ShroudOfFate
Member
For #2, the enemy AI is really badly programmed. They will ALWAYS target the human controlled character, and this is more obviously seen on harder difficulties especially in Arenas. It also doesn't help that early on Free Run is slow.
I think open fields vs world map is just them trying to be "ambitious", but they haven't put the resources or time to make them look good. I personally don't mind the look of Xillia's fields, but they needed to put more content in them besides just random bags of crap. They should either spend more time on them in making them interesting, or just go back to the Vesperia styled world maps.
Ah okay. That's pretty lame. I suppose it will always be a good idea to have a second physical attacker in my party then.
I absolutely prefer a world map, but I do think that if they had more content in the fields and made them feel more detailed and polished they'd be better. Xenoblade did this remarkably well imo, and Zestiria looks like it might be heading in that direction.