I suspect it'll hit the goal but just barely. Unfortunately I think most of the stretch goals are a pipe dream. :/With the rate it's going it's likely not going to reach that goal, so no worries from me.
I suspect it'll hit the goal but just barely. Unfortunately I think most of the stretch goals are a pipe dream. :/With the rate it's going it's likely not going to reach that goal, so no worries from me.
Where's the stretch goal to get Ken Levine to march into the office, look at the multi-year output from an art director, and say, "eh, you know what? I don't think this fits with my vision, that's gotta go" and march right back out?
All they need to do is ask Chris Avellone to tenderly kiss a printout of their script. E-Z extra 100k on Kickstarter, minimum.
Way too high by what metric? It's high for a reasonPc and XboxOneScorpio
No PS4... and $1.7m Goal is way too high, but it would make the game muchhhhhh better.
Vanilla SS1 is more RPG-esque than any Bioshock game, though. It's literally Ultima Underworld mechanics in a sci-fi setting. So we're starting with a baseline that's already more complex than Bioshock... and adding more systems onto it?
Why are we talking about fucking Bioshock again?
Because all those systems they are "adding" do not actually exist. Adding them in means change.
They need to design them, then they need to make them, then they need to make them work for the damn xbox controller while keeping those fans happy who found the demo "slow and boring". That was basically how bioshock was born.
We have seen it time and again for kickstarters. Maybe it will end up well. But for now, I'd expect them to have a very bumpy ride trying to keep everybody happy.
Way too high by what metric? It's high for a reason
I felt it was kinda overrated...Because it's a great game.
Not sure I am sold on the idea of not filtering the textures.
How difficult would it be to have filtered textures as an option?
My nostalgia doesn't include the graphics.......the whole point of the remaster is to upgrade the visuals...
nah people care. Grimrock did alright. Its just hard to make those games appealing now. But Bard's has the graphics and shit, that will help a lot. Plus they created that whole New Orleans studio to do Bard's, they must have help in the funding dept
Way too high by what metric? It's high for a reason
Pc and XboxOneScorpio
No PS4... and $1.7m Goal is way too high, but it would make the game muchhhhhh better.
No you don't understand this ironman mode that sounds like it would take ten minutes to implement as described will be the cause of their undoing... The leak that floods their underwater city, if you will.What you wrote has nothing to do with that specific list of features. It's an Ironman mode, and some systems that are a bit more like SS2. Zero connection to Bioshock.
If they react to the people complaining that the demo is too slow... fine, but that's an entirely different topic than those stretch goals, which are obviously moving the game even further from the type of game Bioshock was.
Because it's a great game.
Unity had big performance improvements with the latest version. Most the games mention that had performance problems used the old version Unity 4.
For example Besiege Unity 4 vs 5 comparison.
https://www.youtube.com/watch?v=hYuPNmSnrB4&ab_channel=SpiderlingGames
The Long Dark Unity 4 vs 5:
https://www.youtube.com/watch?v=Mzv_tRI0oAs&ab_channel=ChillPlayer
Yeah these guys are doing God's work..Really loving night dive. Between Turok and This, they went from a dev I've never heard of to what could be one of my favorites.
I hope this is successful enough that the System Shock 2 remake has high production values.
Pre-Alpha demo play through from Jim Sterling: https://www.youtube.com/watch?v=Y3tbldMoQXA
Not looking too bad for a Unity engine game... I am not liking some of that stuttering, but at least it looks better than Umbrella Corps, which is also using Unity.
I will have to play this myself. But the remake looks kinda cool.
$1.7m Goal : Enemy limb dismemberment, More puzzles, Ammo types/weapon settings, Vending machines, Basic crafting/research, RPG leveling with perks/skills, Weapon upgrading, Hardcore mode (No respawning), Ironman mode (Only 1 savegame. If you die, the save is deleted)
This is going to be an interesting campaign to watch leg wise.
Here are some of the previous big campaigns broken down (Haven't updated this since last year...but nothing big has come out so it still works)
This isn't true at all. Unity isn't the greatest engine in the world but it's pretty solid and there have been a tonne of fantastic and technically solid games released on it.
as for the soundtrack I'm glad it is gone, both SS1 and SS2's soundtrack were terrible and clashed with the aesthetic of the games IMO. The ambient audio is especially good in SS2, more than makes up for a lack of music when you turn it off.
Makes me wonder if they will allude to the Annelids in this game or save that for the SS2 remake if that happens.
What.
What.
The Annalids are evolved versions of the mutants from SS1. They don't exist yet in the capacity you see in SS2.
your first mistake was being with RPGCodex......shudder....
''Limited resources''
Developes for Xbox One, yeah right.
In for the steelBook. Will gamestream from my PC to the TV.....Unity is bad on consoles for first-person 3D. Try Unreal or CryEngine? idtech 5?
I honestly really hope that they reach that 1.7m tier, I mean if they remove that stuff from the game it kinda just makes it system shock lite... aka Bioshock.