One of the backers says "hopefully Warren takes from Ken Levine's ending to System Shock 2 and starts on Earth..." in one of the comments.
They... do know that's not how the game was meant to end, right?
Unity games have a history of running bad on Playstation, so Playstation fans whine about the engine and the fact that the game is on the Xbox One.
I don't see how anyone with even a mote of intelligence can look at those stretch goals and go "it's like Bioshock," because those stretch goals literally take it further away from Bioshock. They're additions to an already complex game. It's starting at more complex than Bioshock and only getting more complex.
Why would anyone care if it's slow? It's System Shock. Have they even played System Shock?
The critics right now sound, to me, like people who never played any Shock games and have literally no idea what they're talking about. I dunno how to be more plain than that. I have yet to see anyone make an argument from the perspective of someone familiar with the series as to why this will not be faithful to the series. It's all "but what if it's like Bioshock." There's no real understanding of Bioshock's mechanics on display here either.
System Shock 2 features Vending Machines, Weapon Upgrades, Minigames, and a true RPG character leveling system. So.
They... do know that's not how the game was meant to end, right?
What's with all the unity and Xbox hate? I haven't had the chance to play the demo but I for one don't mind much about the lack of PS4 version or Unity. Would I prefer it? Yes of course, but I'm just happy we're getting a remake made by a competent studio (their work with bringing back old games shows that there's quite a lot of dedication and passion from this team).
I mean I got burned by mighty no9 but I just got a sketch, this time we have a full demo. Stretch goals don't seem quite crazy to me, I hope it achieves most of them by the time the Kickstarter ends.
Unity games have a history of running bad on Playstation, so Playstation fans whine about the engine and the fact that the game is on the Xbox One.
What you wrote has nothing to do with that specific list of features. It's an Ironman mode, and some systems that are a bit more like SS2. Zero connection to Bioshock.
If they react to the people complaining that the demo is too slow... fine, but that's an entirely different topic than those stretch goals, which are obviously moving the game even further from the type of game Bioshock was.
I don't see how anyone with even a mote of intelligence can look at those stretch goals and go "it's like Bioshock," because those stretch goals literally take it further away from Bioshock. They're additions to an already complex game. It's starting at more complex than Bioshock and only getting more complex.
Why would anyone care if it's slow? It's System Shock. Have they even played System Shock?
The critics right now sound, to me, like people who never played any Shock games and have literally no idea what they're talking about. I dunno how to be more plain than that. I have yet to see anyone make an argument from the perspective of someone familiar with the series as to why this will not be faithful to the series. It's all "but what if it's like Bioshock." There's no real understanding of Bioshock's mechanics on display here either.
SS1 does not have things like leveling, perks, crafting, or vending machines.
System Shock 2 features Vending Machines, Weapon Upgrades, Minigames, and a true RPG character leveling system. So.