long time ago, but it means it will have PS4 power in portable mode and PS4 pro docked this is without counting DLSS, and if nintendo uses enough Ram and UFS 3.1 or better storage it is going to be pretty close to current consoles CPU should have better performance than...www.neogaf.com
It's kinda crazy to think about that Switch 2 will rock an SoC designed in 2021 to be used from 2024 onwards for the next 5-7 years.
Can it be that good or maybe things aren't set in stone yet?
You can make still rough comparisons between Ampere and RDNA 2 parts using TF figures, since the ratio between compute and fillrate, texture rate, memory bandwidth etc. generally doesn't change too much. When you do this you find that Ampere parts have about 70% of the performance of RDNA 2 parts at the same number of Teraflops. So a 4TF Switch 2 should be roughly equivalent to 2.8 TF RDNA 2 part or a 3.5 TF GCN part (PS4/PS4 Pro). So it would still be behind the PS4 Pro.Yeah. Means absolutely nothing relative to any console that currently exists. If the number is true, for example, it will CRUSH the PS4 Pro… not equal it or fall just short of it. It will CRUSH it. Comparing teraflops different generational architectures in the same brand and especially between totally different gpu brands cannot be directly compared.
Games made by Nintendo 1st parties will be amazing, but Gamefreak will somehow still manage to churn out subpar garbage.I'm incredibly eager to see what next-gen Mario and Zelda will look like. I hope they both sport luscious green fields of tall grass I can run through.
This is the unfortunate truth.Gamefreak will somehow still manage to churn out subpar garbage.
My god the copium in this thread. It’s designed in 2021 as a cut back version of an older chip. Is not high end. It’s been 20 years, people. How long till you realise that Nintendo is not in the tech race? They don’t need your enthusiast tier ass.It's kinda crazy to think about that Switch 2 will rock an SoC designed in 2021 to be used from 2024 onwards for the next 5-7 years.
Can it be that good or maybe things aren't set in stone yet?
My god the copium in this thread. It’s designed in 2021 as a cut back version of an older chip. Is not high end. It’s been 20 years, people. How long till you realise that Nintendo is not in the tech race? They don’t need your enthusiast tier ass.
I don't see it that black and white, the OG Switch SoC may not been high end but they designed it to push for as much performance as possible with the given small thermal envelope and reaching 3 hours gameplay at full throttle.
The Switch as a mobile device being as good or better than the WiiU is definitely a testament that Nintendo is pushing for high tech and performance again.
Only GAF is a crazy enough place to be able to read this sentence.a testament that Nintendo is pushing for high tech and performance
I agree but a 1536 ALU part at 1 GHz would still deliver decent performance for a handheld. Ampere is old but still pretty performant and had good power efficiency even on Samsung's crappy 8nm process.My god the copium in this thread. It’s designed in 2021 as a cut back version of an older chip. Is not high end. It’s been 20 years, people. How long till you realise that Nintendo is not in the tech race? They don’t need your enthusiast tier ass.
Yes of course. And it’s probably going to be my first Nintendo console in 20 years but I’m managing my expectations with the facts in mind.I agree but a 1536 ALU part at 1 GHz would still deliver decent performance for a handheld. Ampere is old but still pretty performant and had good power efficiency even on Samsung's crappy 8nm process.
Switch has already feature parity with PS4/Xbone
What's wrong with that? I'm willing to learn if you can teach something I don't know (which can be plenty, btw).
It’s designed in 2021 as a cut back version of an older chip.
I was going with the rumored 1250 CUDA cores. Also meant handheld not docked.How? The rumor are the switches GPU will be a version of the MX570 or a RTX 2050,at 700MHz,it should be slightly over 2 Ampere TFLOPS.
OG Switch was based on a 24nm and it's rework 16nm which was why the battery life increased. For the same amount of battery as the original, they could have increased the MHz rate but chose not to. When the die shrinks it requires less power to run at the same rates. 7nm Ampere requires much less power to run at 700mhz than 24nm Maxwell.Switch 1 was 384Mhz in portable so why on earth Switch 2 will be close to 700mhz? 400ish maybe at best because it's Ampere but I doubt it.
Edit: Sorry I thought we are talking about portable.
Switch 1 was 384Mhz in portable
I don't understand this. Can someone explain to me why the Switch successor would be less powerful in handheld mode?
I ask because this isn't the case for the Switch. The dock is just there to connect to the TV. It doesn't give the switch a boost in power.
I don't understand this. Can someone explain to me why the Switch successor would be less powerful in handheld mode?
I ask because this isn't the case for the Switch. The dock is just there to connect to the TV. It doesn't give the switch a boost in power.
The console runs at higher speeds when docked. You get a resolution boost most of the time. Most games still run like shit though.I don't understand this. Can someone explain to me why the Switch successor would be less powerful in handheld mode?
I ask because this isn't the case for the Switch. The dock is just there to connect to the TV. It doesn't give the switch a boost in power.
It's actually the opposite, Switch needs the battery to last and the temperature to stay at health values, so I'm handheld they reduced the GPU and RAM clocks, the CPU stays the same since, I assume, main logic could be badly affected if devs tie the logic to frequency of something like that, therefore you see basically any game having different performance in portable and docked modes, mostly further reducing resolution and graphic effects in portable since the GPU runs at a much weaker profile.I don't understand this. Can someone explain to me why the Switch successor would be less powerful in handheld mode?
I ask because this isn't the case for the Switch. The dock is just there to connect to the TV. It doesn't give the switch a boost in power.
It is the case on the Switch. The GPU runs at 768 MHz when docked and about half that when handheld.
You are confidently incorrect. The Switch massively downclocks the GPU in handheld mode VS docked, the clock speed in handheld mode is less than half. In terms of TFLOPs it's something like 0.39 in docked mode and 0.16 in handheld.
This, of course, is to save battery power. No need for that when docked.
The console runs at higher speeds when docked. You get a resolution boost most of the time. Most games still run like shit though.
It is the exact same hardware, it just only runs with the portable performance profile onlyI see. Thanks for the replies.
So, all you're getting is a downgrade in resolution when in handheld mode. It's not as if the Switch Lite is vastly less powerful than the OG switch for example.
Which would mean for the next Switch, it could do 4K in docked mode, but reduce this to 1080p in handheld mode to save battery.
It's actually the opposite, Switch needs the battery to last and the temperature to stay at health values, so I'm handheld they reduced the GPU and RAM clocks, the CPU stays the same since, I assume, main logic could be badly affected if devs tie the logic to frequency of something like that, therefore you see basically any game having different performance in portable and docked modes, mostly further reducing resolution and graphic effects in portable since the GPU runs at a much weaker profile.
In portable mode switch GPU has 236 GFLOPs while I'm docked mode it has 393 GFLOPs with higher GPU and memory frequencies since it's not relying on battery power and active cooling can run without limitations, the dock isn't only for TV output, it also tells the console which performance profile to use.
I wonder if Nintendo will succeed in making anything as gorgeous as Ghost of Tsushima, if it's comparable in power to PS4. Picture from PS4-version.
I’m surprised people don’t know this. It’s been nearly 8 years. People just thought Switch Lite was $100 cheaper because it couldn’t dock?Wow. And there was me thinking the Switch Lite and the OG Switch were identical. Clearly not.
I’m surprised people don’t know this. It’s been nearly 8 years. People just thought Switch Lite was $100 cheaper because it couldn’t dock?
This is exactly the intended experience. The lower resolution and reduced visuals in some games are covered by both the smaller screen and the fact that outside of enthusiast circles no one really cares. Look at the platform splits for EA Sports FC, Hogwarts and many, many other games. People value the choice of TV+portability over better visuals and a smoother experience.Yeah. It runs the same games. I've played Witcher 3 on a docked switch and the switch lite. I didn't really notice a quality difference and if I did I just put down to a smaller screen.
This is exactly the intended experience. The lower resolution and reduced visuals in some games are covered by both the smaller screen and the fact that outside of enthusiast circles no one really cares. Look at the platform splits for EA Sports FC, Hogwarts and many, many other games. People value the choice of TV+portability over better visuals and a smoother experience.
The differences between PS/XB and Switch will be significantly reduced once Switch 2 is released.
There’s an avalanche of PS4 ports coming to it and I don’t just mean third party ports… The above person imagining GoT like visuals on a Nintendo device might not have to wait more than a couple of years to see not something like it but the genuine article on said device lol.
Some people are going to be big mad over it but meh the industry has changed so much in the past 10 years and that’s not stopping anytime soon. There are going to be PS games on Nintendo, Xbox games on PS, PS games on Xbox and Xbox games on Nintendo. More people get to play great games. It’s not a bad thing. Nintendo will be the bad ones though because they’re not sharing their software… yet.
*Edit -
Since I went off topic I’ll add that the power of NX2 has been consistently the same since I first heard about it from a source who works with horses in Scotland in 2022.
It’s roughly a PS4 with double the ram and a more modern set of GPU features when in handheld mode. It’s a PS4 Pro in terms of it getting a massive increase in image quality when it’s docked using DLSS instead of checkerboard rendering.
So yeah in general terms around 2TERAFLOPs in handheld mode and 4TERAFLOPs when docked. It then has tensor cores for RT and a custom version of DLSS (it unfortunately doesn’t have frame generation at least from what I know).
Remember those TERAFLOPs are kind of irrelevant though considering you could in theory strip a very impressive PS5 game down to low PC settings and run it at 540p then DLSS’ed up to 1080p to make it feasible. Also look at Series X versus PS5 and how PS5 versions not only hold their own but rather outperform a console with ~20% more TERAFLOP’s.
I don`t know under which stone you`ve lived, but the flops have been a point of discussion since the gamecube era.....It's hilarious to me that nobody ever talked about Tflops until Microsoft used it as a campaign stratetgy for their current console. Why don't we add wattage and GHz to the mix, so we can fully understand the performance?
Portables should be measured in pixel density rather than overall resolution.If that is the case, they should stick to 720p screen for handheld.
Go back to E3 2005 and you'll see Kutaragi touting the PS3 as a 2 teraflop machine.It's hilarious to me that nobody ever talked about Tflops until Microsoft used it as a campaign stratetgy for their current console. Why don't we add wattage and GHz to the mix, so we can fully understand the performance?
Oldest thread I can find is from 2019: https://www.neogaf.com/threads/amd-oberon-playstation-5-soc-die-delidded-and-pictured.1616431/I don`t know under which stone you`ve lived, but the flops have been a point of discussion since the gamecube era.....
Go back to E3 2005 and you'll see Kutaragi touting the PS3 as a 2 teraflop machine.
Yeah that’s the whole point. Is you can’t really see the differences in handheld mode because the resolution is lower and everything’s squeezed down to a small screen. Docked takes way more processing power. Nintendo did a great job at making the experience appear seamless and not noticeably different, for sure.Yeah. It runs the same games. I've played Witcher 3 on a docked switch and the switch lite. I didn't really notice a quality difference and if I did I just put down to a smaller screen.
God I wish nobody ever invented that word.
Nop, if i m not mistaken switch has more power than a PS360 and yet thats what they can pull on open world games.I wonder if Nintendo will succeed in making anything as gorgeous as Ghost of Tsushima, if it's comparable in power to PS4. Picture from PS4-version.
Apart from Retro, who makes exclusive realstic looking games on Switch that takes full advantage of their hardware?I wonder if Nintendo will succeed in making anything as gorgeous as Ghost of Tsushima, if it's comparable in power to PS4. Picture from PS4-version.
Wow. And there was me thinking the Switch Lite and the OG Switch were identical. Clearly not.
From my understanding the System on a Chip in both Switch and Switch Lite is the same. It's just that the Switch Lite never runs in docked mode.I’m surprised people don’t know this. It’s been nearly 8 years. People just thought Switch Lite was $100 cheaper because it couldn’t dock?
Apart from Retro, who makes exclusive realstic looking games on Switch that takes full advantage of their hardware?
Maybe Shin'en? I guess we'll be seeing a new Fast Racing Neo 2. VD Devs maybe? But I think the programmer for that team died. And these were all indie. I suppose Ubisoft usually makes an exclusive Nintendo game every now and then and maybe Capcom, but they typically plan to port later and it's pretty rare when it's a 'realstic' game.
Closest to them will be Monolith Soft and Platinum Games, and I'm expecting their games at best to be semi-realistic.
This is correct. But because it doesn't dock, it is not an identical machine in terms of components. Hence the lower cost. Not to mention the Joy-Con aren't standalone/ separate pieces.From my understanding the System on a Chip in both Switch and Switch Lite is the same. It's just that the Switch Lite never runs in docked mode.
So there is no difference in the parts used, but there is in terms of highest possible output.
Game Freak?
Get ready for a mainline Pokémon game that'll look better than Ghost of Tsushima.
You heard it here first.
Ngl, Ghost of Tsushima made me stop and look around for a bit.I wonder if Nintendo will succeed in making anything as gorgeous as Ghost of Tsushima, if it's comparable in power to PS4. Picture from PS4-version.