So what is the overall pulse on this game? Good? Bad? Meh?
I'd like to chime in.
I'm not finished with the game but I feel like maybe I'm a third or halfway through and so far I really like it. This is my first Tales game so I'm coming to it totally fresh. Lets say I like it a lot better than FF XIII-2.
Anyways, there are things I do dislike, I find the combat system was a tad hard to "get" with their wording in the game. First "boss" enemy you have to use the O button on was painful for me because I just didn't "get" what the fuck I was supposed to press. I think this is just a communication problem however. In battle you can switch your skills and do have control over what direction you need to push to activate those skills so it's not like it's hard I just felt the explanation during that fight was lacking which led to some massive headaches on that one boss. Since then I've had a lot less problems and have finally just now figured out what the fuck I'm doing, hours and hours after that fight mind you, but I got it now. Lol I don't know if I'd say this is the best combat in an RPG but it's definitely not bad although I'm leaning towards liking how FF XIII and XIII-2 did it better but that's preference. Either way, the combat system works, is fine and isn't shit I just don't think it's the best.
The first arc went on longer than I'd have liked. Not that it was just too damn big or anything, if I wanted I could probably have beaten that arc in an hour or two but I needed these Soul Orbs. Or I think I did. Actually, I don't know what the hell these Soul Orbs are even for, I just know that almost every enemy drops them and for the game told me I should try and collect them so I fought each enemy until I got one. Hope it's for more than some silly trophy but oh well. Anyways, if I just played like normal I think it would have gone faster but the game hints to you that you should be collecting these so I am and because of that things take longer.
I think the story sucks and will end sucky. The story's classic JRPG cheese here, it's not going to win any awards. That said I don't feel it's presented too awkwardly and since the game doesn't ask me, the player, to pick from a selection of cheesy lines or bad choices I actually find it more enjoyable in that regard than Final Fantasy XIII-2 was. Instead of me feeling like I'm forced to play as a moron I'm merely following one around which to me is a lot better even if it's just an illusion. Actually, Tales of Grace's story isn't the illusion, the illusion was in thinking FF XIII-2 had choice but that's a different thread. Anyways, standard Japanese power of friendship theme, standard fantasy setting, if you've played any JRPGs you know more or less what to expect.
I think the game shines in character though. Whereas Final Fantasy XIII-2 turned me off by making about every choice a valid, thoughtful choice in that universe, despite it actually being the opposite, this games calls out characters saying stupid shit. It's got a decent sense of humor and is actually almost endearing to play. There's not really a character I hate in the game at all. After battle dialog does, admittedly get old after you've seen a certain one the 40th time, but there is a lot of variety and it changes accordingly to who you have in your party so there's a lot of different after battle dialog , more so than any game I can recall. The game also has these "skits" where when you are at certain spots, usually spots you need to be so you don't miss too many, that an indicator will pop up and tell you to press select and if you do you're rewarded with a short skit between the characters. These are actually usually good. In fact, I don't know why they're optional, they should just pop the fuck up damnit! But because of them I find myself hitting the major spots, saves, landmarks, and the like and checking to see if a new one pops up before I move to a new location, further extending the time I've spent in the game. These skits aren't necessary and you can miss them, as I said, so if you wanted to go through faster you could ignore checking for them and just progress through the story.
The game seems to be packed with shit. I told you about the Soul Orbs that I have no idea what to do, right? Well there's crafting, there's discoverable landmarks, there's of course the skits, there's locked treasure chests with passwords hidden elsewhere that you will feel obligated to open, requests at inns(basically silly fetch quests) that net you rewards and sometimes story elements, there's alchemy in the form of the mixer, the battle system is involved, the title system, which is in a way like leveling is sort of like FF XIII-s role levels except there's like a fucking shit ton of them and they unlock for myriads of reasons urging you to further do various things and books that keep track of them all. Honestly, it feels like there's always something I want or need to do. The story itself is essentially on rails, at least where I'm at and yet, even though the game doesn't have the most realized world with shitloads of sidequests, NPCs or the player having free roam of the whole map I still spend a ton of time in every area, whether it's trying to get a drop, trying to get something in the mixer, trying to get a title, checking for skits, it hides the fact that it's linear and straightforward very well and in a way that's rewarding to the player.
Technically, there's some silliness here. Audio levels throughout different parts are not normalized so some parts are louder other's softer, the graphics aren't that hot, it's not going to wow anyone if you want an RPG to show off the capabilities of your PS3 or stereo, not that I care, they work and they're not bad.
And back to the charm, I freaking love it. I mean, the Rockgagong shit was amusing. I liked it. I don't care how old I am.
If I rated FF XIII-2 a 6 or 7 this would be like an 8. Yeah, there's always things that can be better but so far it's been very enjoyable.