Gamer79
Predicts the worst decade for Sony starting 2022
Yea I can see the head of Nintendo a more dignified version Jordan Belfort!No way Jose
Yea I can see the head of Nintendo a more dignified version Jordan Belfort!No way Jose
Looking at sales... it doesn't need to.Nintendo hasn't released a powerful machine in decades. Nothing will change.
Looking at sales... it doesn't need to.
Same. Xenoblade would look glorious with ps4 level power.I'm fine with PS4 level power both portable and docked
Same here, i'm sure Nintendo will make amazing looking games with PS4 level power. I mean some Switch games look amazing considering the old hardware.I'm fine with PS4 level power both portable and docked
Someone who stands by what they believe. You have my voteRevisiting my post, I still find it funny
Same. Xenoblade would look glorious with ps4 level power.
I'd like to see them offer switch games in their online subscription. But they aren't known to copy Microsoft and Sony.
Same here, i'm sure Nintendo will make amazing looking games with PS4 level power.
Indeed. When I talk about the same parts I was talking specifically about the SoC, rather than the product as a whole.This is correct. But because it doesn't dock, it is not an identical machine in terms of components. Hence the lower cost. Not to mention the Joy-Con aren't standalone/ separate pieces.
There's also the fact that Switch 2 won't have a 4k screen, so there's no way to do that resolution in handheld mode anyway.I see. Thanks for the replies.
So, all you're getting is a downgrade in resolution when in handheld mode. It's not as if the Switch Lite is vastly less powerful than the OG switch for example.
Which would mean for the next Switch, it could do 4K in docked mode, but reduce this to 1080p in handheld mode to save battery.
Nintendo is notoriously cheap and not worried about modern graphics. And likes to hit aggressive price points. I can’t see how Nintendo would be able to put out something that is significantly more powerful than the Deck at the same target price .- You can run modern games on the Steamdeck, albeit at reduced settings
- Switch 2 should be quite comfortable be more powerful than the Deck, CPU and GPU wise. So It’s quite easy to imagine ports will come with no issue.
Seems fairly straightforward here
DLSS is amazing indeed. I hope Switch 2 will use it.OK, but will Switch 2 use DLSS?
DLSS can make 4tf look like 20tf
Considering it's supposed to use Ampere tech (RTX 30 series) I would be shocked if it didn'tDLSS is amazing indeed. I hope Switch 2 will use it.
Ah, yeah it will use Nvidia technology i forgot, Awesome sauce.Considering it's supposed to use Ampere tech (RTX 30 series) I would be shocked if it didn't
My 13TF GPU acting like a 65TF GPUOK, but will Switch 2 use DLSS?
DLSS can make 4tf look like 20tf
It would be a gen behind current gen consoles if it's 4TF (PS4 Pro-ish), what's the CPU meant to be?Nintendo hasn't released a powerful machine in decades. Nothing will change.
Looking at sales... it doesn't need to.
what's the CPU meant to be?
Nintendo is notoriously cheap and not worried about modern graphics. And likes to hit aggressive price points. I can’t see how Nintendo would be able to put out something that is significantly more powerful than the Deck at the same target price .
It may be more powerful just due to being a later release, but not by a huge margin.
Looking at sales... it doesn't need to.
Sufficient power is important. They had to make do with the Tegra X1 back in the day. Now they’ve had enough time and opportunity to make better choices.
It is supposedly Samsung 8nm, same mode used for Ampere, which makes sense since it is apparently an Ampere GPUTLDR: with the T239 they already made the best choice in terms of hardware for a handheld that will have much lower TDP than what we see within those AMD handhelds, while also being considerable thinner and lighter. Performance will be limited by the node used, and also by the trade-off between clocks and battery life. The size of the GPU/CPU wouldn't change at all, unless we were talking about a stationary console only.
The fact that it will still be running off of a battery limits those "better choices" a lot.
A second consideration is that Nintendo isn't going to have an ROG Ally power consumption in handheld mode (probably not even when docked tbh). They are not coming with a thick battery as we see with those AMD handhelds (it's probably still using a standard 3.7v battery retaining the OG Switch thickness)
When you consider form factor, weight, battery life, it doesn't let much for performance.
Even though the TX1 was released in 2015, Nvidia didn't have anything much better for late 2016 (when Switch's production started). What they could have done at the time was to shrink the SoC, which they did in 2019 using the TSMC 16nm (they probably had a bunch of TSMC 20nm wafer already bought and had to commit to it (even though the node proved to be a disappointment), giving Nintendo a good price on it). That shrink gave the SoC a 45%~50% power reduction (the change from the LPDDR4 to the LPDDR4X also helped with it). Was Nintendo happy with the 2.5~3h battery life of the V1? If they had the TX1 in 16nm for late 2016, would they have upped the clocks of would they prefer the V2's battery life? We have no idea, but I think we are about to find out [with the Switch 2].
Now we are with the very same dilemma: is the T239 going to be produced using a 5nm/4nm node from TSMC or they went with a garbage Samsung node? Either way, the T239 specs are the best you can get from Nvidia while having a form factor a bit bigger than the current Switch OLED (to accommodate an 8" screen, as pointed out by many rumors from different sources). So it's all about the node and clocks X battery life. The number of CUDA cores wouldn't change independently of the chosen node, and Nintendo would never come with a 25W+ in handheld mode; there's absolutely no way they would even consider it. By the time Switch 2 is released, the difference [in performance] between what we got and what we could have gotten will probably be ~50%, give or take. I'm considering going from Samsung 8nm (worse scenario) to TSMC 4N (same node used for Lovelace), but I'm still ignoring battery life. Nintendo could go with the 4N node and still want the V2 battery life, lowering the clocks. That's why it's so hard to speculate about performance on a handheld even when we already know pretty much how many cores it has.
It is supposedly Samsung 8nm, same mode used for Ampere, which makes sense since it is apparently an Ampere GPU
I prefer handheld/Switch Lite if Nintendo sees this.
Thank you.
Nintendo Switch 2 May Hit 4 Teraflops in Docked Mode; Will Be Clocked "Crazy Low" in Handheld Mode
According to rumors circulating online, NVIDIA wanted to get near 4 teraflops with the Nintendo Switch 2 in docked modewccftech.com
That is pretty much the same power as the PS4 Pro. Sounds good(if true)
And it would obviously make sense for Nintendo to underclock the handheld mode to keep battery life and heat manageable.
5 watts docked mode? seriously doubt5 watts… old node… I don’t it getting anywhere near 4 tf.
So you believe a rumor that sounds dumb of all things, and even so you misunderstood it? LOL5 watts… old node… I don’t it getting anywhere near 4 tf.
ehhhhh let's not get too crazy. Raytracing will be quite the feat for this thing. I doubt it will be used. If it does, then sweet. But that power should be used for image quality.ps4 pro power level + nvidia raytraicing + dlss3 = nintendo is come back to the graphics party
5 watts… old node… I don’t it getting anywhere near 4 tf.
Imagine taking MLiD seriously.
5 watts… old node… I don’t it getting anywhere near 4 tf.
Sadly, their most powerful consoles tend to be their biggest flops.Looking at sales... it doesn't need to.
I think Nintendo's last successful console that was powerful was the SNES.Sadly, their most powerful consoles tend to be their biggest flops.
nvidia gpus have dedicated RT and AI (dlss) coresehhhhh let's not get too crazy. Raytracing will be quite the feat for this thing. I doubt it will be used. If it does, then sweet. But that power should be used for image quality.
While true, RT still affects performance. So it can at the cost of stripping down the resolution, framerate and effects, then using AI to rebuild at least the resolution. Overall it just doesn't seem like the way to go. I'd rather play Mario at native 2k than dynamic 720p/1080p upscaled to 4k with raytracing. The image quality would be a kick in the nuts.nvidia gpus have dedicated RT and AI (dlss) cores