I could use some general tips here. I just got to chapter 2, and I'm having a tough time surviving in battles in general. The second battle in chapter 2 with the octopus (2) in the cave, they pack a punch and kill my guys before I can do some decent damage. Most of my guys are lvl 7. This is my party setup:
Hero - warrior lvl7 rapier/shield + bow, does decent dmg (20 to armored foes?)
Knight morning star, has trouble hitting stuff (no increase melee acc. skill yet) but does good dmg
2 archers with longbows, increased accuracy and tremendous shot - they're great but die fast once the enemy reaches 'em
1 wizard with dark/wind magic - mostly used = word of pain (bland?)
2 clerics which spend 50% of their time idling and the rest healing
1 berzeker which totally sucks, little damage dies fast and has trouble hitting.
canopus with a crossbow is awesome for picking targets
1 rune fencer with a fire spell and a pike - dies fast and does moderate dmg
My archers and canopus are by far the best fighters I have, the knight and my hero are OK too (they can tank) but the rest is mostly worthless. The healers don't have attack spells, the wizard is cool but dies too fast and sometimes my chars are badly positioned so I cant cast shit or miss (terrain height). The runefencer isn't great either.
What am I missing? I have the feeling I need another good damage disher, especially against well-armored foes, so that'll be a magic user, but I have trouble protecting them. I guess I need another wizard, and maybe another knight and ditch the berzeker?
I haven't tried a beastmaster yet, and I'm still eagerly waiting for the thief class to unlock (when??)
My archers both have the ranged evade skill, and lately I've given my front fighters the strength I skill which adds a little bit of dmg. What skills are essential? Should I ditch one cleric? (My sister as a guest is also a healer, and the knight is also able to heal!)